Yep. But if raised eyebrow Leiber reappears you bastards all better watch out.Greywolf wrote:Thanks. I was scared of you before.![]()
Consider yourself softened.![]()
NTRPGCon Report
Moderator: Falconer
- Philotomy Jurament
- Admin
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Re: NTRPGCon Report
- Juju EyeBall
- Uber-Grognard
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Re: NTRPGCon Report
I joined several Mythrus tower games. I like the idea of trying to have an ongoing expedition.
I'm too scared to join Tim Kask's game.
I was simultaneously happy and disappointed to see that Philotomy and Northrundicandus' games were full already.
I tried to leave some free time for schmoozing and boozing.
I'm too scared to join Tim Kask's game.
I was simultaneously happy and disappointed to see that Philotomy and Northrundicandus' games were full already.
I tried to leave some free time for schmoozing and boozing.
-
grodog
- Uber-Grognard
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Re: NTRPGCon Report
Tim's games are fun: if there's room, you should jump in with two feet. Worst that'll happen is a TPKDungeonDork wrote:I'm too scared to join Tim Kask's game.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
- Philotomy Jurament
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Re: NTRPGCon Report
I dare you to join Tim's game and tell him "initiative doesn't work like that." 
- Juju EyeBall
- Uber-Grognard
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Re: NTRPGCon Report
Heh heh .. I bet the quickest way to encounter a Die No Save trap in Kask's game is to say, " .. but, page 67 of the DMG says ..."
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
- Philotomy Jurament
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Re: NTRPGCon Report
In his OD&D game last year (at least the one I played in), he was using individual initiative with a d10, where low rolls are good. Then he'd count off the numbers and you'd chime in when he got to your number.
- Juju EyeBall
- Uber-Grognard
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Re: NTRPGCon Report
That's actually how I run my S&W game as well.Philotomy Jurament wrote:In his OD&D game last year (at least the one I played in), he was using individual initiative with a d10, where low rolls are good. Then he'd count off the numbers and you'd chime in when he got to your number.
- Philotomy Jurament
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Re: NTRPGCon Report
It seems to work well with a large group.
- Juju EyeBall
- Uber-Grognard
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Re: NTRPGCon Report
<dies a little inside>Philotomy Jurament wrote:In his OD&D game last year (at least the one I played in), he was using individual initiative with a d10, where low rolls are good. Then he'd count off the numbers and you'd chime in when he got to your number.
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
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The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
Re: NTRPGCon Report
Less than a month gents!
- Philotomy Jurament
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Re: NTRPGCon Report
Heh. I was surprised by it, too.T. Foster wrote:<dies a little inside>
Re: NTRPGCon Report
How were ties between sides resolved?Philotomy Jurament wrote:In his OD&D game last year (at least the one I played in), he was using individual initiative with a d10, where low rolls are good. Then he'd count off the numbers and you'd chime in when he got to your number.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
- Philotomy Jurament
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Re: NTRPGCon Report
I don't remember. Maybe grodog does, he was in the same game.TheRedPriest wrote:How were ties between sides resolved?