So Texas... 2

You can talk about "almost" anything here.

Moderator: Falconer

User avatar
CountingWizard
Veteran Member
Posts: 291
Joined: Tue Jun 10, 2014 6:38 pm
Location: Austin, TX

Re: So Texas... 2

Post by CountingWizard »

Fighters need a 20 to save vs breath at level 1? Some of those saves sound a little wrong, but I'd need to check my PHB to verify. I did the aging stats thing to my characters, where I roll according to the class/aging table in the DMG to determine age and then give them bonuses/penalties for all age categories up to their current. I think the only spot I'm having trouble in now for character creation is movement rate. I can't find movement rate for dwarfs anywhere.

User avatar
Juju EyeBall
Uber-Grognard
Posts: 8081
Joined: Tue Mar 11, 2008 1:22 pm

Re: So Texas... 2

Post by Juju EyeBall »

I rolled up 18 characters in case anyone needs some. I'll print them out, they'll just need to buy equipment. Even managed one Ranger and one Assassin.
The DUNGEON MASTERS GUIDE City of Brass cover is good and bad at the same time. While its very representational of a high level adventure, it sends a clear message to the dumb: Satan is going to cornhole Miss USA with a big red member and theres nothing science or the military can do about it. - Gene Weigel
Philotomy Jurament wrote:
TRP wrote:I miss the old ways and worshiping the old gods.
I seldom bother; they don't listen, they just sit there, strong and dumb, on their mountain.
Gygax Games Gail Gary JRT

>>>>>>>
I made some tables for record-keeping and other things. You can find them here

User avatar
Flambeaux
Uber-Grognard
Posts: 4586
Joined: Sun Nov 19, 2006 8:52 pm
Location: Dallas, TX
Contact:

Re: So Texas... 2

Post by Flambeaux »

I need to go check this generator out. Sounds like it might speed up building the character stable for the Tuesday night G+ group.
Co-host of The PlayEd Podcast
Raising my children on the Permanent Things: Latin, Greek, and Descending Armor Class.
Agní Parthéne Déspina, Áhrante Theotóke, Hére Nímfi Anímfefte
Forsan et haec olim meminisse iuvabit

User avatar
austinjimm
Uber-Grognard
Posts: 2628
Joined: Tue Sep 07, 2010 12:18 pm
Location: Last Outpost of the Sparn Empire, Eastern Shore of Oros, Planet Eris
Contact:

Re: So Texas... 2

Post by austinjimm »

The pregems PJ made look good. Do you guys want to do starting spells BTB?

User avatar
austinjimm
Uber-Grognard
Posts: 2628
Joined: Tue Sep 07, 2010 12:18 pm
Location: Last Outpost of the Sparn Empire, Eastern Shore of Oros, Planet Eris
Contact:

Re: So Texas... 2

Post by austinjimm »

DungeonDork wrote:I rolled up 18 characters...
I admit, I'm hanging on to some of my OD&D proclivities, but I don't think you'll need that many. :D

(Then again... You never know! :twisted: )

User avatar
austinjimm
Uber-Grognard
Posts: 2628
Joined: Tue Sep 07, 2010 12:18 pm
Location: Last Outpost of the Sparn Empire, Eastern Shore of Oros, Planet Eris
Contact:

Re: So Texas... 2

Post by austinjimm »

Flambeaux wrote:I need to go check this generator out.
You guys do what you want, of course, but there's something "more real" about a character who is generated by funny dice hitting a solid tabletop.

User avatar
Philotomy Jurament
Admin
Posts: 6474
Joined: Fri Aug 04, 2006 8:28 pm
Location: City of Dis

Re: So Texas... 2

Post by Philotomy Jurament »

austinjimm wrote:You guys do what you want, of course, but there's something "more real" about a character who is generated by funny dice hitting a solid tabletop.
Yeah, generators can be convenient, but it definitely feels less satisfying.

User avatar
CountingWizard
Veteran Member
Posts: 291
Joined: Tue Jun 10, 2014 6:38 pm
Location: Austin, TX

Re: So Texas... 2

Post by CountingWizard »

The only thing I had to use a generator for was my weight and height, because the DMG weight and height tables are impossible to decipher.

User avatar
Juju EyeBall
Uber-Grognard
Posts: 8081
Joined: Tue Mar 11, 2008 1:22 pm

Re: So Texas... 2

Post by Juju EyeBall »

austinjimm wrote:
Flambeaux wrote:I need to go check this generator out.
You guys do what you want, of course, but there's something "more real" about a character who is generated by funny dice hitting a solid tabletop.
I needed to save some time. And the girlfriend has never rolled up AD&D characters before, so this was the most convenient thing I could do. Otherwise, I agree, real dice are the best.
The DUNGEON MASTERS GUIDE City of Brass cover is good and bad at the same time. While its very representational of a high level adventure, it sends a clear message to the dumb: Satan is going to cornhole Miss USA with a big red member and theres nothing science or the military can do about it. - Gene Weigel
Philotomy Jurament wrote:
TRP wrote:I miss the old ways and worshiping the old gods.
I seldom bother; they don't listen, they just sit there, strong and dumb, on their mountain.
Gygax Games Gail Gary JRT

>>>>>>>
I made some tables for record-keeping and other things. You can find them here

User avatar
Falconer
Global moderator
Posts: 7659
Joined: Mon Feb 27, 2006 1:21 am
Location: Northwest Indiana
Contact:

Re: So Texas... 2

Post by Falconer »

CountingWizard wrote:The only thing I had to use a generator for was my weight and height, because the DMG weight and height tables are impossible to decipher.
Really? I’ve never used them, but they look pretty easy. Let’s do a human male height. Roll d%:

01-20 … 72" minus 2-20" (2d10)
21-80 … average
81-00 … 72" plus 2-20" (2d10)

If you got average, roll d% again:

01-30 … 72" minus 1-4½" (d8)
31-70 … 72" exactly
71-00 … 72" plus 1-4½" (d8)
RPG Pop Club Star Trek Tabletop Adventure Reviews

User avatar
Flambeaux
Uber-Grognard
Posts: 4586
Joined: Sun Nov 19, 2006 8:52 pm
Location: Dallas, TX
Contact:

Re: So Texas... 2

Post by Flambeaux »

austinjimm wrote:
Flambeaux wrote:I need to go check this generator out.
You guys do what you want, of course, but there's something "more real" about a character who is generated by funny dice hitting a solid tabletop.
I agree...but there are times when I don't want to spend 4 hours of game time (a whole session) trying to teach people to create characters to old way.
Co-host of The PlayEd Podcast
Raising my children on the Permanent Things: Latin, Greek, and Descending Armor Class.
Agní Parthéne Déspina, Áhrante Theotóke, Hére Nímfi Anímfefte
Forsan et haec olim meminisse iuvabit

User avatar
CountingWizard
Veteran Member
Posts: 291
Joined: Tue Jun 10, 2014 6:38 pm
Location: Austin, TX

Re: So Texas... 2

Post by CountingWizard »

Falconer wrote:
CountingWizard wrote:The only thing I had to use a generator for was my weight and height, because the DMG weight and height tables are impossible to decipher.
Really? I’ve never used them, but they look pretty easy. Let’s do a human male height. Roll d%:

01-20 … 72" minus 2-20" (2d10)
21-80 … average
81-00 … 72" plus 2-20" (2d10)

If you got average, roll d% again:

01-30 … 72" minus 1-4½" (d8)
31-70 … 72" exactly
71-00 … 72" plus 1-4½" (d8)
Ah, I see now how to get that range.
1:1"
2:1½"
3:2"
4:2½"
5:3"
6:3½"
7:4"
8:4½"

User avatar
CountingWizard
Veteran Member
Posts: 291
Joined: Tue Jun 10, 2014 6:38 pm
Location: Austin, TX

Re: So Texas... 2

Post by CountingWizard »

Anyone know who it was that I met at NTRPG con K&K game that worked for VMWare?

User avatar
austinjimm
Uber-Grognard
Posts: 2628
Joined: Tue Sep 07, 2010 12:18 pm
Location: Last Outpost of the Sparn Empire, Eastern Shore of Oros, Planet Eris
Contact:

Re: So Texas... 2

Post by austinjimm »

Stuck a fork in the player's Wilderness Map for Saturday. It's not perfect, but it'll do:

Image

User avatar
CountingWizard
Veteran Member
Posts: 291
Joined: Tue Jun 10, 2014 6:38 pm
Location: Austin, TX

Re: So Texas... 2

Post by CountingWizard »

Awesome! Never thought I'd finally see The Imperial City of Sparn on the local hexmap. I guess this is going to be an AD&D 1e Planet Eris adventure, already makes this session 10x better than Greyhawk and 100x better than Forgotten Realms.

Post Reply