Re: Weapon Specialization
Posted: Mon Oct 01, 2012 9:56 pm
Haha Cias, we have different opinions on what is earned. If I play a game of dice with you for money and you win, you have earned it. You took the risk of playing. The player who roles his attributes takes the risk of rolling terribly and playing anyway.
Anyhow, I think you guys are miss-understanding me. WS works, its just no longer 1E AD&D, its a hybrid. In 1E, you role attributes and then build a PC based on what you feel like playing with those attribute roles in mind. So, let me get this straight. You guys don't see a problem with this: during character generation, the PC with 9 Str. takes WS and suddenly has an effective bonus of someone with a 16 str. (+1 to hit) to his weapon "as not a big deal". That same player then moves the 16 he did role down to Con say (to get a few extra HPs) and has effectively "cheated the system". Sorry charlie, thats a big deal, perhaps not to the player or to the DM, but to the other players that showed up wanting to play straight up 1E AD&D (and they will likely cave not wanting to be called immature or what have you).
So what happens is exactly what Cias stated, the other players then feel obligated to follow the other guys lead just to keep up (and sitting quite resent the rule). Thats what happened at every table I saw WS used at in person, including ours. It actually created rifts amongst the players that never existed before. Yeah, UA was poison.
In a game like 1E yes a +1 to hit can make a huge difference (when your trying to hit that 3 AC).
I understand 1E is a game with many trade offs. I'm simply saying that specific set of trade offs define 1E (from other games) they make 1E 1E (and not 0E or some other RPG). Some rules and "trade offs" can be messed with without notice to the players, or without any real problems, others can't. They are immediately noticed (WS is one).
UA's Weapons Spec changes 1E AD&D into a hybrid. It delves into the area of "untouchable rules". Why not give the low dex thief a +10 to his MS and HIS if he takes a -20% on his PP and CW (we can call him a sneak specialist)? Why not give an MU double damage on one spell if he drops his other two slots (a spell specialist).
Specialization is a concept that has no place in 1E....little or alot. ITs a poison pill...so don't take it, even if its covered in yummy sugar and Matt offers you a cold beer to wash it down.
Anyhow, I think you guys are miss-understanding me. WS works, its just no longer 1E AD&D, its a hybrid. In 1E, you role attributes and then build a PC based on what you feel like playing with those attribute roles in mind. So, let me get this straight. You guys don't see a problem with this: during character generation, the PC with 9 Str. takes WS and suddenly has an effective bonus of someone with a 16 str. (+1 to hit) to his weapon "as not a big deal". That same player then moves the 16 he did role down to Con say (to get a few extra HPs) and has effectively "cheated the system". Sorry charlie, thats a big deal, perhaps not to the player or to the DM, but to the other players that showed up wanting to play straight up 1E AD&D (and they will likely cave not wanting to be called immature or what have you).
So what happens is exactly what Cias stated, the other players then feel obligated to follow the other guys lead just to keep up (and sitting quite resent the rule). Thats what happened at every table I saw WS used at in person, including ours. It actually created rifts amongst the players that never existed before. Yeah, UA was poison.
In a game like 1E yes a +1 to hit can make a huge difference (when your trying to hit that 3 AC).
I understand 1E is a game with many trade offs. I'm simply saying that specific set of trade offs define 1E (from other games) they make 1E 1E (and not 0E or some other RPG). Some rules and "trade offs" can be messed with without notice to the players, or without any real problems, others can't. They are immediately noticed (WS is one).
UA's Weapons Spec changes 1E AD&D into a hybrid. It delves into the area of "untouchable rules". Why not give the low dex thief a +10 to his MS and HIS if he takes a -20% on his PP and CW (we can call him a sneak specialist)? Why not give an MU double damage on one spell if he drops his other two slots (a spell specialist).
Specialization is a concept that has no place in 1E....little or alot. ITs a poison pill...so don't take it, even if its covered in yummy sugar and Matt offers you a cold beer to wash it down.