blackprinceofmuncie wrote:
Read this as: The DM gets to decide who isn't having fun at the table.
You could read it like that, but I think you would be wrong to. If the type of play is being clearly labelled up front then everybody knows what they are letting themselves in for, but players still get some control over how their character will interact with the game.
blackprinceofmuncie wrote:
Read this as: 3e/4e fans will not be happy playing with the default level of complexity.
That is possible, probable perhaps, but I suspect most hardcore D20/3E and 4E folk will simply gravitate together as they already do. My experience is that more than anybody it is the game master who really decides what edition is being played, most players will just happily go along with the game chosen.
blackprinceofmuncie wrote:
Initiative modifiers are present in 3e and 4e too, but they don't have anything to do with the 4e round structure that I was discussing above. A huge amount of the tactical nature of 4e combat requires that characters have the ability to act not just on their initiative turn, but outside their turn (during other characters/enemies turns) to 1) Grant combat bonuses; 2) Impose combat penalties; 3) Inflict damage or some kind of condition (immobilized, slowed, weakened, dazed, etc.) as a result of another creature's actions; 4) Move themselves or another combatant as a result of another creature's actions; 5) Make an out-of-turn attack triggered by another creature's actions; etc.; etc.; etc. You can't "replicate" that kind of combat with anything remotely resembling the simple abstract combat of 1e. The two are by definition (i.e. detailed vs. abstract) mutually exclusive. Someone who desires one will never be satisfied with the other and any compromise is going to be just that, a compromise, something that won't really satisfy either party.
I think you are wrong about that, and the reason is segments. I am pretty confident you could get something like the action system to correlate with segments and in turn that would work for initiative modifiers in second edition, but it would not be like it is in D20 where you are determining order of action, rather it would be something more like assigning actions to segments shared by all characters. So, for instance, if an immediate action is "1 segment" it would go before a "3 segment" action. To be clear, I have not worked out the details, I just think it could be done.
blackprinceofmuncie wrote:
If all the designers were talking about was being able to take a 5e character from one DM's game, do a little conversion work, and fit it seamlessly into another DM's game, I would have no skepticism at all. That isn't the bar they are setting for themselves though. They claim that people who prefer different editions will all be able to 1) play at the same table; 2) Use the same published adventures; and 3) all get exactly what they want out of the game together. To me that shows a major and fundamental misunderstanding about what aspects of each edition are important to the people who like them.
What they have been saying is that an AD&D player can come and join a D20/3E player's game, that is not quite the same thing. Let us take another look at what was actually said:
"And yet they can still play the game together and everything remains relatively balanced. Your 1E-loving friend can play in your 3E-style game and not have to deal with all the options he or she doesn't want or need. Or vice versa. It's all up to you to decide."
That is a very different paradigm to what you are describing above. All that is being said is that a 1E player can join a 3E style came without the obstacle of options, not that they can play in a 1E manner at the table.
blackprinceofmuncie wrote:
To return to the spaghetti sauce analogy, what the designers are proposing would work fine if RPGs were a solo endeavour (i.e. everybody gets their own plate of spaghetti); they they're not. RPGs are a communal, cooperative activity (i.e. everybody is sharing the same bowl of spaghetti). What the designers seem to be proposing is that if you have someone who likes bolognese and someone who likes alfredo, you just dump both sauces into the communal bowl. To me, that doesn't sound like a recipe for success.
Sure, sure, I understand all that.

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