I think your take is pessimist. This is very well what might happen, in which case we have our community and games already. But WotC MIGHT do it somewhat right, right enough to build bridges between the play styles, including ours, instead of burning them with the new edition. It is worth a TRY. I refuse the line of thought that just makes us not part of the hobby at large. We are. The problem is that up until now, nobody gave a fuck whether we were or not. But WotC FAILED with this line of thought. And now, they're trying to find a way to rebuild the bridges.James Maliszewski wrote:I don't disagree with this, but I think we're fooling ourselves if we believe WotC is going to deliver a game that will enable this kind of shared experience. Plus, we have the tools necessary to increase the size and vibrancy of our community already -- games like OSRIC and Labyrinth Lord and Swords & Wizardry. I'm not sure we need "Dungeons & Dragons" anymore.Falconer wrote:Look, I’ve never bought the argument that I should be content with the fact that I already have D&D in the form I enjoy playing. Shared experience is important in this hobby. I would love for more people to share the D&D that I love, rather than having to wall myself off into an ever-smaller community because I REALLY can’t relate to 3e and 4e fans.
Nothing's going to replace the editions I like, and I'm still going to play AD&D in the years to come. But AD&D isn't the only role playing game, or the only version of D&D for that matter, that I play. I sure would like to have one with which I can play and relate and share some stuff and network with other people and playstyles. It'd be exciting. Nobody knows where that'd lead us. So I want to try and see what happens.
Just staying where we stand mumbling that WotC doesn't get it isn't to go anywhere. Actually being willing to participate and seeing where that goes might. And what's more? That does not threaten OSRIC or S&W or LL in any way, shape or form. I believe it will make them stronger and more widely known over time. Why? Because gamers like to try new things. They might play "D&D Next" and wonder "Hey, that version of the rules we're playing with the DM is pretty cool. It's a bit like AD&D but not exactly you say? How so? What part? Cool! I've never played it! I wonder what it's like? Could we play it next week? Rules online you say. Awesome. Let's do this then."
It's win-win honestly.