I've noted before, both with the generally higher quality of the free-lance stuff for D&D (as opposed to the AD&D stuff - 1e and 2e - of the same period) and the number of 2e aficionados who state that the fan created stuff in Dungeon is where the "good" adventures for are, that it's a really telling statement on what was going on in-house with TSR during the time period.T. Foster wrote:It's interesting that Aaron Allston was a freelancer and never an actual employee of TSR, because he (along with Bruce Heard) is really the Face of the Classic D&D branch post-Mentzer -- between GAZ1, the Dawn of the Emperors and Hollow World boxed sets, editing the Rules Cyclopedia, and probably a bunch of other stuff I'm forgetting (but that Akrasia could surely fill me in on). To take it a step further, I begin to wonder if in some sense the genrally high quality of his material (even if not necessary in line with my personal tastes) is in some sense a direct consequence of his NOT being an actual employee of TSR (and thus being more insulated from the daily travails of dealing with the crazy management and such)?
The list of contributors to the D&D/Known World line from 1987 to 1993 is actually pretty impressive, including, but not limited to:
Ken Rolston (Paranoia, d6 Star Wars, Runequest, etc.)
Steve Perrin (C.O.C., Runequest, Elf Quest, etc.)
Ed Greenwood (Mr. Forgotten Realms)
Scot Haring (Ghostbusters, etc. )
Jim Bambra (Warhammer, etc.)
Carl Sargent (2e Greyhawk, Shadowrun)
Allen Varney (Paranoia XP, etc.)
David Ritchie (Dragonquest, etc.)
Paul Jaquays (Judges Guild, Runequest, etc.)
