Posted: Fri Oct 17, 2008 9:24 am
Downloaded and skimmed - looks very clear and clean. I'll have to read more of it over this weekend. Glad that it's seeing the light of day, Matt. 
joe b.
joe b.
https://knights-n-knaves.com/phpbb3/
https://knights-n-knaves.com/phpbb3/viewtopic.php?f=2&t=4985
I used d6 with a bonus that approximates the Supplement 1 averages, so numerically the character hit dice correspond to the d8 HD, which in turn corresponds to the variable weapon damage. Fighters have a +2 to that d6, clerics have a +1, and the MU has a -1. It was a compromise between the d6 from the White Box and the numbers from Supplement 1. Why a compromise, when it ends up being neither fish nor fowl? Because at one time I was trying to capture the feel of the White Box while retaining the flexibility of the post-whitebox for house-ruling and compatibility. I abandoned that goal and split the projects into a white box group as well as my core (post-WB) project, because it became clear to me that my biases were getting in the way of my writing the White Box project accurately, and that I simply couldn't do both in one set of rules.Thoth Amon wrote:If it is ok to ask a question about your design choice on this thread, why did you use D6 for hit dice on all three classes yet D8 for monsters and variable damage for weapons?