Wizardawn wrote:LOL! They are cashing in on "Stranger Things" without cashing in on "Stranger Things". <snip> The artwork by itself is fine, but put together in a book and it throws your eyes off...going from one style to the next.
Hey, Frank. If you are lurking here, this is something you can take note of. The guys who are making this game stated this delightful piece of information:
"Dark Places & Demogorgons has been fully written, designed, laid out and play tested."
I have no idea what Stranger Things are, but I had noticed that blurb you've diligently pointed out.
That is one of the many things that struck me as being 100x more desirable in a KS than what was presented by a "40 year veteran".
As for the "80's" art, I found it anachronistic at best. The 80's styles are subsumed into later styles, post2010 styles noticeably to me.
ghendar wrote:I really wanted to like this. I have very fond memories of Frank's BECM work but this setting just doesn't offer enough utility to make it worth my while. Something like the Wilderlands? Yes! Empyrea? not so much. All the other ancillary critical discussion and various revelations (I wasn't aware of the DF PM thing) also leaves an ever increasingly bad taste in my mouth.
This is totally understandable. FM is supposed to be a professional that produces quality work, and I haven't seen anything of this caliber yet. I'm not a huge fan of BECMI, but I have used the RC (BECMI edited to fit one hardbound book by Aaron Allston) to run PBEM D&D games.
ghendar wrote:bobjester wrote:
That's just it, I don't want to get banned from the site for invading someone else's 'safe space'. Its a great site, but my opinions are not widely recognized as 'polite' over there, so I have to bite my tongue. A lot.

I'm the same way over there. It's sometimes a little too polite for my tastes. But hey, different board different rules right?
Definitely. There are good folks over there that I don't want to alienate, and I'm sure more than one lurk here, so that point is probably moot.
RandomEncounter wrote:I just glanced at the pizza and Mensers is more active there than his own Kickstarter. And I have to say reading it does not engender any additional faith in the quality of the setting. It's like watching some random person explaining their homegrown setting and house rules who has no concept of professional-grade publication. Very amateur.
I'm even more amateur, but I'm not seeking a quarter of a million dollars either.
The core premise is that all sentient specie modify their environment to some extent, but humans do it hastily. They lack foresight and context. They focus on what they want and destroy everything that gets in their way. The ancient demi-human races, by contrast, are less egoistic. They know how to create a win-win-win situation for themselves, other life forms, and the planet itself. The planet told them how (through druids). They've been doing this for 5,000 years; the humans (at 300+) are still learning, still adapting.
Intelligent tech remains in balance with the environment. Stupid Tech is a disease arising from pride (hubris) and arrogance.
But of course there's tech and there's Tech. The guideline is simple: If it helps you, good. If it replaces you, bad.
I think this falls under "common elven and human stereotypes". Nothing interesting or unique (to me) anywhere I look.
This all seems very meta to me, too meta even for the designer of the campaign setting, and I readily admit how much of an amateur I am.
The first thing that turns me off this campaign is the use of 'tech' as if every NPC & PC are fully aware of it. Its a top-down design that stays on the top, and never intends to get down to the bottom tiers for a fully realized campaign; all that supposition and wonder, especially wonder is nowhere to be found. What is the attraction of a campaign setting if there is nothing to explore, because everyone already knows ahead of time 'what happens when we die'?
Tech as a bad thing was never a factor in my campaigns because it always assumed a Feudal & Medieval society, not a Capitalist/Industrial Age society with heavy socialist/communist or even sympathetic fascist societal tones.
EOTB wrote:The planet told them how (through druids). They've been doing this for 5,000 years; the humans (at 300+) are still learning, still adapting.
This is interesting, because at cons I've read an earlier draft of empyrea, and in it the demihumans were former humans (who themselves were former earth humans) that changed after exposure to magical energies not present in Earth's solar system while exploring the galaxy.
So demis were a really recent fork from regular humanity that didn't have multi-thousand years of independent development/culture/etc.
He must have changed it to further hammer home his preferred object lesson.
This is a fundamental change to Oerth and any campaign set there - whether in Emperyr, or in the Flanaess, if this is the same planet that Emperya is really set. However, I have doubts that Gary ever approved of this setting being even remotely associated with WoG, even after his ouster from TSR.
francisca wrote:Seriously, grow the fuck up. No wonder RPG players get portrayed as social misfits. No well adjusted, fully formed adult would stoop to this level of pettiness and fuckheadedness.
Unless we were doing it for internet yuks or catharsis, but it should go without saying that we wouldn't pay for an adult professional to stoop to that level.
francisca wrote:Well, I think one thing that this whole mess has confirmed for me: No matter your religion, philosophy, or politics, Fantasy RPGs are shit way to make statements about the real world.
I get about 100% too much of real-world problems in the real fucking world, for fucks sake.
I just want to play a character who goes to exotic locales, meets interesting and exotic creates, then kills them and takes their stuff. Oh, and I want my character to set some shit on fire once in a while, too.
The last couple posts brought to you by:
The Letters: F, U, C, K
and
The number 250,000

Absolutely!