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Re: More lasers!

Posted: Wed Sep 23, 2015 6:49 am
by rredmond
Chainsaw wrote:Those were your standard issue undead Nazis who happened to have laser rifles (and an iron golem with two cannon arms).
Standard issue :lol:
You know I don't think I've ever seen your stuff "in the wild" Donovan. Ever any thoughts of doing that? Whether with the free publishers ([cough]& Magazine[/cough] or with a BBP or AA or something?

Re: More lasers!

Posted: Wed Sep 23, 2015 7:09 am
by grodog
rredmond wrote:You know I don't think I've ever seen your stuff "in the wild" Donovan.
That's the only place I've seen it, Ron ;)
rredmond wrote:Ever any thoughts of doing that? Whether with the free publishers ([cough]& Magazine[/cough] or with a BBP or AA or something?
Sounds like he's already at work on something for ASSH.

Re: More lasers!

Posted: Wed Sep 23, 2015 7:14 am
by rredmond
Ah, Mr. Talanian, should've known. :)
Thanks Allan!

Re: More lasers!

Posted: Wed Sep 23, 2015 7:48 am
by Chainsaw
grodog wrote:
rredmond wrote:You know I don't think I've ever seen your stuff "in the wild" Donovan.
That's the only place I've seen it, Ron ;)
Well, my games can get a little wacky sometimes, usually they don't have any goal other than exploration/get rich and I run them with minimal real "notes," basically using a map and a single sentence description (sometimes just a word) just to remind me what's in a given spot. As a result, transforming it into an adventure that anyone could run would require a ton of work. I'm just making shit up half the time!
grodog wrote:
rredmond wrote:Ever any thoughts of doing that? Whether with the free publishers ([cough]& Magazine[/cough] or with a BBP or AA or something?
Sounds like he's already at work on something for ASSH.
Yeah, I am working on a small dungeon set in Hyperborea now, but not sure what form it ultimately takes. If it meets someone's needs, they can publish it, but I'm perfectly happy simply running it at conventions and stuff.

Anyway, to swing back on topic, there will probably be at least one laser involved. :lol:

Re: More lasers!

Posted: Wed Sep 23, 2015 11:16 am
by francisca
rredmond wrote:Ah, Mr. Talanian, should've known. :)
Thanks Allan!
First pic: http://odd74.proboards.com/thread/6663/sh-artwork-game

Re: More lasers!

Posted: Wed Sep 23, 2015 5:42 pm
by thedungeondelver
S3 nicely covers a wide array of futuristic weapons and what they can do to the unwary!

Re: More lasers!

Posted: Thu Sep 24, 2015 1:53 pm
by ThirstyStirge
LASERS?! :shock:
You peeps must be puffin' on some mighty strong weed up in this thread!
:shock:

Laser weaponry can't possibly be any more game-changing than the magic spells in most campaigns. *shrug*

Re: More lasers!

Posted: Fri Sep 25, 2015 1:25 pm
by gizmomathboy
Chainsaw wrote:
grodog wrote:
rredmond wrote:You know I don't think I've ever seen your stuff "in the wild" Donovan.
That's the only place I've seen it, Ron ;)
Well, my games can get a little wacky sometimes, usually they don't have any goal other than exploration/get rich and I run them with minimal real "notes," basically using a map and a single sentence description (sometimes just a word) just to remind me what's in a given spot. As a result, transforming it into an adventure that anyone could run would require a ton of work. I'm just making shit up half the time!
Chainsaw, that's all I fucking need, man.

Give me a decent outline and I'll let the beer soaked grey matter do the rest.

Fuck this, "...an adventure that anyone could run would require..." bullshit. We aren't a bunch of "needed to be spoon feed my cask strength bourbon" DMs and neither should we expect our audience.

Throw that stuff out there. If it takes off good on you, if not, well fuck the morons for not knowing good stuff when they fall face first into it. ;-)

If I can't make up some sort of hare-brained adventure scheme around 20-30 one line sentences...well bury me where I sit because I'm half way to the grave already.

/end_end_of_work_week_rant