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Re: So Texas... 2
Posted: Wed Aug 20, 2014 9:01 am
by CountingWizard
Fighters need a 20 to save vs breath at level 1? Some of those saves sound a little wrong, but I'd need to check my PHB to verify. I did the aging stats thing to my characters, where I roll according to the class/aging table in the DMG to determine age and then give them bonuses/penalties for all age categories up to their current. I think the only spot I'm having trouble in now for character creation is movement rate. I can't find movement rate for dwarfs anywhere.
Re: So Texas... 2
Posted: Wed Aug 20, 2014 9:55 am
by Juju EyeBall
I rolled up 18 characters in case anyone needs some. I'll print them out, they'll just need to buy equipment. Even managed one Ranger and one Assassin.
Re: So Texas... 2
Posted: Wed Aug 20, 2014 10:11 am
by Flambeaux
I need to go check this generator out. Sounds like it might speed up building the character stable for the Tuesday night G+ group.
Re: So Texas... 2
Posted: Wed Aug 20, 2014 10:09 pm
by austinjimm
The pregems PJ made look good. Do you guys want to do starting spells BTB?
Re: So Texas... 2
Posted: Wed Aug 20, 2014 10:13 pm
by austinjimm
DungeonDork wrote:I rolled up 18 characters...
I admit, I'm hanging on to some of my OD&D proclivities, but I don't think you'll need that many.
(Then again... You never know!

)
Re: So Texas... 2
Posted: Wed Aug 20, 2014 10:16 pm
by austinjimm
Flambeaux wrote:I need to go check this generator out.
You guys do what you want, of course, but there's something "more real" about a character who is generated by funny dice hitting a solid tabletop.
Re: So Texas... 2
Posted: Thu Aug 21, 2014 12:50 am
by Philotomy Jurament
austinjimm wrote:You guys do what you want, of course, but there's something "more real" about a character who is generated by funny dice hitting a solid tabletop.
Yeah, generators can be convenient, but it definitely feels less satisfying.
Re: So Texas... 2
Posted: Thu Aug 21, 2014 7:22 am
by CountingWizard
The only thing I had to use a generator for was my weight and height, because the DMG weight and height tables are impossible to decipher.
Re: So Texas... 2
Posted: Thu Aug 21, 2014 7:39 am
by Juju EyeBall
austinjimm wrote:Flambeaux wrote:I need to go check this generator out.
You guys do what you want, of course, but there's something "more real" about a character who is generated by funny dice hitting a solid tabletop.
I needed to save some time. And the girlfriend has never rolled up AD&D characters before, so this was the most convenient thing I could do. Otherwise, I agree, real dice are the best.
Re: So Texas... 2
Posted: Thu Aug 21, 2014 7:49 am
by Falconer
CountingWizard wrote:The only thing I had to use a generator for was my weight and height, because the DMG weight and height tables are impossible to decipher.
Really? I’ve never used them, but they look pretty easy. Let’s do a human male height. Roll d%:
01-20 … 72" minus 2-20" (2d10)
21-80 … average
81-00 … 72" plus 2-20" (2d10)
If you got average, roll d% again:
01-30 … 72" minus 1-4½" (d8)
31-70 … 72" exactly
71-00 … 72" plus 1-4½" (d8)
Re: So Texas... 2
Posted: Thu Aug 21, 2014 8:52 am
by Flambeaux
austinjimm wrote:Flambeaux wrote:I need to go check this generator out.
You guys do what you want, of course, but there's something "more real" about a character who is generated by funny dice hitting a solid tabletop.
I agree...but there are times when I don't want to spend 4 hours of game time (a whole session) trying to teach people to create characters to old way.
Re: So Texas... 2
Posted: Thu Aug 21, 2014 8:57 am
by CountingWizard
Falconer wrote:CountingWizard wrote:The only thing I had to use a generator for was my weight and height, because the DMG weight and height tables are impossible to decipher.
Really? I’ve never used them, but they look pretty easy. Let’s do a human male height. Roll d%:
01-20 … 72" minus 2-20" (2d10)
21-80 … average
81-00 … 72" plus 2-20" (2d10)
If you got average, roll d% again:
01-30 … 72" minus 1-4½" (d8)
31-70 … 72" exactly
71-00 … 72" plus 1-4½" (d8)
Ah, I see now how to get that range.
1:1"
2:1½"
3:2"
4:2½"
5:3"
6:3½"
7:4"
8:4½"
Re: So Texas... 2
Posted: Thu Aug 21, 2014 9:00 am
by CountingWizard
Anyone know who it was that I met at NTRPG con K&K game that worked for VMWare?
Re: So Texas... 2
Posted: Thu Aug 21, 2014 7:50 pm
by austinjimm
Stuck a fork in the player's Wilderness Map for Saturday. It's not perfect, but it'll do:

Re: So Texas... 2
Posted: Thu Aug 21, 2014 8:21 pm
by CountingWizard
Awesome! Never thought I'd finally see The Imperial City of Sparn on the local hexmap. I guess this is going to be an AD&D 1e Planet Eris adventure, already makes this session 10x better than Greyhawk and 100x better than Forgotten Realms.