Re: Lost original D&D manuscript revealed
Posted: Thu Aug 17, 2017 7:33 pm
Nice to have some closure on this! Thanks for the write up!
https://knights-n-knaves.com/phpbb3/
https://knights-n-knaves.com/phpbb3/viewtopic.php?f=2&t=10148
It was found and brought to the general gaming public by the Geraldo Rivera of old-school rpgs?EOTB wrote: Since we know that gamer-variants of D&D were common from the first day people got their hands on it and hacked the rules, what makes this one any more special than dozens of other mixes of published rules and house rules?
Works for me!francisca wrote:It was found and brought to the general gaming public by the Geraldo Rivera of old-school rpgs?EOTB wrote: Since we know that gamer-variants of D&D were common from the first day people got their hands on it and hacked the rules, what makes this one any more special than dozens of other mixes of published rules and house rules?
It was the only thing found in Al Capone's vault.francisca wrote:It was found and brought to the general gaming public by the Geraldo Rivera of old-school rpgs?EOTB wrote: Since we know that gamer-variants of D&D were common from the first day people got their hands on it and hacked the rules, what makes this one any more special than dozens of other mixes of published rules and house rules?

That it actually preserves pre-publication D&D rules; like, that it uses ICSHA abilities rather than SIWCDCh, among many other things.EOTB wrote:It's the D&D version of Al Capone's Vault.
"Welp, there's nothing really here folks but we did find a beautiful example of a 1920s glass bottle."
Since we know that gamer-variants of D&D were common from the first day people got their hands on it and hacked the rules, what makes this one any more special than dozens of other mixes of published rules and house rules?
Variant abilities are not uncommon to houserule systems.increment wrote: That it actually preserves pre-publication D&D rules; like, that it uses ICSHA abilities rather than SIWCDCh, among many other things.
Playing is not playtesting. If they were playtesting the game then the authors would have been in the loop - there would be an organized feedback process. An author wouldn't have been both clueless and dismissive when presented it. There's nothing to suggest that this guy's houserule D&D campaign was intended to playtest. Playtesters were credited in D&D materials, generally.increment wrote:Obviously there were some problems with early analysis of this document, but the pendulum has swung too far in the other direction if we're considering this document not to be a component of the playtesting activities that surrounded the development of D&D.
Not unlike groups of D&D players who all went to school together, or had some other association, where the DMs all adopted a perception mechanic, or what have you.increment wrote:The MMSA was a broad organization that encompassed lots of little regional groups like CONTAX. It is unclear who introduced the changes to the base GD&D system we see reflected in Dalluhn, and it would be premature to say that those differences were all isolated to the Duluth crowd.
Right, but whether or not the Twin Cities played D&D incrementally different than published is not all that important. We already know that OD&D was executed very differently in regional ecosystems (Perrin conventions, etc.)increment wrote:What we can do is put to bed theories about this being Arneson's personal "lost" draft, or of it containing some sort of unfiltered pre-Gygax ideas. That does at least remove a lot of the more confusing speculation about it. But none of the new revelations in any way rule out that Dalluhn could very well could preserve some system mechanics specific to the Twin Cities that pre-date D&D.
... if you really think there's no difference between "variant" abilities like those that appeared in homebrews or T&T after D&D was published, and the abilities that appeared in GD&D in 1973 before D&D was published, I don't know what to tell you. One is not of historical importance to how D&D came together and the other is. This particular document contains the latter; these abilities were not something that Tommy down the street made up.EOTB wrote:Variant abilities are not uncommon to houserule systems.increment wrote: That it actually preserves pre-publication D&D rules; like, that it uses ICSHA abilities rather than SIWCDCh, among many other things.
I don't tend to get a lot of reliable information out of interviews like this. I'm sure he's honestly stating what he remembers, but it's all stuff like "I have to think that Mark worked from my copy" and "I do not believe he ever ran a game with those rules" rather than, you know, certainty or evidence. He tells us "Contax: hearing that again caused me to remember vaguely using that group name for about one hour, then forgetting it," whereas we have data points showing it being used for years, with weekly club meetings, letterheads, a picture of Monson in the newspaper with "CONTAX members" under him, etc. So I wouldn't be too confident in the pull quotes.T. Foster wrote:The key pull-quote for me from that Monson interview is his claim that he doesn't think anyone ever actually played using this document, and that he hadn't even read it when he showed it to Barker.
... except that we don't know how many steps there were between GD&D and Dalluhn, that is, how many of the differences we see in Dalluhn were in fact inherited by the people at CONTAX from edits made in the Twin Cities. I think it will turn out that we can show at least some of them were based on Twin Cities edits, even Arneson edits. Others, we don't know. Which is why I said it's premature to characterize these as variations isolated to Duluth.T. Foster wrote:Maybe the additions and changes between it and the GD&D manuscript represent a written record of an oral tradition of how D&D was played pre-publication in Duluth, but it sounds more like it was just this one guy's pet project and as such is of no more historical interest than the hand-scrawled note in the margin of my 5th printing OD&D set "+1 dam for Str 13+"
I already assumed that each iteration of draft D&D was used at tables by people to run games prior to the woodgrain box being published. So to me, while it might not qualify as "utterly insignificant" it isn't a large distance from it - it's not anywhere close to the middle between that and "historically unique".increment wrote:... if you really think there's no difference between "variant" abilities like those that appeared in homebrews or T&T after D&D was published, and the abilities that appeared in GD&D in 1973 before D&D was published, I don't know what to tell you. One is not of historical importance to how D&D came together and the other is. This particular document contains the latter; these abilities were not something that Tommy down the street made up.
Does the fact that these abilities don't vary from what was in GD&D make them less important somehow? Where the Dalluhn rules do vary, I get your point, and I'm not saying everyone has to be fascinated by incrementally different rules used by the more remote edges of the MMSA. Again, I'm only arguing that the pendulum is swinging too far here on the spectrum from "historically unique" to "utterly insignificant." The right spot is somewhere in the middle.