I think 5e can't take a direct "this is your dad's AD&D for the future!" approach because that'd be like (1) recreating C&C, (2) appealing to a single segment of an extremely fractured fanbase at this point to the others' expense.AxeMental wrote:Odhanan, I see you haven't drunk my cool aid. Let me offer you a glass with ice.Seriously, 1E feel is an ending point. How do you get there (a fantasy game where the DM is in control, players control archetypes, a specific setting and high probability of death) well there are a 1001 paths. One mechanics system is as good as another (well maybe not as good but close). Same with the artwork. There are a lot of styles that would be great (what to avoid we all know too well, pick up any d20 product). The point is, design a game that when played out feels like 1E. Why is that so offal or revolutionary? Do you think that wouldn't be appealing to 3E and 4E types? What about the broader market? Would that result be too boring for the enlightened masses or something. I realize theres already a pathfinder market to sap, but why not go for something bigger?
Simply put, if the game tries to be AD&D lite, 3e lite, 4e lite, it will fail, because this or that fragment of the player base at large (which includes us here) will be pissed and feel betrayed. That's the worse case scenario in my mind.
No. I think the only solution is to break down the game to come back to its core identity. In my mind, this core identity is embodied by OD&D (1974) itself, because (1) everything else came from it, (2) it was itself the fruit of a collaboration between two DMs with different play styles, EGG and Arneson, (3) it had a strong focus on the core identity of the game: "dungeons" and "dragons", the exploration of the unknown, the survival in the dungeon and the wilderness. You know. "Dungeons" and "Dragons".
So to me, the game needs to recreate that with mechanics to a broad audience. I think things like ascending ACs and target numbers are here to stay, because they are hugely popular with a huge portion of the fanbase. But I also do think that the marvel of OD&D is NOT a fluke. I believe the game's wonder is all right there in front of our eyes, and it can be replicated in a way that is not only palatable to different audiences than just us, or people interested in the OSR, but can be used as a base building block for a greater game the way the supplements were intended to be used with OD&D, supplements which then allow YOU to build your own game, and replicate AD&D, 2E, 3E, 4E, or something else entirely, however you wish.
When you look at it, each time business priorities became an immediate priority, the game lost, and lost BIG. That should NOT happen this time.
Sorry. Getting ahead of myself here. I'll let you guys respond.