Astonishing Swordsmen & Sorcerers of Hyperborea
- Juju EyeBall
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Re: Astonishing Swordsmen & Sorcerers of Hyperborea
Ha! Honestly, polearms never interested me that much and have never been a big part of my games.DungeonDork wrote:Go wait in the car, Chainsaw.
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: Astonishing Swordsmen & Sorcerers of Hyperborea
The answer to the question is that, yes, that polearm would draw blood. It's like a spiked hammer designed to punch through armor plate (helmets, I expect). Matthew Stanham and P&P probably know a lot more about it.
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- Juju EyeBall
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Re: Astonishing Swordsmen & Sorcerers of Hyperborea
It could definitely split open a young farmhands head from crown to brow.
Re: Astonishing Swordsmen & Sorcerers of Hyperborea
Unlike those non-sanguinary maces and staves.Mythmere wrote:The answer to the question is that, yes, that polearm would draw blood. It's like a spiked hammer designed to punch through armor plate (helmets, I expect). Matthew Stanham and P&P probably know a lot more about it.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
Re: Astonishing Swordsmen & Sorcerers of Hyperborea
Y'all quit bothering Ghul.
I want this, like, NAOW!

I want this, like, NAOW!
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tacojohn4547
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Re: Astonishing Swordsmen & Sorcerers of Hyperborea
Chainsaw wrote:Ha! Honestly, polearms never interested me that much and have never been a big part of my games.DungeonDork wrote:Go wait in the car, Chainsaw.
Ball bustin' aside, I hear ya on this point, Chainsaw. As a rule, my players' characters don't carry polearms around much, either. They're kinda unwieldy in a dungeon setting, and we haven't had many large-scale land battles in our ongoing campaign. As a rule, they stick with swords, daggers, scimitars, throwing hammers, staves & rods, maces, and the like for melee weapons. Pretty traditional fare, I'm afraid.
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Re: Astonishing Swordsmen & Sorcerers of Hyperborea
Halflings and dwarves in the front rank, then taller guys behind with polearms. You've doubled your offensive capability.tacojohn4547 wrote:As a rule, my players' characters don't carry polearms around much, either. They're kinda unwieldy in a dungeon setting
My own players don't do that. Instead it's two poor fools holding off the ravenous hoards while the rest of the party stares at their butts.
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Re: Astonishing Swordsmen & Sorcerers of Hyperborea
Have the monsters start using organized tactics like that and see what happens. Sometimes we just have to train 'em right, especially if they didn't start off life as wargamers.PatW wrote:My own players don't do that. Instead it's two poor fools holding off the ravenous hoards while the rest of the party stares at their butts.
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Raising my children on the Permanent Things: Latin, Greek, and Descending Armor Class.
Agní Parthéne Déspina, Áhrante Theotóke, Hére Nímfi Anímfefte
Forsan et haec olim meminisse iuvabit
- deathanddrek
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Re: Astonishing Swordsmen & Sorcerers of Hyperborea
That's a great piece of advice.Flambeaux wrote:Have the monsters start using organized tactics like that and see what happens. Sometimes we just have to train 'em right, especially if they didn't start off life as wargamers.
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Re: Astonishing Swordsmen & Sorcerers of Hyperborea
Indeed, here is the cleric:Chainsaw wrote:Ghul.. can clerics used edged weapons in AS&SH?
The way the system works is this: each class begins with a list of "favoured weapons". These are weapons with which the character is proficient and may use without penalty. Every four levels, the character may develop a proficiency with a weapon that is not on the favoured list; thus, even though a magician (for example) may begin play with familiarity in the staff, dagger, etc., he may develop skill with a longsword, if he trains (again every 4 levels).
So, as you can see, the cleric can use some swords in AS&SH, but he does not gain access to all spells as the 1e cleric does.
Thanks for asking!
--Jeff T.
Astonishing Swordsmen & Sorcerers of Hyperborea -- A Role-Playing Game of Swords, Sorcery, and Weird Fantasy.
Re: Astonishing Swordsmen & Sorcerers of Hyperborea
Yeah yeah yeah! Thanks for taking the time to post that excerpt and then elaborate on it (sounds interesting and up my alley). I look forward to reading it all upon publication.Ghul wrote:Thanks for asking!
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: Astonishing Swordsmen & Sorcerers of Hyperborea
I was wondering whatever became of this project. I'm going to have to order one if for no other reason than to have that lovely box on my book shelf.Ghul wrote:The AS&SH boxes came in this week. They are a sturdy whiteboard, wrapped with a color, matte finish top lid and black & white bottom lid. Interior dimensions are 7-3/4 x 9-3/4 x 2-1/2 inches. They look great! Also, the maps are in, too, measuring 22 x 28 inches, accordion folded to about a 7-inch square. We are still in layout for the manuals.
Regards,

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Verme Scriptorium; The Usherwood Adventures Blog
do, or do not...there is no 'try'
The Usherwood Adventures
Usherwood Swag
Re: Astonishing Swordsmen & Sorcerers of Hyperborea
Well, well, well... look what I got in the mail today!




























































Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: Astonishing Swordsmen & Sorcerers of Hyperborea
That's a damned good-lookin' piece of work!
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell

