Scotty, your suggesting if you had a ghost, a wight, a vampire, and a zombie you'd need to role 4 times to turn these? If so I'm assuming by your read you'd need to role one type per round correct?ScottyG wrote:How is that anybody's reading? It's the only clearly worded part of the quoted text. Multiple turning attempts can be made only in a situation where multiple undead types are present.
It's definitely poorly worded. I believe the intent is, 'a cleric can make multiple attempts to turn a mixed group of undead until one of his attempts is unsuccessful'.
I read it this way: You role 1 time in a round. Apply that one role (lets say its a 18) to each undead type present to determine which can be turned. So your 18 might not be good enough to turn the vampire but can turn the zombies. As mentioned above it would be to the vampires advantage to have as many zombies around as possible to eat up points.
Now lets say the cleric has athe undead cornered in the room after turning (or are under the control of the cleric if evil) and the players are collecting treasure. The turn effect starts to expire, at this point the cleric (pulling on colar and begining to sweat) can try to turn again (and can infact do this indefinitely until he fails at which time he can't attempt again unless he leaves and comes back later).