UA Treasure
- Falconer
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UA Treasure
The UA Treasure section is totally cool.
That’s all I wanted to say.
That’s all I wanted to say.
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James Maliszewski
Re: UA Treasure
It's definitely one of the high points of that book, I agree. There are some items I'm not very fond of, but then that's true of the items in the DMG, too, so I don't mean that as an indictment of UA.Falconer wrote:The UA Treasure section is totally cool.
Re: UA Treasure
The only things of the top of my head that I didn't like about UA treasures were the 'Anything' items. Otherwise, yeah - I use those tables for random generation.
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"I want to be in Kentucky when the end of the world comes, because it's always 20 years behind" - Mark Twain
"Circles don't fly, they float" - Don Van Vliet (1941-2010, RIP)
Re: UA Treasure
There are some new items in UA I don't like -- the myriad of over-specific protection scrolls, the any-class-usable fireball and lightning bolt wands, most of the Anything items (though I like a couple of them - Anything Swords and Anything Wands) -- but for the most part I think the items are cool and interesting and help keep the game fresh for players who have the DMG more-or-less internalized but don't know UA, pretty much the same as the MM2. In the last couple one-off games I've run I've made a point to give the pre-gen characters UA magic items and spells -- potions of vitality and fire breath, rod of flailing, staff of slinging, scimitar of speed, shoes of Fhlarlangn, anything wand, etc.
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The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
Re: UA Treasure
Agreed, this is the strong point of UA, and why its worth buying/having. Along with some of the spells. I've been tempted to rip out the horrid parts. 
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Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Re: UA Treasure
Just a bit of trivia. The any class usable wands pre-date the publication of OD&D. Gary once told me a story of a time he was playing Yrag in Dave Arneson's game, and he mentioned Yrag threatening to fireball Rob and Terry Kuntz's characters for some reason. I asked him about it and he stated that originally there were fireball wands that anybody could use.T. Foster wrote:There are some new items in UA I don't like -- the myriad of over-specific protection scrolls, the any-class-usable fireball and lightning bolt wands, most of the Anything items (though I like a couple of them - Anything Swords and Anything Wands) -- but for the most part I think the items are cool and interesting and help keep the game fresh for players who have the DMG more-or-less internalized but don't know UA, pretty much the same as the MM2. In the last couple one-off games I've run I've made a point to give the pre-gen characters UA magic items and spells -- potions of vitality and fire breath, rod of flailing, staff of slinging, scimitar of speed, shoes of Fhlarlangn, anything wand, etc.
Crystal Balls used to be any class items too. Robilar had one that he used when he solo adventured to scry the rooms in the dungeon before opening the doors.
Re: UA Treasure
Right, but by the time OD&D was actually published that had changed, with good reason (I remember someone (maybe even you?) bringing this up on one of his Q&A threads and him saying that he decided to limit those items to mages only because that made a stronger distinction between the class-types, which he liked) and I think it was a mistake to reverse that in UA.
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
Re: UA Treasure
I'm torn on the issue of the wands. I've never given one away, but since they are more or less artillery pieces, I could see a mage knowing that if he was on a battlefield he would become a prime target crafting one for somebody else for a military campaign. But I usually don't like things that water down the archetypes when I play D&D.
For the crystal balls. I guess I feel the same. There's obviously the Palantíri that could be used by anybody, and the possibility of getting a hypnosis ball into a non-M-U character has appeal, but it does intrude on the M-U niche a bit.
For the crystal balls. I guess I feel the same. There's obviously the Palantíri that could be used by anybody, and the possibility of getting a hypnosis ball into a non-M-U character has appeal, but it does intrude on the M-U niche a bit.
- Matthew
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Re: UA Treasure
I am not even too comfortable with the idea of thieves being able to use spell scrolls. Similar sorts of drawbacks would have to be present to induce me to allow characters with no spell ability to use much in the way of spell like items.
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- Falconer
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Re: UA Treasure
I, on the other hand, am double-plus comfortable with Thieves using MU scrolls. Give those poor suckers a chance to shine!
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Re: UA Treasure
Plus the fact that they can't do it until 10th level and there's a 20% chance of failure are significant mitigating factors. If there were equivalent restrictions on or risks associated with the all-class wands of fireballs and lightning bolts I wouldn't have as much problem with them (similarly to how I have no problem with level 8+ rangers being able to use crystal balls).
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
- Matthew
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Re: UA Treasure
Somehow that dowes not surprise me one bit.Falconer wrote: I, on the other hand, am double-plus comfortable with Thieves using MU scrolls. Give those poor suckers a chance to shine!
Right, which is what I said. In fact, though, there is a 25% chance of failure and a somewhat unexplained chance of a reverse effect.T. Foster wrote: Plus the fact that they can't do it until 10th level and there's a 20% chance of failure are significant mitigating factors. If there were equivalent restrictions on or risks associated with the all-class wands of fireballs and lightning bolts I wouldn't have as much problem with them (similarly to how I have no problem with level 8+ rangers being able to use crystal balls).
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
Re: UA Treasure
Anything in particular got you fired up?Falconer wrote:The UA Treasure section is totally cool.
That’s all I wanted to say.
- Falconer
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Re: UA Treasure
Was looking for a magic weapon for a monk, and found lots of options. Was just looking through it, and overall I guess I found very little to dislike, so from now on I will use it when rolling for treasure!
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- Falconer
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Re: UA Treasure
Oh, and one would think OA would be the place to go to find interesting monkish magic weapons. Surprise, surprise, it’s not!
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