Online gaming, how does it stack up for yah?
Moderator: Falconer
-
FatDragonGames
- Member
- Posts: 23
- Joined: Mon Jan 17, 2011 6:25 pm
- Contact:
Re: Online gaming, how does it stack up for yah?
I've tried a couple, they were fun but no substitute for a group of people at the same table. There is no way to get that 'feel' oonline where everyone's emotions and actions feed off of each other, or the gut splitting laughs that usually result. 
- Welleran
- Uber-Grognard
- Posts: 3341
- Joined: Tue Feb 24, 2009 7:56 am
- Location: Alexandria, VA
- Contact:
Re: Online gaming, how does it stack up for yah?
With regards to Skype-type games (as opposed to PBP), I've had pretty good luck thus far. However, I attribute that to the fact that my core players are the same ones I played with in Grade School and High School. However, we have a number of players who I've only ever player via Skype with and they've worked out just fine. For us, being so geographically dispersed, online is our only option, though I think we'd uniformly prefer an around-the-table setup. I don't see the campaign as particularly harder for me as DM with regards to prep. As for playing, we video conference using Skype, so that helps mitigate some of the concerns with reading facial expressions and what not. We're coming up on 80 sessions, and whenever I skip a week my players bitch, so we must be doing something right.
I guess the bottom line is, just like in any game, it all depends on the DM and players to make it work. Good players + good DM = good game, no matter the format (though, for full disclosure, I tried a PBP a few months back and could not stand it because of the pacing).
p.s. We play straight AD&D.
I guess the bottom line is, just like in any game, it all depends on the DM and players to make it work. Good players + good DM = good game, no matter the format (though, for full disclosure, I tried a PBP a few months back and could not stand it because of the pacing).
p.s. We play straight AD&D.
Re: Online gaming, how does it stack up for yah?
Online gaming is a challenge (Mostly for the DM). I have not tried the skype game which might give resolution to problems in the chat games I have been in. The better organized the DM is, just as at the table, seems to make it or break it.
Chat gaming is slow and you may want to make some house rules to move some things along and there are also matters that you just gloss over in chat that you might not at the table.
Can you have fun in a chat game? Can you get more than a couple of encounters done in a single session? Yes of course, but an experienced game player who has not played online will find there is a learning curve to adapt the game into a fun and reasonably paced experience.
For my part, I have been creating maps like mad for months. One good map is a big time saver versus paragraphs of chat text. One only needs to describe the atmosphere or events in an encounter without going into room dimensions. Those DM's who have pictures ready to post also add a lot to the game I have found.
It works, with patience and drive!
Chat gaming is slow and you may want to make some house rules to move some things along and there are also matters that you just gloss over in chat that you might not at the table.
Can you have fun in a chat game? Can you get more than a couple of encounters done in a single session? Yes of course, but an experienced game player who has not played online will find there is a learning curve to adapt the game into a fun and reasonably paced experience.
For my part, I have been creating maps like mad for months. One good map is a big time saver versus paragraphs of chat text. One only needs to describe the atmosphere or events in an encounter without going into room dimensions. Those DM's who have pictures ready to post also add a lot to the game I have found.
It works, with patience and drive!
Re: Online gaming, how does it stack up for yah?
As others have said, play by post or chat can work with the right group. I have found that I'm not very good at it for a variety of reasons, so I typically don't join online games. Haven't tried Skype, but some high school friends keep trying to wrestle me into it.
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: Online gaming, how does it stack up for yah?
One thing helpful is when you have players equally involved (more or less) if everyone posts 1x a day its fine, if everyone posts 4 times a day its fine (its when you have two or three guys posting 1 x couple days, while others want the game to move more quickly. So I guess its a matter of pace (being on the same page).James Maliszewski wrote:I'm much the same. I've tried it several times, in a variety of formats, and what I found is that good online gaming takes just as much (if not more) time and effort to do well as face to face tabletop gaming, at least if you're the referee. Plus, I've already got a steady group of gamers I meet with at my home, so online gaming holds little appeal to me.Philotomy Jurament wrote:For whatever reason, online gaming just doesn't do it, for me. I much prefer tabletop.
Yeah, online is no replacement for tabletop, but its better then nothing I guess.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Re: Online gaming, how does it stack up for yah?
I think this is pretty important. If one guy's posting 25 times a day and another guy just checks in once a day, it doesn't work well.AxeMental wrote:I think one thing helpful is when you have players equally involved (more or less). As long as 70% are posting regularly it seems to go well.
Another important factor is that everyone agrees on how much "literary" writing needs to happen ("I open the door" vs. the four sentence version).
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.
Re: Online gaming, how does it stack up for yah?
This has been my biggest difficulty with online play as a player. I'm a "open the door" kinda guy. I'm that way online and at table top. The four paragraph's of internal and external monologue, complete with lush descriptions of everything...I can't stand it.Chainsaw wrote:Another important factor is that everyone agrees on how much "literary" writing needs to happen ("I open the door" vs. the four sentence version).
On this point I'm in disagreement with Kramer. For me, nothing sucks the fun and life out of a game more quickly than some aspiring writer and their purple prose. Move the pieces. Overcome the obstacles. Get out alive. Leave everything else in creative writing seminars.
That said, if a game is filled with folks getting their writing groove going...more power to them. I know that, for me, it's not a game I should join.
Co-host of The PlayEd Podcast
Raising my children on the Permanent Things: Latin, Greek, and Descending Armor Class.
Agní Parthéne Déspina, Áhrante Theotóke, Hére Nímfi Anímfefte
Forsan et haec olim meminisse iuvabit
Raising my children on the Permanent Things: Latin, Greek, and Descending Armor Class.
Agní Parthéne Déspina, Áhrante Theotóke, Hére Nímfi Anímfefte
Forsan et haec olim meminisse iuvabit
Re: Online gaming, how does it stack up for yah?
I'm mostly in agreement with this. Mostly. The only exception, IMO, is interaction with NPCs. Sometimes, you may have to go the verbose route to tease from them what you want/need.Flambeaux wrote:For me, nothing sucks the fun and life out of a game more quickly than some aspiring writer and their purple prose. Move the pieces. Overcome the obstacles. Get out alive. Leave everything else in creative writing seminars.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
- PapersAndPaychecks
- Admin
- Posts: 8881
- Joined: Fri Sep 09, 2005 3:44 pm
- Location: Location, Location.
Re: Online gaming, how does it stack up for yah?
It's very hard to write vividly with few words.
Re: Online gaming, how does it stack up for yah?
Flambeaux wrote:This has been my biggest difficulty with online play as a player. I'm a "open the door" kinda guy. I'm that way online and at table top. The four paragraph's of internal and external monologue, complete with lush descriptions of everything...I can't stand it.Chainsaw wrote:Another important factor is that everyone agrees on how much "literary" writing needs to happen ("I open the door" vs. the four sentence version).
On this point I'm in disagreement with Kramer. For me, nothing sucks the fun and life out of a game more quickly than some aspiring writer and their purple prose. Move the pieces. Overcome the obstacles. Get out alive. Leave everything else in creative writing seminars.
That said, if a game is filled with folks getting their writing groove going...more power to them. I know that, for me, it's not a game I should join.
Depends on the quality and if its relevent. If some guys want to describe what they want to do in 2-4 sentences, thats not too much to ask (infact it may be the thing making it feel like a face to face table game). At that point it just depends if they are cool 1E style guys or not. Now, you get some 2Etarded style poster (rambling on about honor or feelings) then yeah, put a mussel on him and give him the Christopher Pike "yes no" blinking light.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Re: Online gaming, how does it stack up for yah?
True. In my first go around as a player in an online game I took my character down in a blaze of glory (stupid suicidal attacks, bad play decisions,etc) to get out of the game instead of telling one of the other players that he was ruining the game for me (by making bad decisions, not listening to or seeking advice from the other players, etc). If it was at a tabletop, I would have had much less problem telling him what was up. Instead, I just got frustrated and extracted myself from the game.AxeMental wrote:What the real problem is is the "politeness factor" -no one will say outright, "your posts about your feelings are horrible" they just let the pore fool continue, and eventually the game is dropped by all. The politeness factor has ruined many a good game, party, work environment, date...you name it.
CHAOTICS RULE, BIMBO!!!!
"I want to be in Kentucky when the end of the world comes, because it's always 20 years behind" - Mark Twain
"Circles don't fly, they float" - Don Van Vliet (1941-2010, RIP)
"I want to be in Kentucky when the end of the world comes, because it's always 20 years behind" - Mark Twain
"Circles don't fly, they float" - Don Van Vliet (1941-2010, RIP)
Re: Online gaming, how does it stack up for yah?
And that's what says it all.AxeMental wrote:Yeah, online is no replacement for tabletop, but its better then nothing I guess.
Regards,

Verme Scriptorium; The Usherwood Adventures Blog
do, or do not...there is no 'try'
The Usherwood Adventures
Usherwood Swag

Verme Scriptorium; The Usherwood Adventures Blog
do, or do not...there is no 'try'
The Usherwood Adventures
Usherwood Swag
Re: Online gaming, how does it stack up for yah?
I run a game w/ my friend in Sacramento via text messages. I use OSRIC and he plays a Paladin w/ one henchman so far. It seems to work pretty well for the two of us.
~Clangador
"Facts do not cease to exist because they are ignored."
-Aldous Huxley
"Facts do not cease to exist because they are ignored."
-Aldous Huxley
-
robertsconley
- Grognard
- Posts: 874
- Joined: Fri Feb 16, 2007 3:28 pm
Re: Online gaming, how does it stack up for yah?
Because we are scattered across the country we meet on-line and game. We been doing this for over three years. We use Fantasy Grounds, plus Skype with few glitches. The package of technology is called a Virtual Tabletop. And it has nothing to do with MMORPGs like World of Warcraft. Rather it is an outgrowth of voice over internet, and virtual whiteboard technology.
In a nutshell it is tabletop gaming. You do the same prep, use the same products, and the same techniques as you do around the table. There are differences. Even advantages to using a Virtual Tabletop. Given equal circumstances I rather game in person, but not all circumstances are equal.
At it's most basic a virtual tabletop consist of several things. A whiteboard on which you can display images, the whiteboard allows the placement of token to show positions, a text chat, and a dice rolling system that can be seen by the referee and other players. Typically the referee's rolls are hidden but not always the case.
The advantage of Virtual Tabletop are
Images are cheap, no ink or anything, just download and make it available to your players. My one friend used this to great effect in the campaign he refereed.
Truly private messaging, you can pass notes, and have side conversations without other players being aware of it.
Fog of War, probably the best aspect of VTTs is the ability to put up an entire map and mask everything but the one little area the party sees. One the referee side the mask is transparent so you can see with under neath.
Automation of rules, Fantasy Grounds works by having rule sets that adapt the game to a particular RPG. The best of them have character sheets/combat roster that track abilities, skill rolls, status, and modifiers. Also they have a sidebar where you can access a rulebook.
Disadvantages
Video isn't quite up to snuff yet so gesturing and facial expression are non-existent.
In tabletop it just plain easier to pull random stuff off your shelf or draw it on a piece of paper. VTTs require a bit of technical skill to do things on the fly.
You need to be able to run a server for players to connect to you, generally means knowing how to open a port on your firewall/router. Or you need to pay a subscription to connect a central server like the D&D 4e VTT. Fantasy Grounds requires a port to be open.
The better VTTs require everybody to have bought a license or have a paid subscription. The market is all over the place on this. There are free VTTs and some, like MapTools, work well for most people.
Last, and I can't stress this enough, VTTs are of vital importance to the hobby. And, unlike MMORPGs, they are not a competitor to face to face tabletop. VTTs are important because they allow groups to play that otherwise couldn't. Again VTTs are not either or technology. My own group plays on Fantasy Grounds for weeks at a time and then about two or three times a year get together to play a face to face session with the same campaign.
The technology is always improving and gets better each year. We will see easy to configure VTTs on iPads style tablets become an important part of tabletop gaming.
I run a bi-weekly face to face campaign at the Gold Star Anime in Edinboro PA, and part of a weekly campaign with a group of my oldest friends using Fantasy Grounds. I just finished refereeing a Swords & Wizardry campaign with them, and now my friend is starting up a GURPS campaign.
In a nutshell it is tabletop gaming. You do the same prep, use the same products, and the same techniques as you do around the table. There are differences. Even advantages to using a Virtual Tabletop. Given equal circumstances I rather game in person, but not all circumstances are equal.
At it's most basic a virtual tabletop consist of several things. A whiteboard on which you can display images, the whiteboard allows the placement of token to show positions, a text chat, and a dice rolling system that can be seen by the referee and other players. Typically the referee's rolls are hidden but not always the case.
The advantage of Virtual Tabletop are
Images are cheap, no ink or anything, just download and make it available to your players. My one friend used this to great effect in the campaign he refereed.
Truly private messaging, you can pass notes, and have side conversations without other players being aware of it.
Fog of War, probably the best aspect of VTTs is the ability to put up an entire map and mask everything but the one little area the party sees. One the referee side the mask is transparent so you can see with under neath.
Automation of rules, Fantasy Grounds works by having rule sets that adapt the game to a particular RPG. The best of them have character sheets/combat roster that track abilities, skill rolls, status, and modifiers. Also they have a sidebar where you can access a rulebook.
Disadvantages
Video isn't quite up to snuff yet so gesturing and facial expression are non-existent.
In tabletop it just plain easier to pull random stuff off your shelf or draw it on a piece of paper. VTTs require a bit of technical skill to do things on the fly.
You need to be able to run a server for players to connect to you, generally means knowing how to open a port on your firewall/router. Or you need to pay a subscription to connect a central server like the D&D 4e VTT. Fantasy Grounds requires a port to be open.
The better VTTs require everybody to have bought a license or have a paid subscription. The market is all over the place on this. There are free VTTs and some, like MapTools, work well for most people.
Last, and I can't stress this enough, VTTs are of vital importance to the hobby. And, unlike MMORPGs, they are not a competitor to face to face tabletop. VTTs are important because they allow groups to play that otherwise couldn't. Again VTTs are not either or technology. My own group plays on Fantasy Grounds for weeks at a time and then about two or three times a year get together to play a face to face session with the same campaign.
The technology is always improving and gets better each year. We will see easy to configure VTTs on iPads style tablets become an important part of tabletop gaming.
I run a bi-weekly face to face campaign at the Gold Star Anime in Edinboro PA, and part of a weekly campaign with a group of my oldest friends using Fantasy Grounds. I just finished refereeing a Swords & Wizardry campaign with them, and now my friend is starting up a GURPS campaign.
-
robertsconley
- Grognard
- Posts: 874
- Joined: Fri Feb 16, 2007 3:28 pm
Re: Online gaming, how does it stack up for yah?
Skype (or any other VOIP application) turn the on-line game to the next best thing to face to face. Without voice, there are issues. I use the text chat feature of Skype or Fantasy Groups for individual messages and detailed descriptions.Cimmerian wrote:Online gaming is a challenge (Mostly for the DM). I have not tried the skype game which might give resolution to problems in the chat games I have been in. The better organized the DM is, just as at the table, seems to make it or break it.
