Salamanders can be affected only by magical weaponry *OR*...

Questions and discussion about AD&D rules, classes, races, monsters, magic, etc.
Post Reply
jgbrowning
Uber-Grognard
Posts: 1083
Joined: Sat Jul 29, 2006 11:46 am

Salamanders can be affected only by magical weaponry *OR*...

Post by jgbrowning »

by creatures of a magical nature or with great strength.

Hrm....

What have you guys considered as "great strength" and do you know of any other types of creatures with similar magic, magical nature, great strength "vulnerabilities"?

joe b.

User avatar
Matthew
Master of the Silver Blade
Posts: 8049
Joined: Tue Oct 10, 2006 4:42 pm
Location: Kanagawa, Japan
Contact:

Re: Salamanders can be affected only by magical weaponry *OR

Post by Matthew »

Probably related to the rules for monsters attacking other monsters, which I think is discussed in either the elemental or golem entries in the Monster Manual. I think the standard is ogres, so monsters with HD 4+1 or more.
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]

– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)

User avatar
T. Foster
GRUMPY OLD GROGNARD
Posts: 12395
Joined: Sat Sep 10, 2005 8:37 pm
Contact:

Re: Salamanders can be affected only by magical weaponry *OR

Post by T. Foster »

Yeah, that's a footnote to the Monsters Attacking table in the DMG -- monsters with 4+1 or more HD can hit creatures normally only struck by +1 or better weapons, progressively higher HD monsters can hit creatures normally only struck by progressively better weapons. I assume those references in the MM are to the same concept (which maybe hadn't been formalized yet since the MM preceded the DMG by close to 2 years).
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG

jgbrowning
Uber-Grognard
Posts: 1083
Joined: Sat Jul 29, 2006 11:46 am

Re: Salamanders can be affected only by magical weaponry *OR

Post by jgbrowning »

I kept thinking it was about actual strength and that seemed really odd to me. Viewing strength as meaning HD makes much more sense, IMO.

joe b.

User avatar
sepulchre
Uber-Grognard
Posts: 1188
Joined: Fri Mar 02, 2007 3:15 pm
Location: Baltimore, Maryland

Re: Salamanders can be affected only by magical weaponry *OR

Post by sepulchre »

or this...
*The number in parentheses is the number of chances out of six for the fighter to be able to force open a locked, barred, magically held, or wizard locked
door, but only one attempt ever (per door) may be made, and if it fails no further attempts can succeed (9 PHB.)
Great strength and magically held doors, great strength and magical creatures. However, if humans are not considered creatures (unlike monsters as a term), then I would go with the Matthew's ogre, but I think this muddies the water a little.
I think over again my small adventures. My fears, those small ones that seemed so big, for all the vital things I had to get and to reach, and yet, there is only one great thing, the only thing, to live to see the great day that dawns, and the light that fills the world. - Old Inuit Song

“Superstitions are religious forms surviving the loss of ideas. Some truth no longer known or a truth which has changed its aspect is the origin and explanation of all. The name from the Latin, superstes, signfies that which survives, they are the dead remnants of old knowledge or opinion” - Eliphas Levi (138 The History of Magic).

“Let no one wake a man brusquely for it is a matter difficult of cure if the soul find not its way back to him”, the Upanishads of ancient India ( 58 Our Oriental Heritage, Durant).

"Life is intrinsically, well, boring and dangerous at the same time. At any given moment the floor may open up. Of course, it almost never does; that's what makes it so boring" – Edward Gorey.

"The bright day is done and we are for the dark" - Shakespeare

"No lamp burns till morning" - Persian proverb.

“The living close the eyes of the dead, but it is the dead that open the eyes of the living”— Old Slavic saying.

'The best place to hide a light is in the sun' – old Arab proverb.

'To thee, thou wedding-guest!
He prayeth well who loveth well
Both man and bird and beast.
He prayeth best who loveth best,
All things both great and small:
For the dear God, who loveth us,
He made and loveth all' - Samuel Taylor Coleridge (VII Rhyme of the Ancient Mariner).

User avatar
Benoist
Le Vrai Grognard
Posts: 2852
Joined: Mon Feb 27, 2006 5:48 pm
Location: The Hobby Shop Dungeon
Contact:

Re: Salamanders can be affected only by magical weaponry *OR

Post by Benoist »

So much depends on HD as far as monsters are concerned. It's easily the most important descriptive factor that deserves the most careful attention when building your own...
Founder with Ernest Gygax, GP Adventures LLC
The Hobby Shop Dungeon Facebook page.

User avatar
darnizhaan
Veteran Member
Posts: 173
Joined: Sun Aug 22, 2010 8:11 pm
Location: Alabama

Re: Salamanders can be affected only by magical weaponry *OR

Post by darnizhaan »

You have to look closely at those MM entries, too. For example, elementals can be hit by anything with 4 hit dice, even though it requires a +2 weapon do hit them. It also gives a list of what is considered a 'special; ability that would allow you to hit an elemnental even if you did not have 4 HD (poison, paralyzation, etc.) so theoretically ghouls and giant centipedes could hit them. Golems require a monster of similar hit dice (9 for flesh, 11 for clay, 14 for stone, 18 for iron) to do damage to them. All this was cleaned up and slightly altered for DMG, p 75.

For the salamander, it looks like you would need a 4+ HD or have a special magic power (like being an imp or pseudo-dragon or something).

User avatar
AxeMental
Uber-Grognard
Posts: 15104
Joined: Mon Sep 12, 2005 7:38 am
Location: Florida

Re: Salamanders can be affected only by magical weaponry *OR

Post by AxeMental »

darnizhaan wrote:You have to look closely at those MM entries, too. For example, elementals can be hit by anything with 4 hit dice, even though it requires a +2 weapon do hit them. It also gives a list of what is considered a 'special; ability that would allow you to hit an elemnental even if you did not have 4 HD (poison, paralyzation, etc.) so theoretically ghouls and giant centipedes could hit them. Golems require a monster of similar hit dice (9 for flesh, 11 for clay, 14 for stone, 18 for iron) to do damage to them. All this was cleaned up and slightly altered for DMG, p 75.

For the salamander, it looks like you would need a 4+ HD or have a special magic power (like being an imp or pseudo-dragon or something).
Wow! :shock: Nice find, I don't think I've ever noticed or read taht.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison

Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant

francisca
Peon of the Vile Rune Tribe
Posts: 9113
Joined: Mon Sep 12, 2005 11:07 am

Re: Salamanders can be affected only by magical weaponry *OR

Post by francisca »

You know, I think a worthy project for this site might be to index the DMG. Further, I think we should delineate entries in the DMG which clear up/expand on rules in the MM and PHB, possibly listing further contributions from UA (and cited as such, for those who don't care for that particular tome).

Doubtless, much of this has been discussed here, DF, and other places, and perhaps the index of AD&D discussions over at DF would be a good place to start, dated though it is.

User avatar
darnizhaan
Veteran Member
Posts: 173
Joined: Sun Aug 22, 2010 8:11 pm
Location: Alabama

Re: Salamanders can be affected only by magical weaponry *OR

Post by darnizhaan »

Also, it takes 6 HD to hit a lich.

Post Reply