Some of the entries in the original monster manual can be somewhat ambiguous. For example when a ghoul paralyzes someone, how long does the paralysis last. (A= 3 to 12 turns, from T1, by the way carrion crawler also 3 to 12 turns, ghast 6 to 24 turns (from sage advice?) ). What effect does violet fungi have when it rots flesh? (A= save vs poison or die from A4). I am wondering if anyone knows other places (modules, sage advice, etc.) where the monsters have been qualified?
Does anyone have questions about how monsters work? I am specifically interested in btb answers and that is why I put them in this section, but if anyone has any house rules they want to share, I would be interested in that too.
Lingering questions from the monster manual
- darnizhaan
- Veteran Member
- Posts: 173
- Joined: Sun Aug 22, 2010 8:11 pm
- Location: Alabama
Re: Lingering questions from the monster manual

Uploaded with ImageShack.us
In CHAINMAIL 3rd edition a ghouls paralysis lasted 1 "turn" which was kind of like 1 round. The way it's worded makes me kind of think it was like missing a turn in a board game. You are able to act in round 1, but miss your next turn. When the nomenclature changed in d&d the 1 turn became 1 d&d turn which is 10 min/10 combat turns/rounds.
I might be missing something.
Re: Lingering questions from the monster manual
According to the Monster Cards, giant slug acid inflicts 4-32 damage.
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
- jallison86
- Veteran Member
- Posts: 116
- Joined: Tue Jul 14, 2009 12:04 pm
Re: Lingering questions from the monster manual
Which is fairly nasty even for higher level parties. While many PC's will have protection from fire and cold, it's unlikely that they'll have protection from acid. The giant slug isn't terribly accurate but when it hits it can hurt -- average 18 hp damage per spit, no save.T. Foster wrote:According to the Monster Cards, giant slug acid inflicts 4-32 damage.
- Jeff
- darnizhaan
- Veteran Member
- Posts: 173
- Joined: Sun Aug 22, 2010 8:11 pm
- Location: Alabama
Re: Lingering questions from the monster manual
Good pickup on the giant slug. There is one in D1, but no mention as to damage.
I always thought it was interesting about the carrion crawler. You figure if it paralyzes for at least 3 turns it could finish eating a human in that time.
By the way, anyone ever use a slithering tracker? It has a similar mechanic to the carrion crawler.
I always thought it was interesting about the carrion crawler. You figure if it paralyzes for at least 3 turns it could finish eating a human in that time.
By the way, anyone ever use a slithering tracker? It has a similar mechanic to the carrion crawler.
Re: Lingering questions from the monster manual
Foster, do you know when those cards were published? Did they come a good while after the original MM? ThanksT. Foster wrote:According to the Monster Cards, giant slug acid inflicts 4-32 damage.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Re: Lingering questions from the monster manual
1982.AxeMental wrote:Foster, do you know when those cards were published? Did they come a good while after the original MM? ThanksT. Foster wrote:According to the Monster Cards, giant slug acid inflicts 4-32 damage.
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
Re: Lingering questions from the monster manual
It's amazing that AD&D works as well as it does. The development and editing are a mess. With so much of it based on OD&D mechanics, you could really redo the whole MM. Like so much of the system, it does work as is, but if you delve too deeply into system consistency, things fall apart.
