Okay, I think I just snapped to a better understanding of all this, and also why Foster keeps pointing out Barker's academic background, which seemed irrelevant to me up until now.Geoffrey wrote:I think that all other authors of RPG products have made game products, and nothing more. (Which is fine: a game needn't aim to be anything more than a game.) M. A. R. Barker's RPG products, however, are not only games but the sub-creation of a fantasy world which has only one peer: Tolkien's Middle-earth. Both of these fantasy worlds I consider to be substantive additions to the world's artistic creations, and as such deserve to be treasured and read in all eras and all places.Falconer wrote:What is the criterion for “the level of art,” anyway?
So, what we're looking at here is a world setting that's geared to being fiction-in-game-manual presentation, a complete world with an "outside existence" rather than one specifically designed for gaming. For some reason that makes it more acceptable to me on several levels, although it's still something I would never read beyond the excerpt I have already read. Simply because I don't like splatter-horror even in narrative fiction form, and especially when it employs children as a cheap shock device.
It still leaves Carcosa as a type of fiction that as a reader I find icky (and in terms of traditional narrative fiction, an indicator of very weak authorship skills). But Carcosa tends to drop back, for me, from being abhorrent (which, when it's viewed as a fantasy-game resource, it is). Nevertheless, it puts it merely into the realm of "I wish people didn't get off on this stuff" as opposed to "this should never have been written."
It's not a huge paradigm shift for me, but it's still a paradigm shift. I was judging it based ENTIRELY on the way I judge a game resource -- a primary and all-important design focus on its use as the springboard for table-top adventure gaming -- which Geoffrey sees as precisely what makes a game product generally lackluster. No depth to it. Fair enough; I agree that it's a different design focus than should be used for fiction.
Still. I wish people didn't get off on this kind of stuff. But at least when it's printed by Raggi, it will be less mantled as a pure gaming aid, because Raggi is very clear that his material is an art/game fusion more than a pure gaming resource.
