Gnomeaphobia!
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geneweigel
Re: Gnomeaphobia!
I was saying theres gnomes all over the place big gnomes, wee gnomes, elemental gnomes, blue gnomes called "schlumpfes" etc (Just kidding on the latter!
) but the the straight out of the players handbook stuff is an anomaly almost as if you were playing a Vulcan whose people crash landed in the campaign world. Not that there is any shortage of anything in my "maximalist" campaign! Don't make any mistake here. Minimalists run from my table! 
- Juju EyeBall
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Re: Gnomeaphobia!
I'm more disinterested in illusionists than I am in gnomes. If I were to play an illusionist, though, it would probably be a human, as gnomes just seem ... superfluous. Likely, the niche they fill is to allow for an illusionist/thief, half-elves could full-fill that role. In fact, that could be a new house rule for me. Ditch gnomes and just transfer their multi-class allowances to half-elves.
As DM, I've never created anything that involves a gnome. I don't hate 'em. I'm not afraid of 'em. I just don't much think of them.
Oddly, funnily or ironically (take your pick), I've been studying S1 and WG4 lately in preparation of running 'em soon.
As DM, I've never created anything that involves a gnome. I don't hate 'em. I'm not afraid of 'em. I just don't much think of them.
Oddly, funnily or ironically (take your pick), I've been studying S1 and WG4 lately in preparation of running 'em soon.
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Re: Gnomeaphobia!
So it's not because they are so cool that way, but because you don't like them, but allow them anyways?geneweigel wrote:I was saying theres gnomes all over the place big gnomes, wee gnomes, elemental gnomes, blue gnomes called "schlumpfes" etc (Just kidding on the latter!)
Re: Gnomeaphobia!
I tend to pattern my gnomes after Rumpelstiltskin.
Kender halflings must die. Hobbit halflings are o.k., but I'd never want to play one.
I overdosed on elves back in the '90s.
Half-elves serve no purpose.
I like my dwarves Norse and crafty. I don't understand where the whole Scottish dwarf thing came from.
I like my half-orcs passable for humans, more like the swarthy, squinty-eyed chaps from Bree and not the man-monsters they've become in subsequent editions.
I prefer to play humans.
My paladins are more like Captain America and less like members of the S.S.
My clerics are crypto-Christians.
My druids are a mysterious cabal of nature cultists and not tree-huggers.
My rangers are defenders of civilization's borders and not tree-huggers.
My thieves steal stuff and aren't scouts. If you tell him to go ahead to scout, he's going to go ahead a little ways, hide in the shadows until you pass him, and then he'll creep up behind you and stab you in the back. There is, after all, "No honor among thieves." Now, if you let him creep around and steal stuff from other people, he'll have no cause to steal from you.
Bards aren't prissy minstrels. They're Norse/Celtic/bad-ass battle leaders and lore masters.
I think that pretty well covers it.
Kender halflings must die. Hobbit halflings are o.k., but I'd never want to play one.
I overdosed on elves back in the '90s.
Half-elves serve no purpose.
I like my dwarves Norse and crafty. I don't understand where the whole Scottish dwarf thing came from.
I like my half-orcs passable for humans, more like the swarthy, squinty-eyed chaps from Bree and not the man-monsters they've become in subsequent editions.
I prefer to play humans.
My paladins are more like Captain America and less like members of the S.S.
My clerics are crypto-Christians.
My druids are a mysterious cabal of nature cultists and not tree-huggers.
My rangers are defenders of civilization's borders and not tree-huggers.
My thieves steal stuff and aren't scouts. If you tell him to go ahead to scout, he's going to go ahead a little ways, hide in the shadows until you pass him, and then he'll creep up behind you and stab you in the back. There is, after all, "No honor among thieves." Now, if you let him creep around and steal stuff from other people, he'll have no cause to steal from you.
Bards aren't prissy minstrels. They're Norse/Celtic/bad-ass battle leaders and lore masters.
I think that pretty well covers it.
"I woke up in a Soho doorway
A policeman knew my name
He said you can go sleep at home tonight
If you can get up and walk away"
A policeman knew my name
He said you can go sleep at home tonight
If you can get up and walk away"
Re: Gnomeaphobia!
I Like this!rogatny wrote:I tend to pattern my gnomes after Rumpelstiltskin.
Kender halflings must die. Hobbit halflings are o.k., but I'd never want to play one.
I overdosed on elves back in the '90s.
Half-elves serve no purpose.
I like my dwarves Norse and crafty. I don't understand where the whole Scottish dwarf thing came from.
I like my half-orcs passable for humans, more like the swarthy, squinty-eyed chaps from Bree and not the man-monsters they've become in subsequent editions.
I prefer to play humans.
My paladins are more like Captain America and less like members of the S.S.
My clerics are crypto-Christians.
My druids are a mysterious cabal of nature cultists and not tree-huggers.
My rangers are defenders of civilization's borders and not tree-huggers.
My thieves steal stuff and aren't scouts. If you tell him to go ahead to scout, he's going to go ahead a little ways, hide in the shadows until you pass him, and then he'll creep up behind you and stab you in the back. There is, after all, "No honor among thieves." Now, if you let him creep around and steal stuff from other people, he'll have no cause to steal from you.
Bards aren't prissy minstrels. They're Norse/Celtic/bad-ass battle leaders and lore masters.
I think that pretty well covers it.
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Re: Gnomeaphobia!
Does the DM have 100% power to enforce his tastes in this area, though? I mean, to some degree when you sit down to play AD&D, it starts to piss the players off if the one thing they have some control over (PC race/class choice, assuming they roll for it fairly) is “railroaded”, right? Adding more classes and races than what is in the PHB is always a plus for the players (they don’t have to take them), but taking options away is more dicey.
IMO, a good rule of thumb is that your house rules have to be summarized simply. Most of rogatny’s list is nuance rather than strict disallowances, so that’s okay. I remember the first time I sat down at thedungeondelver’s game, he said, “you can be anything except the two Blackmoor classes”, which is more like what I’m talking about. Right now, my list of allowed options would probably be: “Humans of any PHB class, Hobbit Fighters, Dwarf Fighters, and Elf Fighter/Magic-Users.”
IMO, a good rule of thumb is that your house rules have to be summarized simply. Most of rogatny’s list is nuance rather than strict disallowances, so that’s okay. I remember the first time I sat down at thedungeondelver’s game, he said, “you can be anything except the two Blackmoor classes”, which is more like what I’m talking about. Right now, my list of allowed options would probably be: “Humans of any PHB class, Hobbit Fighters, Dwarf Fighters, and Elf Fighter/Magic-Users.”
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Re: Gnomeaphobia!
Players can imagine and play their PCs however they like. Just as long as they don't shove it down everyones throat, and even if they try, its not like the other players have to take it.Falconer wrote:Does the DM have 100% power to enforce his tastes in this area, though? I mean, to some degree when you sit down to play AD&D, it starts to piss the players off if the one thing they have some control over (PC race/class choice, assuming they roll for it fairly) is “railroaded”, right? Adding more classes and races than what is in the PHB is always a plus for the players (they don’t have to take them), but taking options away is more dicey.
IMO, a good rule of thumb is that your house rules have to be summarized simply. Most of rogatny’s list is nuance rather than strict disallowances, so that’s okay. I remember the first time I sat down at thedungeondelver’s game, he said, “you can be anything except the two Blackmoor classes”, which is more like what I’m talking about. Right now, my list of allowed options would probably be: “Humans of any PHB class, Hobbit Fighters, Dwarf Fighters, and Elf Fighter/Magic-Users.”
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Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
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Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Re: Gnomeaphobia!
I find Gnomes taste good along with Paladins. 
- Vlospiress
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Re: Gnomeaphobia!
The player who chose a Gnome played it like a Leprechaun, it had a bad Irish accent and everything its a wonder I didn't act out my homicidal tendencies in real life!
But just as i was plotting with the GM for my character to go evil and 'accidentally' kill the player/character he decided he had had enough of being a Gnome and rolled up a half elf to join the adventure instead and the Gnome was retired to a nice farm in the country.
So all is good in the adventuring world again, although i might turn evil just for the sake of it Mwahahahaha!
But just as i was plotting with the GM for my character to go evil and 'accidentally' kill the player/character he decided he had had enough of being a Gnome and rolled up a half elf to join the adventure instead and the Gnome was retired to a nice farm in the country.
So all is good in the adventuring world again, although i might turn evil just for the sake of it Mwahahahaha!
Re: Gnomeaphobia!
Howdy:
I must admit to being gnome-o-philic.
There's always a tank in the party who does mongo melee damage. Same with the battle mage & his fireballs. And don't forget the bowman/elf who goes apey with his bow. Also the walking band-aid.
Meh, I've played them all and like something a bit different. If straight ADD1E/OSRIC rules are played, I like the gnome Illusionist/Thief. Lots of skills and the illusionist & thief skills reinforce a very sneaky & stealthy character. Use Move Silent & Invisibility a whole lot as scout and to get a backstab. Toss in infravision and those great saves vs magic
If ADD2E rules are used, neglect Hide in Shadows and put max points to Move Slient and other skills that are not easily replicated with spells.
If house rules allow, the Fighter/Illusionist/Thief is quite a potent mix and my absolute favorite house-rule multi-class is the Gnome Illusionist/Assassin. ambidexterity.
I must admit to being gnome-o-philic.
There's always a tank in the party who does mongo melee damage. Same with the battle mage & his fireballs. And don't forget the bowman/elf who goes apey with his bow. Also the walking band-aid.
Meh, I've played them all and like something a bit different. If straight ADD1E/OSRIC rules are played, I like the gnome Illusionist/Thief. Lots of skills and the illusionist & thief skills reinforce a very sneaky & stealthy character. Use Move Silent & Invisibility a whole lot as scout and to get a backstab. Toss in infravision and those great saves vs magic
If ADD2E rules are used, neglect Hide in Shadows and put max points to Move Slient and other skills that are not easily replicated with spells.
If house rules allow, the Fighter/Illusionist/Thief is quite a potent mix and my absolute favorite house-rule multi-class is the Gnome Illusionist/Assassin. ambidexterity.
Re: Gnomeaphobia!
At the moment the bard is probably at the top of my list. I like a lot about it I just hate the musician aspect. Ditch the flute and song and I like it. The class works just as well without them and it wouldn't feel like Robin Hood: Men in Tights. They can still be sage like and gain abilities but as written bards are like mimes, if you see one you should punch it in the face before it can annoy you.
[url=http://stores.lulu.com/FirstEditionSociety]Monsters of Myth[/url]
:[url=http://stores.lulu.com/firsteditionsociety]OSRIC[/url] in print
:[url=http://stores.lulu.com/firsteditionsociety]OSRIC[/url] in print
Re: Gnomeaphobia!
I should mention that I am fine with an NPC minstral filling the gap left by removing the music from the Bard class.
[url=http://stores.lulu.com/FirstEditionSociety]Monsters of Myth[/url]
:[url=http://stores.lulu.com/firsteditionsociety]OSRIC[/url] in print
:[url=http://stores.lulu.com/firsteditionsociety]OSRIC[/url] in print
- Falconer
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Re: Gnomeaphobia!
I think it would be awesome to have an all-Bard campaign where they were like Tenacious D with an attitude of “We'll fucking kick your ass, dude… with our rock.”
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- Juju EyeBall
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Re: Gnomeaphobia!
stranger wrote:I should mention that I am fine with an NPC minstral filling the gap left by removing the music from the Bard class.
Minstrel: [singing] Bravely bold Sir Robin rode forth from Camelot. He was not afraid to die, oh brave Sir Robin. He was not at all afraid to be killed in nasty ways, brave, brave, brave, brave Sir Robin. He was not in the least bit scared to be mashed into a pulp, or to have his eyes gouged out, and his elbows broken. To have his kneecaps split, and his body burned away, and his limbs all hacked and mangled, brave Sir Robin. His head smashed in and heart cut out, and his liver removed, and his bowels unplugged, and his nostrils raped and his bottom burned off and his penis...
Sir Robin: That's, uh, that's enough music for now, lads... looks like there's dirty work afoot.