I actually noticed this for the first time a few years ago, but always forget to bring it up...
The listed range modifiers for missile weapons are different in the PHB and DMG.
It's -1 for medium range and -2 for long range in the PHB and -2, -5 in the DMG. I've never seen any discussion about this fairly blatant and significant inconsistency. (Which is fairly remarkable considering all the arguments I've seen at - ahem - other places regarding fairly straight forward rules.)
I would assume the "official" stance is that the DMG modifiers are the ones to go with, as it was published later. But these seem fairly punitive, especially to low level magic-users (and to a lesser extent, clerics, thieves, and monks) who are going to need to get right on top of their opponents to be effective with missile weapons at all.
I imagine the more punitive range modifiers are there to lessen the effectiveness of bows. But in the dungeon setting, where the lack of light sources generally makes it so bows are never firing at long range anyway, it's really not a factor. Thus it'd really only be an issue in out door settings. Maybe the solution is to use the PHB modifiers indoors when the scale is feet, and the DMG modifiers outdoors when the scale is yards.
Thoughts?
range modifier for missiles
range modifier for missiles
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Re: range modifier for missiles
On page 38 of my PHB it says −2/−5. Where are the −1/−2 modifiers from?
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Re: range modifier for missiles
Same page of my demon idol cover version of the PHB. I now notice that in my other demon idol cover version of the PHB it's -2, -5. I don't have it on me, but I'd assume in the orange spine version of the PHB I grew up with was also -2, -5, which would explain why I never noticed the difference until a couple years ago. That's when I got the demon idol cover PHB that I now use for bed-side reading reference. The other two, more worn books, are for game use.Matthew wrote:On page 38 of my PHB it says −2/−5. Where are the −1/−2 modifiers from?
Well, I guess that answers my question as to which range modifier is the official ruling.
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Re: range modifier for missiles
Heh, I suspected as much. It is interesting to know about this sort of "quiet" errata, which also afflicted the second edition books to some degree. The range modifiers for Swords & Spells are interesting in this same respect, and may be the ultimate source of the −1/−2 modifiers, which I think are the modifiers applied to bows in that booklet (it is a little difficult to tell, because it is all rolled into weapon versus armour as well).
For instance, sling bullets versus AC 9 are 65/55/45 (−2/−4), whilst the bows are 60/55/50 or 65/60/55 (−1/−2).
For instance, sling bullets versus AC 9 are 65/55/45 (−2/−4), whilst the bows are 60/55/50 or 65/60/55 (−1/−2).
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]
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Re: range modifier for missiles
For a listing of most published MM, PHB, and DMG errata, see the errata entries in the Acaeum Library.
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Re: range modifier for missiles
Where did the -/-2/-5 adjustments come from? Did they originate with the DMG and get errata'ed in later printings of the PHB?
The Moldvay version had +1/-/-1 in range modifiers, which as far as I can tell completely originated with that version, but oddly came out at about the exact same time that the errata'ed PHBs started coming out.
Men & Magic (pg. 20) has the -/-1/-2 modifier, which is the same as my earlier pre-errata PHB.
I've now exhausted the extent of my D&D rules on hard drive at work. I left my external hard drive at home. (it's good to be the boss.)
The Moldvay version had +1/-/-1 in range modifiers, which as far as I can tell completely originated with that version, but oddly came out at about the exact same time that the errata'ed PHBs started coming out.
Men & Magic (pg. 20) has the -/-1/-2 modifier, which is the same as my earlier pre-errata PHB.
I've now exhausted the extent of my D&D rules on hard drive at work. I left my external hard drive at home. (it's good to be the boss.)
"I woke up in a Soho doorway
A policeman knew my name
He said you can go sleep at home tonight
If you can get up and walk away"
A policeman knew my name
He said you can go sleep at home tonight
If you can get up and walk away"
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Re: range modifier for missiles
Swords & Spells says to "adjust AC of defender downward by 1 level at medium range, by 2 levels at short range." (top of pg. 24)
That would be equivalent to +2/+1/-. Which is the same missile modifiers that JG offers in their Ready Ref Sheets, along with the notation that it is not to be used with the Greyhawk system. (The Greyhawk system combines weapon vs. AC and range, so that each missile weapon has a specific set of range modifiers for each target AC. For example, a longbow is +3/+2/+1 vs. No Armor, +2/+1/- vs. Mail, and -2/-3/-5 vs. Plate Mail and Shield.)
Pretty interesting.
That would be equivalent to +2/+1/-. Which is the same missile modifiers that JG offers in their Ready Ref Sheets, along with the notation that it is not to be used with the Greyhawk system. (The Greyhawk system combines weapon vs. AC and range, so that each missile weapon has a specific set of range modifiers for each target AC. For example, a longbow is +3/+2/+1 vs. No Armor, +2/+1/- vs. Mail, and -2/-3/-5 vs. Plate Mail and Shield.)
Pretty interesting.
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Re: range modifier for missiles
This reminds me: we probably need a sticky link to the errata, too. Can an admin please take care of that?grodog wrote:For a listing of most published MM, PHB, and DMG errata, see the errata entries in the Acaeum Library.
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Re: range modifier for missiles
rogatny wrote: The Moldvay version had +1/-/-1 in range modifiers, which as far as I can tell completely originated with that version, but oddly came out at about the exact same time that the errata'ed PHBs started coming out.
Men & Magic (pg. 20) has the -/-1/-2 modifier, which is the same as my earlier pre-errata PHB.
It is the same language in both Men & Magic and Swords & Spells, apparently:Philotomy Jurament wrote: Swords & Spells says to "adjust AC of defender downward by 1 level at medium range, by 2 levels at short range." (top of pg. 24)
"Missile hits will be scored by using the above tables at long range and decreasing Armour Class by 1 at medium and 2 at short range."
"Adjust armour class of defender downward by 1 level at medium range, and by two levels at short range."
Same with Swords & Spells, some ranged weapons having a two point gap between ranges at certain armour classes, and others not. It looks like this reflects the Chain Mail system again, and is something of a haphazard adaptation of those probabilities.Philotomy Jurament wrote: That would be equivalent to +2/+1/-. Which is the same missile modifiers that JG offers in their Ready Ref Sheets, along with the notation that it is not to be used with the Greyhawk system. (The Greyhawk system combines weapon vs. AC and range, so that each missile weapon has a specific set of range modifiers for each target AC. For example, a longbow is +3/+2/+1 vs. No Armour, +2/+1/- vs. Mail, and -2/-3/-5 vs. Plate Mail and Shield.)
Pretty interesting.
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)