Age stat modifiers in DMG

Questions and discussion about AD&D rules, classes, races, monsters, magic, etc.
Post Reply
User avatar
Marriat the Ranger
Veteran Member
Posts: 339
Joined: Thu May 01, 2008 8:02 pm
Location: Keep of Adlerweg

Age stat modifiers in DMG

Post by Marriat the Ranger »

.. these were meant to be used for NPCs right? Or to be used for PCs too?

Just curious how you interpret this and whether you use them or not in your AD&D game?
Marriat the Ranger
"Easing giant-class creatures of their miserable lives since 1982" ...
My campaign blog: http://haldornscampaign.blogspot.com/

Ragnorakk
Uber-Grognard
Posts: 1132
Joined: Mon Mar 16, 2009 7:24 pm
Location: City of Terrors

Re: Age stat modifiers in DMG

Post by Ragnorakk »

I do, for PCs. Don't think I've ever thought to use it for NPCs, but I rarely stat them up until the last minute if ever.
CHAOTICS RULE, BIMBO!!!!
"I want to be in Kentucky when the end of the world comes, because it's always 20 years behind" - Mark Twain
"Circles don't fly, they float" - Don Van Vliet (1941-2010, RIP)

User avatar
Benoist
Le Vrai Grognard
Posts: 2852
Joined: Mon Feb 27, 2006 5:48 pm
Location: The Hobby Shop Dungeon
Contact:

Re: Age stat modifiers in DMG

Post by Benoist »

I would use them if the PCs started as (young) adults and grew old during the campaign.

I use them for NPCs to give me an idea of tendencies amongst age groups. Not as hardcore modifiers.
Founder with Ernest Gygax, GP Adventures LLC
The Hobby Shop Dungeon Facebook page.

User avatar
T. Foster
GRUMPY OLD GROGNARD
Posts: 12395
Joined: Sat Sep 10, 2005 8:37 pm
Contact:

Re: Age stat modifiers in DMG

Post by T. Foster »

I typically use the age stat-modifiers when a PC changes categories during the course of play, so a PC who starts play at age 19 or 20 will, on his 21st birthday, gain 1 point of Str and 1 point of Wis, but a PC who starts at age 21 will not (and neither will the 19-year-old start the game with -1 Wis and +1 Con).
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG

Gray Mouser
Member
Posts: 51
Joined: Thu Jan 05, 2006 1:31 pm
Location: Lankhmar

Re: Age stat modifiers in DMG

Post by Gray Mouser »

BtB, I believe that the age modifiers are meant to be (or at least can be) used for PC's, much like racial modifiers. I, however, usually only use them when a PC ages into another category than the one in which he starts. I have used them at character generation, too, but with less frequency. (Akin to some of the rules in UA, it depends on how I feel at the time whether I use them at the beginning of a PC's career :) ).

User avatar
rogatny
Uber-Grognard
Posts: 4754
Joined: Mon Sep 12, 2005 2:47 pm
Contact:

Re: Age stat modifiers in DMG

Post by rogatny »

I believe the age modifiers are meant for pcs and meant to be applied at character creation and then at any time one changes age classification. I personally apply the rule quite inconsistently.
DMG, pg. 12 wrote:At the onset of each and every character’s creation it is necessary that you establish his or her age. For player characters and henchmen you must use the appropriate table. You may do the same for other characters, or you may assign age as you see fit in light of the milieu you have developed.
DMG, pg. 13 wrote:In order to establish the overall effects of age, it is necessary to establish a number of standard age brackets for each race of characters. When age category is established, modify ability scores accordingly, making each change progressively from young adulthood, all additions and subtractions being cumulative.
"I woke up in a Soho doorway
A policeman knew my name
He said you can go sleep at home tonight
If you can get up and walk away"

User avatar
TRP
Uber-Grognard
Posts: 13023
Joined: Fri Mar 24, 2006 5:14 pm

Re: Age stat modifiers in DMG

Post by TRP »

I've always used them for PCs, both at their creation (just as racial mods) and during play.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell

User avatar
T. Foster
GRUMPY OLD GROGNARD
Posts: 12395
Joined: Sat Sep 10, 2005 8:37 pm
Contact:

Re: Age stat modifiers in DMG

Post by T. Foster »

TheRedPriest wrote:I've always used them for PCs, both at their creation (just as racial mods) and during play.
So if a PC begins in the Mature age category do you give them the cumulative adjustments, i.e. +1 Str and +1 Con (with the -1 and +1 Wis cancelling each other out), or do you only give them the Mature adjustments (+1 Str and +1 Wis)? That's a nice little bonus that I'm sure a lot of players would be happy to receive, especially if you use one of the less-forgiving stat generation methods.
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG

User avatar
TRP
Uber-Grognard
Posts: 13023
Joined: Fri Mar 24, 2006 5:14 pm

Re: Age stat modifiers in DMG

Post by TRP »

T. Foster wrote:
TheRedPriest wrote:I've always used them for PCs, both at their creation (just as racial mods) and during play.
So if a PC begins in the Mature age category do you give them the cumulative adjustments, i.e. +1 Str and +1 Con (with the -1 and +1 Wis cancelling each other out)...
That.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell

James Maliszewski

Re: Age stat modifiers in DMG

Post by James Maliszewski »

TheRedPriest wrote:I've always used them for PCs, both at their creation (just as racial mods) and during play.
Same.

Ragnorakk
Uber-Grognard
Posts: 1132
Joined: Mon Mar 16, 2009 7:24 pm
Location: City of Terrors

Re: Age stat modifiers in DMG

Post by Ragnorakk »

TheRedPriest wrote:
T. Foster wrote:
TheRedPriest wrote:I've always used them for PCs, both at their creation (just as racial mods) and during play.
So if a PC begins in the Mature age category do you give them the cumulative adjustments, i.e. +1 Str and +1 Con (with the -1 and +1 Wis cancelling each other out)...
That.
This.
CHAOTICS RULE, BIMBO!!!!
"I want to be in Kentucky when the end of the world comes, because it's always 20 years behind" - Mark Twain
"Circles don't fly, they float" - Don Van Vliet (1941-2010, RIP)

grodog
Uber-Grognard
Posts: 12783
Joined: Mon Sep 12, 2005 11:39 pm
Location: Wichita, KS, USA
Contact:

Re: Age stat modifiers in DMG

Post by grodog »

James Maliszewski wrote:
TheRedPriest wrote:I've always used them for PCs, both at their creation (just as racial mods) and during play.
Same.
Ditto.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill

User avatar
Falconer
Global moderator
Posts: 7659
Joined: Mon Feb 27, 2006 1:21 am
Location: Northwest Indiana
Contact:

Re: Age stat modifiers in DMG

Post by Falconer »

T. Foster wrote:I typically use the age stat-modifiers when a PC changes categories during the course of play, so a PC who starts play at age 19 or 20 will, on his 21st birthday, gain 1 point of Str and 1 point of Wis, but a PC who starts at age 21 will not (and neither will the 19-year-old start the game with -1 Wis and +1 Con).
Hooyah!

(Not by-the-book, but I like to keep chargen light.)
RPG Pop Club Star Trek Tabletop Adventure Reviews

User avatar
Matthew
Master of the Silver Blade
Posts: 8049
Joined: Tue Oct 10, 2006 4:42 pm
Location: Kanagawa, Japan
Contact:

Re: Age stat modifiers in DMG

Post by Matthew »

I do not apply the age adjustments generally, but when I do it is handled as TheRedPriest indicates. There is a whole other table for NPC attribute modifiers (DMG, p. 100), of course. I cannot say I use that regularly either.
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]

– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)

genghisdon
Veteran Member
Posts: 397
Joined: Mon Jun 08, 2009 6:39 pm
Location: windsor, ontario

Re: Age stat modifiers in DMG

Post by genghisdon »

We always used them, right from when we started playing AD&D. 2e earned much disgust from me in dropping the mods for young adult & adult/mature categories. I have to say I was quite surprised when I learned lots of 1e players never use them.
They are accumulative, as both the text "When age category is established, modify ability scores accordingly, making each change progressively from young adulthood, all additions and subtractions being cumulative." (DMG pg 13) and common sense make abundantly clear.

Post Reply