Negative hit points

Questions and discussion about AD&D rules, classes, races, monsters, magic, etc.
User avatar
BlackBat242
Grognard
Posts: 929
Joined: Mon Jul 09, 2007 12:41 am
Location: Prime Material

Post by BlackBat242 »

Or you could do one of these...

1. Once the character is at -3, they can last a number of rounds equal to half their Con score (rounded up or down, depending on the DM's degree of sadism).

Thus, that hardy fighter (18) can go to -12, but the spindly mage (8) only lasts to -7.


2. The character can go to negative hit points equal to half their Con score (rounded up or down, depending on the DM's degree of sadism).

Thus, that hardy fighter (18) can go to -9, but the spindly mage (8) only lasts to -4.
“A subtle thought that is in error may yet give rise to fruitful inquiry that can establish truths of great value.”
Isaac Asimov

Werral
Grognard
Posts: 522
Joined: Thu Nov 13, 2008 6:25 am
Location: Italy

Post by Werral »

I was always told by the guys in the comic shop that you had to make a system shock roll at 0 hp not to die and then another one every round.

User avatar
mhensley
Member
Posts: 60
Joined: Tue May 06, 2008 2:08 pm
Location: Knoxville, TN
Contact:

Post by mhensley »

I looked up the rule in the dmg last night and that -3 option is so vaguely worded as to be almost meaningless. It's no wonder that no one I've ever played with used it.

User avatar
AxeMental
Uber-Grognard
Posts: 15103
Joined: Mon Sep 12, 2005 7:38 am
Location: Florida

Post by AxeMental »

After some debate over the years we've moved to a simplifide method. If you go to -10 your dead. If your healed during combat you can act following round. If your brought to -whatever in combat your still alive until you die at -10. Going below -4 leaves scarring etc. If not bleeding while down your stable till the conclusion of combat (so if smashing damage for instance).
We did away with the resting requirments as they tend to break the action and drama (how often do you see a group retreat for a week to heal in television TV or novels) never mind characters acting like pussies when they start getting low in HPs (players really shouldn't know exactly how close they are to going into negative territory in the first place). I understand the reasons why this resting rule was included (realism being one of them) and its history related to OE. but the fact that dungeons usually are located away from civilization makes for a boring game if you play this btb. Unless of course you wimp out and use multiple PCs per game as some do. The problem with that is that its more difficult to get into one character and the result is more gamey (where PCs become your "pieces" rather then you on some level)
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison

Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant

User avatar
Terrex
Uber-Grognard
Posts: 1328
Joined: Sat Jan 19, 2008 8:44 am

Post by Terrex »

This has been coming up a lot in my games of late. The party is low level, ranging from 1st - 3rd. Strangely, there's not a single fighter among the PCs in last few sessions (there is a 1st and 2nd level fighter NPC). So just one or two hits can put any of them into the negative. The 3 clerics in the party have brought the PC that takes point out of the negatives with CLW a number of times -- so many times I'm getting a bit uncomfortable with it. In the last session, I had him roll a system shock when he was brought back from below 0 for the third time in the same session. Btw, I think this player likes the scarring.
Make Mine Advanced

Post Reply