Kellri wrote:It reminds me too much of Christian, or should I say Mormon, rock.
Heh, that's pretty funny.
As a disclaimer, I'd first like to say that I was heavily involved in Dragonlance from DL6 on, as the editor/developer for the last 11 of the initial series of modules, the hardback book, and 5-10 other DL modules in all those follow-up series they had. So I had a personal interest in it.
That said, I didn't care much for the restrictions and straitjacketing that players had to subject themselves to in order to play the series. There was a completely linear story arc in the series (DL1 - DL16) and you had to be willing to play your part. It wasn't my cup of tea as a player and I wouldn't have played it, but I started playing D&D in 1976 as an 18-year-old and we regarded all D&D/AD&D products (except for the original box set, PH, DMG, and MM) as the work of the devil, to be avoided at all costs. Which makes the 8 years I worked for TSR (5 in-house, then 3 freelance) creating exactly that sort of material rather ironic.
OTOH, I can very much see the appeal of DL to young teen and pre-teen players. It was all set out for them, in excruciating detail, very little thought required on the part of the DM, and there was what would seem like an exciting, all-encompassing story to feel a part of. All things designed to appeal to younger gamers.
I think the vitriol that some here are spewing is somewhat knee-jerky. Those products were created for a certain segment of TSR's audience. Accept that and the fact that they weren't aimed at you. TSR knew who they'd appeal to and they did. In that respect, they served as a good gateway drug to the crack cocaine of AD&D.
For anyone over the age of 16, I'd say you could probably get some good stuff out of those modules. Use the world, let your players create their own characters and have their own experiences in that world. There are (IMO) some great isometric dungeon maps and a ton of useful content in that initial series of 16 modules. If you were going to run a campaign in that world, the hardback book would be a good resource, IMO.
FWIW,
Mike