James Maliszewski wrote:All fair points, particularly about the way that even Isle of the Ape evinced DL-style design elements. DL, I fear, didn't cause the end of the old school; its appearance was in fact a symptom of the fact that the old school had already fallen out of favor, from TSR on down to the fanbase at large. Speaking only for myself, lots of gamers back then, the vast majority of whom were not reading Dragon and weren't really "plugged in" to the larger trends of the hobby, wanted to run games that felt like epic fantasy novels and they were willing to sacrifice open-endedness and player control in order to achieve it. Dragonlance, for good or for ill, answered a very real desire on the part of many gamers, particularly younger ones, and TSR milked it for all it was worth.
Very true. There was definitely a move afoot pre-Dragonlance to make rpg-adventures more epic and storylike (and it wasn't limited just to D&D and TSR -- see, for instance, the Keith Brothers' adventures for Traveller (1981 on), "The Cradle" scenario for RuneQuest (in the
Pavis: Threshhold to Danger box (1983)),
The Yellow Clearance Black Box Blues for Paranoia (1984, and already cited upthread) and others). Dragonlance just represents a culmination and amplification of that trend -- that the players are not just going through a pre-defined story, they're doing it as pre-defined characters, and there's even a set of novels showing what the characters are like and how the story goes. And the audience ate it up, because as you say for most of them (i.e. those with no wargaming background) it's what they'd wanted all along and had struggled to get out of the likes of B2,
The Kinunir and
Griffin Mountain. I still lament that nobody held the line and preserved and defended the other approach, and that it pretty much completely disappeared (were there
any rpgs promoting sandbox/wargame-style play in the late 80s-90s?
Dangerous Journeys gave the tools for that style of play (just as AD&D did), but
Necropolis wasn't a sandbox by any means) and has only been sort of haltingly revived within the last few years.