DID YOU REMEMBER TO DRESS?thedungeondelver wrote:"PLACE FRONT TOWARDS ENEMY"Mythmere wrote:"EXIT"Nagora wrote: I can never know what was written on the inside of the doors of Moria...
(We'll see if there are any Heinlein fans afoot here.)
Moderator: Falconer
DID YOU REMEMBER TO DRESS?thedungeondelver wrote:"PLACE FRONT TOWARDS ENEMY"Mythmere wrote:"EXIT"Nagora wrote: I can never know what was written on the inside of the doors of Moria...
Well, I think it is a set of expectations gone haywire. I suspect the upper management of TSR (esp. Williams) wanted to be, and tried to act like, hot shots of a Fortune 500 company, but as big as D&D was in the 80s, it was still a small market in the big picture.rogatny wrote:
Someone could try to convince me that the poor quality of the products made for TSR's flagship game had nothing to do with TSR's going out of business in 1997. But I doubt they'd succeed. It seems to me, a strong output of D&D materials would have allowed TSR to stay afloat through whatever other issues may have been going on at the time.
Thanks for your comments and understanding. I don't know if JamesM can do IP tracking of people who log into his blog, but I did start reading his blog just a month or two ago. A few days ago (some time last week), I followed a link off his blog and eventually ended up here. I saw the "Zeb Cook is a LIAR" thread, read through it, was pretty surprised to still see such bitter feelings, and felt compelled to reply.francisca wrote:Well, I think it is a set of expectations gone haywire. I suspect the upper management of TSR (esp. Williams) wanted to be, and tried to act like, hot shots of a Fortune 500 company, but as big as D&D was in the 80s, it was still a small market in the big picture.rogatny wrote:
Someone could try to convince me that the poor quality of the products made for TSR's flagship game had nothing to do with TSR's going out of business in 1997. But I doubt they'd succeed. It seems to me, a strong output of D&D materials would have allowed TSR to stay afloat through whatever other issues may have been going on at the time.
Mr. Breault: thanks for your candidness.
Your description of how the product lines were planned is very enlightening, and in step with what I've been told by others. "RPG sweat shop" was the term used by another who worked there at the time. I can't imagine what it was like to have been a fan of the game, get what I would guess is a "dream job", and then actually be confronted by the horseshit behind the veil. Must have been disillusioning, to a degree.
I too have my concerns about you coming along and panning Gary after his death, but I'll accept on face value that "you've just now heard" about the opinion of Zeb Cook for now.
Anyway, welcome to the board.
I just read Bob & Bill: A Cautionary Tale by Bill Owen, and it's the story of Judges Guild. Bill's experience was pretty much the same as this. The two formed this company to make games and pursue their passion of gaming and eventually Bill had to get the heck out of Judges Guild because it had become too stressful and became just another job.francisca wrote:I can't imagine what it was like to have been a fan of the game, get what I would guess is a "dream job", and then actually be confronted by the horseshit behind the veil. Must have been disillusioning, to a degree.
Well, as a card-carrying member of the "He-Man 2e haters club", you've just redeemed yourself a bit!Zotster wrote:I worked with him on the HeroQuest series too, until that was shut down.
The "wrong thing" being what? Their jobs? From what I understand, upper management assigned writing projects, and these writers and editors tackled those assignments to the best of their abilities. Maybe we Hindsight Heroes would like to think that, had we been in Mike's position, we could have won back TSR, realigned its course, and steered it in a "better" way, but the truth is, we too would've been paycheck-needing and rather powerless employees who did the best with what we were given.T. Foster wrote:That's worthy of respect, at least, even though I still think you and your associates did the wrong thing back in the 80s.
Roleplaying Game Credits:
Book Publisher Credit
AD&D Player's Handbook, 2nd Ed. Revised (Advanced Dungeons & Dragons) (1995) TSR, Inc. Editing
City of Delights (Al-Qadim) (1993) TSR, Inc. Editing
Glory of Rome Campaign Sourcebook, The (Advanced Dungeons & Dragons) (1993) TSR, Inc. Editing
New Tales: The Land Reborn (Dragonlance) (1993) TSR, Inc. Editing
Charlemagne's Paladins Campaign Sourcebook (Advanced Dungeons & Dragons) (1992) TSR, Inc. Editing
Complete Bard's Handbook, The (Advanced Dungeons & Dragons) (1992) TSR, Inc. Editing
Dune Trader (Dark Sun) (1992) TSR, Inc. Editing
Flint's Axe (Dragonlance) (1992) TSR, Inc. Editing
Forbidden Lore (Ravenloft) (1992) TSR, Inc. Editing
Slave Tribes (Dark Sun) (1992) TSR, Inc. Editing
Darklords (Ravenloft) (1991) TSR, Inc. Editing
Gamer's Handbook of the Marvel Universe 1991 Character Updates (Marvel Super Heroes) (1991) TSR, Inc. Editing
Howl From the North (Greyhawk) (1991) TSR, Inc. Editing
Ship of Horror (Ravenloft) (1991) TSR, Inc. Editing
Wild Elves (Dragonlance) (1991) TSR, Inc. Editing
Draconomicon (Forgotten Realms) (1990) TSR, Inc. Editing
Dragon Knight (Dragonlance) (1990) TSR, Inc. Editing
Flames of the Falcon (Greyhawk) (1990) TSR, Inc. Editing
Greyhawk Ruins (1990) TSR, Inc. Additional Editing
Monstrous Compendium Dragonlance Appendix (1990) TSR, Inc. Editing
Monstrous Compendium Greyhawk Appendix (1990) TSR, Inc. Editing
Monstrous Compendium Spelljammer Appendix (1990) TSR, Inc. Editing
Old Empires (Forgotten Realms) (1990) TSR, Inc. Editing
Otherlands (Dragonlance) (1990) TSR, Inc. Editing
Vecna Lives! (Greyhawk) (1990) TSR, Inc. Editing
AD&D Dungeon Master's Guide, 2nd Ed. (Advanced Dungeons & Dragons) (1989) TSR, Inc. Layout and Storyboard
AD&D Dungeon Master's Guide, 2nd Ed. (Advanced Dungeons & Dragons) (1989) TSR, Inc. Proofreading
AD&D Player's Handbook, 2nd Ed. (Advanced Dungeons & Dragons) (1989) TSR, Inc. Editing
Golden Khan of Ethengar, The (Dungeons & Dragons (classic)) (1989) TSR, Inc. Editing
In Search of Dragons (Dragonlance) (1989) TSR, Inc. Editing
Monstrous Compendium Forgotten Realms Appendix (1989) TSR, Inc. Editing
Monstrous Compendium, Volume 2 (Advanced Dungeons & Dragons) (1989) TSR, Inc. Editing
Time of the Dragon (Dragonlance) (1989) TSR, Inc. Editing
Vale of the Mage (Greyhawk) (1989) TSR, Inc. Editing
Castle Greyhawk (1988) TSR, Inc. Editing
Greyhawk Adventures (1988) TSR, Inc. Editing
Mists of Krynn (Dragonlance) (1988) TSR, Inc. Editing
Ruins of Adventure (Forgotten Realms) (1988) TSR, Inc. Author
Throne of Bloodstone, The (Forgotten Realms) (1988) TSR, Inc. Editing
Dragonlance Adventures (1987) TSR, Inc. Editing
Manual of the Planes (Advanced Dungeons & Dragons) (1987) TSR, Inc. Editing
Ochimo: The Spirit Warrior (Oriental Adventures) (1987) TSR, Inc. Editing
Wrath of Olympus, The (Dungeons & Dragons (classic)) (1987) TSR, Inc. Editing
Book of Lairs, The (Advanced Dungeons & Dragons) (1986) TSR, Inc. Editing
Book of Lairs, The (Advanced Dungeons & Dragons) (1986) TSR, Inc. Author
Dragons of Triumph (Dragonlance) (1986) TSR, Inc. Editing
Dragons of Truth (Dragonlance) (1986) TSR, Inc. Development and Editing
Dungeoneer's Survival Guide (Advanced Dungeons & Dragons) (1986) TSR, Inc. Editing
Mines of Bloodstone, The (Forgotten Realms) (1986) TSR, Inc. Editing
Swords of the Daimyo (Oriental Adventures) (1986) TSR, Inc. Editing
Wilderness Survival Guide (Advanced Dungeons & Dragons) (1986) TSR, Inc. Proofreading
Conan Role-Playing Game (1985) TSR, Inc. Editing
Dragons of Deceit (Dragonlance) (1985) TSR, Inc. Editing
Dragons of Glory (Dragonlance) (1985) TSR, Inc. Editing
Dragons of Ice (Dragonlance) (1985) TSR, Inc. Editing
Dragons of Light (Dragonlance) (1985) TSR, Inc. Editing
Dragons of War (Dragonlance) (1985) TSR, Inc. Editing
Oriental Adventures (Advanced Dungeons & Dragons) (1985) TSR, Inc. Editing
Oriental Adventures (Advanced Dungeons & Dragons) (1985) TSR, Inc. Product Design
Zebulon's Guide to Frontier Space (Star Frontiers) (1985) TSR, Inc. Graphic Design
Please don't append things like "coke-filled ramblings" when summarizing what I said. That's just not called for. I said nothing like that, did I? Of course, I heard rumors about that while Gary was out in CA, but I had no first-hand experience of that and consider it not worthy of repeating. The way you stuck that in there, someone just reading your post would assume I said that and this thread would get a whole lot nastier.T. Foster wrote:Was away from the computer over the weekend and missed this thread. Just quickly skimmed over it now, and what strikes me is that the facts don't really seem to be that much in dispute, but rather the interpretation and moral judgment of them. That zotster came to work for TSR in 1984, after the character of the company had changed and the environment had already been poisoned against Gary, is surely important here. The implication that Gary was "just another employee" with no more importance or significance than anyone else at TSR, the idea that his hand-chosen collaborators would be dismissed as "cronies" (and his ideas as coke-fueled ramblings), the notion that 100 people's jobs were more important than the legacy of one of the more important artistic innovations of the late 20th century (in some sense the entire entertainment landscape of the 21st century has been shaped by what Gary Gygax and his friends were doing in his basement 40 years ago) -- all of this is symptomatic of the same sort of myopic groupthink we see from every single person who worked at TSR in the mid-late 80s and suggests that in a very real sense they were the worst possible group to be left in charge of D&D's legacy.
I have no doubt these guys believe what they're saying, and think everything they did was morally justified and that had Gary gotten his way they would have lost their jobs and seen all the work they had done be wiped out, and that these would've been bad things. From this disinterested outside observer, though, with a different perspective and not faced with the prospect of telling 100 people they've lost their jobs, it's by no means as clear.
Thanks for coming here, zotster, for sharing your perspective and some additional facts we weren't previously aware of, and for responding to the criticism right here rather than going off to some unrelated site and whining about how mean we all are. That's worthy of respect, at least, even though I still think you and your associates did the wrong thing back in the 80s.
Heh. Thanks for that list, Gene. Where did you get that from, if I can ask? There are some missing credits but it's not worth correcting at this time. I think some of the ones missing are wargames (under the SPI brand) and mass market games I worked on. So they wouldn't be on an RPG list anyway.geneweigel wrote:Roleplaying Game Credits:
Well, there is the story about how I edited and developed all four of the character-based box supplements but only two of them were ever released. (I think MB pulled the plug on HQ after the second one was released.) I can't recall which two came out, but I have the only versions of the other two in existence.francisca wrote:Well, as a card-carrying member of the "He-Man 2e haters club", you've just redeemed yourself a bit!Zotster wrote:I worked with him on the HeroQuest series too, until that was shut down.![]()
I find HQ to be a really fun, and well executed game. Any interesting stories about it?
Yeah, and spill your guts about Williams already, will you?
Yeah, pretty much. The environment of mid-80s TSR was that the folks working there apparently looked on it as nothing more or less than a way to earn a paycheck -- churning out text to meet deadlines for products pre-sold on the basis of a title and pagecount. The element of "art" or "mission" of the 70s-era had devolved into, essentially, a faceless assembly line and these guys, in order to help guarantee steady positions for themselves on that assembly line, were complicit in removing the one "dangerous" element -- the guy who threatened to overturn the status quo and perhaps get the company back to producing something more like art.Lance Hawvermale wrote:The "wrong thing" being what? Their jobs? From what I understand, upper management assigned writing projects, and these writers and editors tackled those assignments to the best of their abilities. Maybe we Hindsight Heroes would like to think that, had we been in Mike's position, we could have won back TSR, realigned its course, and steered it in a "better" way, but the truth is, we too would've been paycheck-needing and rather powerless employees who did the best with what we were given.T. Foster wrote:That's worthy of respect, at least, even though I still think you and your associates did the wrong thing back in the 80s.
I know nothing beyond the name.Zotster wrote:I will start a Lorraine Williams thread soon. I think I'd like to start it by hearing what everyone already knows about her. Some of the things about her (e.g., the Buck Rogers connection) might already be well-known to everyone and I'd just be wasting folks' time posting it.