Algolei wrote:
I could have just as easily said "a rule in case of 'mass melee'." I wasn't arguing that rules and guidelines were different.
Sure, my intention was just to indicate that I do not consider the rule applicable in every circumstance of melee.
Algolei wrote:
Exactly. The question then becomes, when is it useful? I was just suggesting that "mass melee" vs. "melee" could be indicative of larger or smaller hand-to-hand combats, in which case "when it is useful" would be "when large numbers are fighting."
I would consider it useful in a melee between two orcs, a fighter and a magician, especially when the fighter is trying to ward off the orcs from the magician. That is to say, I consider it subjectively applicable.
Algolei wrote:
Is that under MISSILE DISCHARGE? I do notice a paragraph of interest there which reads:
"If one opponent group is significantly larger than the other, accurate missiles which have a small area of effect can be directed at the larger opponent group with great hope of success. You may assign a minor chance of the missile striking a friend if you wish, but this writer, for instance, always allows archery hits to hit a giant or a similar creature engaged against a human or small opponent."
(Well, it interests me, at least. :lol: My old DM always rolled arrow hits randomly, and my Fighter took a lot of arrows in the back while fighting giants!)
Yep, and I think the text in "Who Fights Whom?" supports a similar contention, that even in a mass melee there will be instances where particular opponents can be targeted, but that this is a subjective determination. If there are nineteen orcs in a melee with one hero, I might forgo the 1 in 20 chance of his being hit as well, same as if there are three kobolds and an ogre, I might allow the players to target the ogre.
Algolei wrote:
It's possible, of course, and I think it can be interpreted however the DM feels like interpreting it. It's not like anyone's going to be getting a visit from the Rules Police, after all! This isn't 4E, y'know!
It is also notable that this is the only mention of "mass melee" in the book, so it is likely not a technical term, just a subjective decision.
Algolei wrote:
In my case, I've usually allowed players to tell me which opponent they wish to be striking. There have been times when I rolled randomly, either because of the confusion of the situation or because the players didn't care one way or the other. Of course, movement through a combat zone ought to be tricky, so I've always tried to restrain my players from suggesting they could move through a line of orcs to get to the cleric behind them, for instance. (Not enough of my D&D players back then had ever played in a football game [talkin' American-style football, of course].)
Transposing the difficulties of realistic combat onto a table top game of miniatures can lead to headstrong arguments. The "fog of war" doesn't transfer well.
Yeah, I have had this issue crop up as well. Last time it happened the player characters were in an ruined temple facing off against a line of orc warriors with an orc spell caster standing behind them. At the time we were using a "move/countermove" procedure, and one of the fighters wanted to barge his way through the line to reach the spell caster.
Technically, armies are thought to have fought in depth to prevent being "burst through", and since there was only a single line of orcs in that instance, it did not seem too unreasonable a possibility. At the time, I ruled that the two orcs he tried to burst through would get free attacks against him, but then he would freely be able to attack the spell caster.
If we had been using the "written order" or "simultaneous action" approach, I would have ruled that the two orcs would give ground against him, and that the spell caster would have the option of moving (and thus spoiling his spell) or remaining in place and getting caught up in melee. At that point, there would be a 1 in 3 chance of the fighter getting an attack on the spell caster.
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