When I run games, I consider most of the monsters to be potentially mythical in the setting. Only a subset of them actually exist. This keeps experienced players guessing.Wheggi wrote:The great draw of the drow is that they were considered to be mythical in a land of mythical beasts.
My least favorite gaming terms
Moderator: Falconer
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geneweigel
The great thing about the drow (yes, I'm pronouncing it "dro"
) is that it worked good as it was giving ideas for other things but expanded in the manner that it was was just plain wrong. Rules or no rules the drow have been in the hands of assholes for so long it just breaks your heart sometimes and you just want to put it out of its misery. Then I look at my old Grenadier Miniatures Eclavdra:

And think that the concept of the drow has become so warped, or rather, "retarded" in the literal sense of the word that its such a giant leap to equate the beings that appear in D3 with what is known as "drow" now. Then their fate doesn't seem so bad. Still...the idea of the drow was always a guideline at best like I said and not something that should have been galvanized after the "UA everybody is playing them" craze.
EDITED FOR CLARITY: I REALLY SHOULDN"T BE WRITING TO FORUMS WITH A POUNDING HANGOVER

And think that the concept of the drow has become so warped, or rather, "retarded" in the literal sense of the word that its such a giant leap to equate the beings that appear in D3 with what is known as "drow" now. Then their fate doesn't seem so bad. Still...the idea of the drow was always a guideline at best like I said and not something that should have been galvanized after the "UA everybody is playing them" craze.
EDITED FOR CLARITY: I REALLY SHOULDN"T BE WRITING TO FORUMS WITH A POUNDING HANGOVER
- Malcadon
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Yep, posting sober is highly overrated! No one gets things rolling with a clear and rational head! I find the best results come from posting as a functional alcoholic, and not waiting long enough for the hangover to kick in.geneweigel wrote:EDITED FOR CLARITY: I REALLY SHOULDN"T BE WRITING TO FORUMS WITH A POUNDING HANGOVER
Gene: "Then their fate doesn't seem so bad. Still...the idea of the drow was always a guideline at best like I said and not something that should have been galvanized after the "UA everybody is playing them" craze."
The evils of drugs and UA, we know which is worse.
The evils of drugs and UA, we know which is worse.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
GAME HATIN'
Variant - like M-U variant
Free Action (not the ring of, I like that)
I hate buff. The first time I heard it said it took me ten minutes to realize what was going on. All improvements and bonuses are now BUFFS...hmm
story share, plot point, story arc
(that gish thing is gross - never heard it before)
...there must be a million others...but a lot more in the love/hate category
Free Action (not the ring of, I like that)
I hate buff. The first time I heard it said it took me ten minutes to realize what was going on. All improvements and bonuses are now BUFFS...hmm
story share, plot point, story arc
(that gish thing is gross - never heard it before)
...there must be a million others...but a lot more in the love/hate category
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geneweigel
- thedungeondelver
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Hopefully I'm not repeated what someone else has mentioned, but two more that drive me nuts:
Borked, as in broken: "The psionics rules in 1st edition are borked."
Crunch. Rules do not have crunch. Grape Nuts have crunch, my cat's dry food has crunch, and hard frozen snow under your feet has crunch, but not rules.
I find this thread to be cathartic.
tauman
Borked, as in broken: "The psionics rules in 1st edition are borked."
Crunch. Rules do not have crunch. Grape Nuts have crunch, my cat's dry food has crunch, and hard frozen snow under your feet has crunch, but not rules.
I find this thread to be cathartic.
tauman
Re: GAME HATIN'
Ugh, I hate "variants." It's almost the same as saying they're "deviants."Ragnorakk wrote:Variant - like M-U variant
In Whatever, I Distrust.
Git yer [url=http://zapatopi.net/afdb/]aluminum foil deflector beanies[/url] -- 'cause you can never be too sure!
Git yer [url=http://zapatopi.net/afdb/]aluminum foil deflector beanies[/url] -- 'cause you can never be too sure!
- BlackBat242
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Any of them named "Hans" or "Jeter"?Wheggi wrote: And Gene, that's why I renamed all the dark elves in the GDQ 'drau'. Spell it like I say it, says I. The lower level ones I call 'draulien'. All of them yell in exagerrated German accents, listen to crappy Euro disco music, and wear tight black clothing.
- Wheggi
“A subtle thought that is in error may yet give rise to fruitful inquiry that can establish truths of great value.”
Isaac Asimov
Isaac Asimov
- BlackBat242
- Grognard
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Here are my definitions of my most-hated terms:
prestige: the “wow-factor” one gets from deeds done
stack: pile objects on each other
attacks of opportunity: every attack in the game.
parting blow: the single “free attack” allowed on one retreating (back turned) foe per round
broken: something no longer in one piece
crunch: the sound of something breaking
Spell Slot: channel in the vending machine the spell scroll is dispensed from
mechanics: people who fix mechanical things (alt. Assassins)
Skill Tree: target of my Skill saw
party balance: a scale used to determine weights of characters (and witches)
game balance: carrying the same amount of books/papers under each arm
Adventure Track: a line used by a railroad
Story Arc: writer’s plan for his novel(s)
kit: an assembly of equipment, usually standardized, that a character carries
rogue: uncontrolled, even by itself
min/max: accounting term
buff: describes muscular person, or the act of polishing
build: what one does to a ship or building
feat: superhero term
Gish: never noticed it in the FF, and never heard it before this thread
sandbox: where children play outdoors
leveling up: what a carpenter/bricklayer/concrete man does
narrator: describes background/action in a story someone else wrote
referee: administers the rules in a sporting event
judge: administers the law in a court
tank: armored vehicle… also person in plate armor (1980s use)
mage: informal name for a Magic-user, wizard, etc (1980s use)
old school: ancient educational center
nostalgia: fond longing for something no longer in existence
eeps: sound baby birds make
chargen: term used in Traveller for character generation
Grognard: French soldier who served with Napolean
thaco: lazy term for a character’s chance to hit something (used by the player to determine the opponent's armor class)
prestige: the “wow-factor” one gets from deeds done
stack: pile objects on each other
attacks of opportunity: every attack in the game.
parting blow: the single “free attack” allowed on one retreating (back turned) foe per round
broken: something no longer in one piece
crunch: the sound of something breaking
Spell Slot: channel in the vending machine the spell scroll is dispensed from
mechanics: people who fix mechanical things (alt. Assassins)
Skill Tree: target of my Skill saw
party balance: a scale used to determine weights of characters (and witches)
game balance: carrying the same amount of books/papers under each arm
Adventure Track: a line used by a railroad
Story Arc: writer’s plan for his novel(s)
kit: an assembly of equipment, usually standardized, that a character carries
rogue: uncontrolled, even by itself
min/max: accounting term
buff: describes muscular person, or the act of polishing
build: what one does to a ship or building
feat: superhero term
Gish: never noticed it in the FF, and never heard it before this thread
sandbox: where children play outdoors
leveling up: what a carpenter/bricklayer/concrete man does
narrator: describes background/action in a story someone else wrote
referee: administers the rules in a sporting event
judge: administers the law in a court
tank: armored vehicle… also person in plate armor (1980s use)
mage: informal name for a Magic-user, wizard, etc (1980s use)
old school: ancient educational center
nostalgia: fond longing for something no longer in existence
eeps: sound baby birds make
chargen: term used in Traveller for character generation
Grognard: French soldier who served with Napolean
thaco: lazy term for a character’s chance to hit something (used by the player to determine the opponent's armor class)
That’s because the designers “grew up” manga fans.[/quote]Dwayanu wrote: A game of 4E ends up sounding to me like a Japanese superhero TV show.
“A subtle thought that is in error may yet give rise to fruitful inquiry that can establish truths of great value.”
Isaac Asimov
Isaac Asimov
Blackbat wrote:
Brilliant!Skill Tree: target of my Skill saw
I can't believe I didn't see that, no wonder I can't stand that either.That’s because the designers “grew up” manga fans.
Last edited by sepulchre on Mon Mar 30, 2009 2:07 pm, edited 1 time in total.
I think over again my small adventures. My fears, those small ones that seemed so big, for all the vital things I had to get and to reach, and yet, there is only one great thing, the only thing, to live to see the great day that dawns, and the light that fills the world. - Old Inuit Song
“Superstitions are religious forms surviving the loss of ideas. Some truth no longer known or a truth which has changed its aspect is the origin and explanation of all. The name from the Latin, superstes, signfies that which survives, they are the dead remnants of old knowledge or opinion” - Eliphas Levi (138 The History of Magic).
“Let no one wake a man brusquely for it is a matter difficult of cure if the soul find not its way back to him”, the Upanishads of ancient India ( 58 Our Oriental Heritage, Durant).
"Life is intrinsically, well, boring and dangerous at the same time. At any given moment the floor may open up. Of course, it almost never does; that's what makes it so boring" – Edward Gorey.
"The bright day is done and we are for the dark" - Shakespeare
"No lamp burns till morning" - Persian proverb.
“The living close the eyes of the dead, but it is the dead that open the eyes of the living”— Old Slavic saying.
'The best place to hide a light is in the sun' – old Arab proverb.
'To thee, thou wedding-guest!
He prayeth well who loveth well
Both man and bird and beast.
He prayeth best who loveth best,
All things both great and small:
For the dear God, who loveth us,
He made and loveth all' - Samuel Taylor Coleridge (VII Rhyme of the Ancient Mariner).
“Superstitions are religious forms surviving the loss of ideas. Some truth no longer known or a truth which has changed its aspect is the origin and explanation of all. The name from the Latin, superstes, signfies that which survives, they are the dead remnants of old knowledge or opinion” - Eliphas Levi (138 The History of Magic).
“Let no one wake a man brusquely for it is a matter difficult of cure if the soul find not its way back to him”, the Upanishads of ancient India ( 58 Our Oriental Heritage, Durant).
"Life is intrinsically, well, boring and dangerous at the same time. At any given moment the floor may open up. Of course, it almost never does; that's what makes it so boring" – Edward Gorey.
"The bright day is done and we are for the dark" - Shakespeare
"No lamp burns till morning" - Persian proverb.
“The living close the eyes of the dead, but it is the dead that open the eyes of the living”— Old Slavic saying.
'The best place to hide a light is in the sun' – old Arab proverb.
'To thee, thou wedding-guest!
He prayeth well who loveth well
Both man and bird and beast.
He prayeth best who loveth best,
All things both great and small:
For the dear God, who loveth us,
He made and loveth all' - Samuel Taylor Coleridge (VII Rhyme of the Ancient Mariner).
- Malcadon
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I dont know, do Pokémon or Yu-Gi-Oh! counts as real anime/manga?BlackBat242 wrote:That’s because the designers “grew up” manga fans.
On the other hand, you cant apply anime to just Japaneses animation, as everyone and their dog are passing off their shitty works as "anime"!
I know its not about D&D terms, but the term "anime" really annoys me, for the reasons stated above. I hear a lot of people call the art in the books passing themselves off "the next evolution in gaming", as anime art. The fans would tell you is not anime art, but the truth is - anime is so deluded, you can apply it to crude stickfigure drawings. So the art may not be Japanese in design or style, but garish-styled Korean MMORPG art is still "anime art" buy my book!
- thedungeondelver
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I don't like fluff or crunch. I think of computer games when I hear the term "levelling up." Min/maxing is also a disturbing phrase, as is build.
"Under the crimson, primordial sky, surrounded by the jagged black rocks of the ancient volcanic mountain, the wretched Warlock reached into the dark embrace of the fissure until his hand touched a smooth glassy surface. Cold as ice, his fist closed around The Serpent's Eye. Slowly he withdrew it and held it before him in the fading light of the blood red suns. It glowed from within. A ghostly emerald light. Strange and Eternal." — Seeker of the Serpent's Eye, Lenora Tor
