My other project is writing up a Dark Ages Mystery/horror game reminiscent of Call of Cthulhu Dark Ages but with new and different game mechanisms. I write games every once in a while (I don't count OSRIC), but this one has a pretty robust set of rules. It's designed for mystery gaming rather than heroic adventure, although it could be used for gritty adventure, too, in a sort of "Deadlands" style of campaign.
So, I plan on writing something like 100,000 words in the next few days. Like I'm going to succeed.