If I were to want to create a website
Moderator: Falconer
If I were to want to create a website
What's the best way to create a website with minimal programming ability? Is there a template used, or a particular program ... or even a site that gives answers to this sort of question?
- JRMapes
- Old School Games
- Posts: 1582
- Joined: Thu Sep 08, 2005 6:41 pm
- Location: S.E. Kansas
- Contact:
I use dreamweaver 8. It is fully capable for html and php plus all the shockwave and java stuff. However you need to know something about php, shockwave, and java before you can use it-- it won't create for you.
IMO Dreamweaver is the best out there for web design.
IMO Dreamweaver is the best out there for web design.
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
- JRMapes
- Old School Games
- Posts: 1582
- Joined: Thu Sep 08, 2005 6:41 pm
- Location: S.E. Kansas
- Contact:
pretty basic stuff, IMO you learn little from them. They are very bare bones but they serve their purpose introducing people to the basics of website set up. The biggest drawback though is the (usually) total lack of apache or at best a limited apache setup. This means no major function like doing entry forms and php is right out the window.
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
Does anyone have experiance with sites like Register.com for this kind of thing? I understand they have tools to assist in this kind of thing(but also here its expensive now).
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
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jgbrowning
- Uber-Grognard
- Posts: 1083
- Joined: Sat Jul 29, 2006 11:46 am
Re: If I were to want to create a website
I've used citymax for our site and I know nothing about programming. I've been very satisfied with them.Mythmere wrote:What's the best way to create a website with minimal programming ability? Is there a template used, or a particular program ... or even a site that gives answers to this sort of question?
joe b.
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grodog
- Uber-Grognard
- Posts: 12783
- Joined: Mon Sep 12, 2005 11:39 pm
- Location: Wichita, KS, USA
- Contact:
There are several good tutuorials on the WWW at the Univ of Kansas (which was one of the early adopter/developers for the web), at http://www.techdocs.ku.edu/index.shtml?website
Following their guidelines is how I got started.
Following their guidelines is how I got started.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
Re: If I were to want to create a website
It depends on what kind of web site you want. You'll have to be more specific.Mythmere wrote:What's the best way to create a website with minimal programming ability? Is there a template used, or a particular program ... or even a site that gives answers to this sort of question?
[url=http://www.pied-piper-publishing.com/]Pied Piper Publishing - Rob Kuntz's Pathways to Enchantment[/url]
Re: If I were to want to create a website
I'm not that specific in my own thinking yet, to tell you the truth. As I think about it more, I'm not sure I have the mental stamina to maintain a site. Static sites don't get much positive feedback other than hits and page views. Not terribly satisfying without a forum, and I'm happy with K&KA as a forum, so... unless I do get more specific in my thinking on it, I'm not likely to take the real step forward and build the site.dcs wrote:It depends on what kind of web site you want. You'll have to be more specific.Mythmere wrote:What's the best way to create a website with minimal programming ability? Is there a template used, or a particular program ... or even a site that gives answers to this sort of question?
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JamesEightBitStar
- Grognard
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- Stormcrow
- Uber-Grognard
- Posts: 1167
- Joined: Fri Jan 27, 2006 8:21 pm
- Location: Ronkonkoma, NY
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Re: If I were to want to create a website
It sounds like you need to think about what you want your site to be about before you worry about what tools you need.Mythmere wrote:I'm not that specific in my own thinking yet, to tell you the truth. As I think about it more, I'm not sure I have the mental stamina to maintain a site. Static sites don't get much positive feedback other than hits and page views. Not terribly satisfying without a forum, and I'm happy with K&KA as a forum, so... unless I do get more specific in my thinking on it, I'm not likely to take the real step forward and build the site.
I keep a "static" site, not to feel satisfaction from knowing people are using it (though it's nice when I hear that), but to (a) present a FAQ about Stardates, and (b) publish a few compositions of my own (mostly RPG adventures).
If you want active participation, you either need to keep up a constant stream of new materials that people will want to download, or you need to set up a forum with a new purpose that people will be interested in. Neither of these is particularly easy.