Hi all,
We have a website up now. It's a simple straightforward website for the time being, but it is clean and easy to navigate.
www.goblinoidgames.com will direct you to the proper site.
Goblinoid Games website up
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- Daniel Proctor
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Re: Goblinoid Games website up
Couldn't be easier to navigate, and I like the character sheet look.Daniel Proctor wrote:Hi all,
We have a website up now. It's a simple straightforward website for the time being, but it is clean and easy to navigate.
www.goblinoidgames.com will direct you to the proper site.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
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BonesMcCoy
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Personal opinion warning
9/10 for look and feel. I loved it. (Would be 10/10 if it weren't for the Times New Roman -- I think it's the second worst font for web content after Comic Sans. But that's only a tiny niggle.)
4/10 for content; it's a little light on content for the moment, and it has "copywritable" for "copyrightable" -- I'm afraid publishers really do need to get this kind of thing right. But I realise it's still under construction!
Tasters for your modules would be a good idea. Also, if you're trying to attract contributors to write or draw for Goblinoid Games (which you may not be), perhaps some submissions guidelines and details of fees/royalties payable?
6/10 for disabled-friendliness. Clearly not written with text readers in mind, but simple enough to work well with them for the moment.
Specifically for the header: Right now, you've got:
I suggest:
9/10 for look and feel. I loved it. (Would be 10/10 if it weren't for the Times New Roman -- I think it's the second worst font for web content after Comic Sans. But that's only a tiny niggle.)
4/10 for content; it's a little light on content for the moment, and it has "copywritable" for "copyrightable" -- I'm afraid publishers really do need to get this kind of thing right. But I realise it's still under construction!
Tasters for your modules would be a good idea. Also, if you're trying to attract contributors to write or draw for Goblinoid Games (which you may not be), perhaps some submissions guidelines and details of fees/royalties payable?
6/10 for disabled-friendliness. Clearly not written with text readers in mind, but simple enough to work well with them for the moment.
Specifically for the header: Right now, you've got:
Code: Select all
<html>
<head>
<title>Goblinoid Games</title>
</head>
Code: Select all
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="author" content="Daniel Proctor">
<meta name="keywords" content="Goblinoid Games, OSRIC, roleplay, RPG, adventures, fantasy, monsters, RPG, role play, old school">
<meta name="description" content="Fantasy roleplay material for the OSRIC RPG and compatible adventures">
<title>Goblinoid Games</title>
</head>
- Daniel Proctor
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Thanks for the heads up on the typo. My wife tells me Americans can't spell (she's Indian).
I followed your advice and replaced my headers with the one you provided. Also, I changed the font from Times New Roman to Arial.
I'll try to get samples up soon. As far as submission guidelines, I'm still thinking about that. I'm not sure if I am at a point where I want to open things up for submissions outside of those I already have (though I would consider something if someone came to me otherwise). However, I could mention that I am not actively looking for submissions at the moment.
Thanks for the advice!
Dan
I followed your advice and replaced my headers with the one you provided. Also, I changed the font from Times New Roman to Arial.
I'll try to get samples up soon. As far as submission guidelines, I'm still thinking about that. I'm not sure if I am at a point where I want to open things up for submissions outside of those I already have (though I would consider something if someone came to me otherwise). However, I could mention that I am not actively looking for submissions at the moment.
Thanks for the advice!
Dan
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