Fanzines?
Moderator: Falconer
Fanzines?
Does anyone know of any great fanzines (either print or electronic) that they could recommend? I do get XRP Old School Gazette, but I was wondering if there were any others out there that you all know of for old school gaming. It doesn't even have to be D&D or fantasy for that matter, just some good fan generated stuff.
My Old School Art gallery online: http://www.johnathanbinghamart.com
My Old School musings, review, art, OSR project updates and Blog: http://xyanthon.blogspot.com
My Old School musings, review, art, OSR project updates and Blog: http://xyanthon.blogspot.com
I'm pretty sure rpg fanzines have been driven near to the point of extinction by the internet -- look at an old fanzine from the 70s or 80s and you'll see the exact same kind of material that is now found on websites, forums, blogs, etc. -- new and variant rules, new monsters, spells, and items, arguments about rules and playstyle, essays/rants on adventure design and playstyle, campaign logs, character write-ups, short adventures.
That said, dragonsfoot publishes Footprints a couple-three times a year, and its always worth checking out (especially since its free).
On the paper front, AFAIK Alarums & Excursions is actually still being published, believe it or not. Last issue I saw (maybe 2-3 years ago) didn't seem to have any D&D content, though.
That said, dragonsfoot publishes Footprints a couple-three times a year, and its always worth checking out (especially since its free).
On the paper front, AFAIK Alarums & Excursions is actually still being published, believe it or not. Last issue I saw (maybe 2-3 years ago) didn't seem to have any D&D content, though.
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
Ah, I figured the Internet killed off much of the fanzine crowd, however there are some of us that still like that sort of thing. I remember from my punk rock days that fanzines were pretty prevalent and I would imagine they are still in some circles. I didn't know if any diehards out there in the gaming community were still publishing them. The Internet may be nice, but mothing really beats having hardcopy in hand.
My Old School Art gallery online: http://www.johnathanbinghamart.com
My Old School musings, review, art, OSR project updates and Blog: http://xyanthon.blogspot.com
My Old School musings, review, art, OSR project updates and Blog: http://xyanthon.blogspot.com
- JRMapes
- Old School Games
- Posts: 1582
- Joined: Thu Sep 08, 2005 6:41 pm
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OD&Dities has went away as well. I think the only place you can find it now (issues 1-12) is the old archive here
http://tower.newcenturycomputers.net/oddities.html
http://tower.newcenturycomputers.net/oddities.html
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
JR,
Thank you. For some reason, I find fanzines to be pretty fascinating stuff.
Thank you. For some reason, I find fanzines to be pretty fascinating stuff.
My Old School Art gallery online: http://www.johnathanbinghamart.com
My Old School musings, review, art, OSR project updates and Blog: http://xyanthon.blogspot.com
My Old School musings, review, art, OSR project updates and Blog: http://xyanthon.blogspot.com
- JRMapes
- Old School Games
- Posts: 1582
- Joined: Thu Sep 08, 2005 6:41 pm
- Location: S.E. Kansas
- Contact:
the sad thing is that the internet has taken away a number of decent internet based ones jsut the same. Technically this isnt actually true since it was life, etc that got in the way. But it was so easy to start a fanzine online then to only find out about 3rd issue in that-- damn this is still a load of work. So they faded out.
I used to follow a number of print and online horror story fanzines. Now there is about a 7 (american or European*) in existance that I am aware of still in print. Of those only 4 are in english and only 3 are actaully printed here in the states and can be had without outragious wait times and international shipping costs. There were about 25 online zines and about 40 or 50 different print zines back in the 90's (mid 80s to mid 90s on the print side). Now there might be 2 online that are still active. Most have stopped the zines and dissapeared or have stopped the zines and just went to a webforum.
It really has surprised me how quickly the zines have faded away. The internet is the perfect tool for widespread distribution. It really came down to that the "idea" of doing a zine is cool as hell-- keeping it in print, making deadlines, and getting enough articles is damn near impossible unless you have a paid staff and paid writers.
TLG and The Crusader is a fine example of realizing the IDEA is much simpler than meeting what is required in reality.
* I have no clue about Japan or other Asian markets.
I used to follow a number of print and online horror story fanzines. Now there is about a 7 (american or European*) in existance that I am aware of still in print. Of those only 4 are in english and only 3 are actaully printed here in the states and can be had without outragious wait times and international shipping costs. There were about 25 online zines and about 40 or 50 different print zines back in the 90's (mid 80s to mid 90s on the print side). Now there might be 2 online that are still active. Most have stopped the zines and dissapeared or have stopped the zines and just went to a webforum.
It really has surprised me how quickly the zines have faded away. The internet is the perfect tool for widespread distribution. It really came down to that the "idea" of doing a zine is cool as hell-- keeping it in print, making deadlines, and getting enough articles is damn near impossible unless you have a paid staff and paid writers.
TLG and The Crusader is a fine example of realizing the IDEA is much simpler than meeting what is required in reality.
* I have no clue about Japan or other Asian markets.
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
- Matthew
- Master of the Silver Blade
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- Contact:
You can also find that archive at Dragonsfoot:JRMapes wrote:OD&Dities has went away as well. I think the only place you can find it now (issues 1-12) is the old archive here
http://tower.newcenturycomputers.net/oddities.html
http://www.dragonsfoot.org/cd/
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)