Y'know, I really shouldn't go to enwurld...
Moderator: Falconer
- JRMapes
- Old School Games
- Posts: 1582
- Joined: Thu Sep 08, 2005 6:41 pm
- Location: S.E. Kansas
- Contact:
Lets face it folks, when it comes to the likes of Enworld and RPGNet they are really nothing more than the online gaming communty equivalent of K-Mart/Wal-mart. DF is like Sears in that its been around for along time now but has moved away from its roots and is ever expanding to make itself more like a discount store (enworld). Luckily there are enough old regulars still there to prevent it from selling out wholesale.
Sites like K&K and Delver's Dungeon are speciality stores that are not yet large but growing stronger and gradually getting bigger. The difference though is that becasue of the intestinal fortitude of the folks that run these sites, they won't sell out and change format to try to be all-encompassing kum-by-ya havens for every loather of old school games and gaming style. Nor do sites like these jump on the bandwagon to support every new game that comes down the pike that claims it's this or that-- when it really isn't.
Is that eleatist in approach? Yup. But that isn't a bad thing unless you believe what the crybabies from the kum-by-ya sites are wimpering about. When it gets right down to it you cannot get a hand stitched, measured to fit custom suit at the big box stores and you never will. But hey, if you prefer a polyester $20 off the rack chiwanese suit--
more power to ya. Just don't try telling me that I have to like them or carry them too.
Sites like K&K and Delver's Dungeon are speciality stores that are not yet large but growing stronger and gradually getting bigger. The difference though is that becasue of the intestinal fortitude of the folks that run these sites, they won't sell out and change format to try to be all-encompassing kum-by-ya havens for every loather of old school games and gaming style. Nor do sites like these jump on the bandwagon to support every new game that comes down the pike that claims it's this or that-- when it really isn't.
Is that eleatist in approach? Yup. But that isn't a bad thing unless you believe what the crybabies from the kum-by-ya sites are wimpering about. When it gets right down to it you cannot get a hand stitched, measured to fit custom suit at the big box stores and you never will. But hey, if you prefer a polyester $20 off the rack chiwanese suit--
more power to ya. Just don't try telling me that I have to like them or carry them too.
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633
[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]
[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]
[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]
[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]
[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]
I check in on both EnWorld and rpg.net on a more-or-less daily basis. Yeah, 90% of the stuff there (way more than that actually -- 90% of the stuff in the main/general forum, and 100% of the stuff in all the subforums) is at best of no interest and at worst annoying, but both sites have enough traffic that I'm usually able to find at least one or two threads per visit that I consider worth reading. That's more than I can say for DF recently.
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
- Thoth Amon
- Veteran Member
- Posts: 328
- Joined: Mon Sep 12, 2005 4:23 am
- Location: Norfolk, VA
- Contact:
Good luck stranger.AxeMental wrote:Yeah, check it out, Strangers about to be ripped apart by pissed off giant baby geckos.![]()
http://osu.proboards40.com/index.cgi?ac ... 046&page=4
(BTW spoiler alert: this module will be for sale hopefully (fat chance) before Christmass, so if you want to keep it a surprise don't read it).
Axe, that's great news. I really enjoyed the birthday cake scene and actually keep saving the latest maps to my HDD. Will your module be self published or are you going to use one of the established ones? How about a name?
"The price good men pay for indifference to public affairs is to be ruled by evil men" - Plato
Good luck stranger.AxeMental wrote:Yeah, check it out, Strangers about to be ripped apart by pissed off giant baby geckos.![]()
http://osu.proboards40.com/index.cgi?ac ... 046&page=4
(BTW spoiler alert: this module will be for sale hopefully (fat chance) before Christmass, so if you want to keep it a surprise don't read it).
Axe, that's great news. I really enjoyed the birthday cake scene and actually keep saving the latest maps to my HDD. Will your module be self published or are you going to use one of the established ones? How about a name?
"The price good men pay for indifference to public affairs is to be ruled by evil men" - Plato
If I do it it'll be self published, it might not be pretty (unless I find someone to do my layout and proofing) but will have a great cover, great interior art (or at least I'll like it) and a deadly 1E style module. I have always been a fan of epic stories that are true adventures without bounds (Good Bad and the Ugly for instance) and I hope this is one that has that effect (I'm thinking about a 30 page module, open ended as possible so the PCs create the story. :wink. ).
There is no better feeling (OK maybe there are but you get the idea) then finding a crinckly potato chip stained character sheet from years past and be able to remember the heroic (or masterfully unheroic) exploits from this or that cool adventure. When just surviving was winning. (If it ever gets published) survivors should feel changed...like heroes coming back from WWII, unable to cope with the boredom and monotony of regular life (and in this case "regular" girly-man adventures (the kind so prevalent in many D20 products.)
I have no idea on a name for the module. What do you think of just AXE MENTAL PRESENTS Deadly Dungeons (for the series name) or something (and FES published)?
There is no better feeling (OK maybe there are but you get the idea) then finding a crinckly potato chip stained character sheet from years past and be able to remember the heroic (or masterfully unheroic) exploits from this or that cool adventure. When just surviving was winning. (If it ever gets published) survivors should feel changed...like heroes coming back from WWII, unable to cope with the boredom and monotony of regular life (and in this case "regular" girly-man adventures (the kind so prevalent in many D20 products.)
I have no idea on a name for the module. What do you think of just AXE MENTAL PRESENTS Deadly Dungeons (for the series name) or something (and FES published)?
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
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BonesMcCoy
- Veteran Member
- Posts: 386
- Joined: Mon Sep 12, 2005 5:42 am
- Location: Seti Alpha V
- Contact:
This rpg.net thread is pretty cool:
http://forum.rpg.net/showthread.php?t=292927
It's about 1e and OSRIC. It was started just this morning and is already up to 6 pages.
http://forum.rpg.net/showthread.php?t=292927
It's about 1e and OSRIC. It was started just this morning and is already up to 6 pages.
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messedabout
- Member
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- Joined: Mon Jul 24, 2006 7:27 am
- Location: das bunker - S.E. ABQ
- thedungeondelver
- Intergalactic demander
- Posts: 9798
- Joined: Sat Sep 10, 2005 7:40 am
- Location: ameriʞa
Hey, I'm new around here. Howdy! I just thought I'd pop on this thread and mention theRPGsite.com as a place with fairly active boards. Not a lot of discussions of older editions of D&D, but not hostile at all. I find it less crazy than RPGnet and less specialized than EN World.
(In the interests of full disclosure I should mention that I'm an admin there, but that's because I find it less crazy than RPGnet and less specialized than EN World.)
(In the interests of full disclosure I should mention that I'm an admin there, but that's because I find it less crazy than RPGnet and less specialized than EN World.)
Jeff Rients
