OSRIC Website Update - Nov. 12th, 2006

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JRMapes
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OSRIC Website Update - Nov. 12th, 2006

Post by JRMapes »

Lots of changes.
New Information added.
Better Organization.

Check It out.

Http://Knights-n-Knaves.com/osric
Last edited by JRMapes on Sun Nov 12, 2006 12:47 pm, edited 2 times in total.
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.

IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633

[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]

[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]

[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]

[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]

[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]

dcs
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Post by dcs »

NOTHING HAPPENS
[url=http://www.pied-piper-publishing.com/]Pied Piper Publishing - Rob Kuntz's Pathways to Enchantment[/url]

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stranger
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Post by stranger »

Same here. It takes me nowhere.

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JRMapes
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Post by JRMapes »

my error. its corrected.

can't use capital "O" must use "o"
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.

IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633

[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]

[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]

[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]

[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]

[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]

dcs
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Post by dcs »

In general using only lowercase letters is standard. Typical *NIX silliness.
[url=http://www.pied-piper-publishing.com/]Pied Piper Publishing - Rob Kuntz's Pathways to Enchantment[/url]

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Lord Cias
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Post by Lord Cias »

Looks good. A couple of minor corrections needed, though. The header of the "About OSRIC" page says "Liscense Page 1" and clicking "next" takes you to the 2nd liscense page skipping the actual 1st liscense page.

The description of ghouls leaves humans and humanoids out of the list of creatures that their touch paralyzes. I would suggest replacing the list with someting along the lines of, "The touch of a ghoul causes paralysis for 3d4 rounds in most living creatures, although elves, creatures that require magical weapons to be hit, and possibly a few others are immune to this effect."

I also recommend putting up a Links page that would have links to various OSRIC products and the publishers' web sites.

dcs
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Post by dcs »

There is a broken link in the center section. It links to /osric/about.htm when I believe it should link to /osric/a1.htm .
[url=http://www.pied-piper-publishing.com/]Pied Piper Publishing - Rob Kuntz's Pathways to Enchantment[/url]

dcs
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Post by dcs »

I also notice that the OSRIC Open License refers to OSRIC as the "Oldschool System Reference and Index Compilation" when the OSRIC document itself refers to it as the "Old School Reference and Index Compilation". This can be seen on this page:

http://www.knights-n-knaves.com/osric/s1.html
[url=http://www.pied-piper-publishing.com/]Pied Piper Publishing - Rob Kuntz's Pathways to Enchantment[/url]

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Post by PapersAndPaychecks »

My fault.

I realised the "index" page contained far too much information, and all that tiny text could be offputting for a casual visitor, so I reduced it to bullet points and bunged all the details into an "about" page... which was an edited copy of another page... and forgot to update all the links when I renamed it.

I'll do some more fixing. :D
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meepo
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Post by meepo »

Speaking of updates, congrats on getting the SRD on RPGNow. That should really help it take off!

Calithena
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Post by Calithena »

It aims to recreate 1e within the OGL
Is this language kosher? Do you want to say this on the site?

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Post by Mythmere »

It's kosher. 1e is not a trademark claimed by anyone, and you are allowed to recreate rules. It would be best practice to say that it recreates the rules of 1e, but I don't think errors on that minimal a scale are a problem, really. Given WotC's recent exposure as an allegedly major copyright infringer, they wouldn't have the moral high ground arguing about minutiae. Mote in your brother's eye and beam in your own eye, and all that.

dcs
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Post by dcs »

Mythmere wrote:Given WotC's recent exposure as an allegedly major copyright infringer, they wouldn't have the moral high ground arguing about minutiae.
Hmmm, where can I find out more about this?
[url=http://www.pied-piper-publishing.com/]Pied Piper Publishing - Rob Kuntz's Pathways to Enchantment[/url]

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Post by JRMapes »

I have a write up about it on my Blog linked below.

But be warned. My blog sometimes has very strong language and even stronger opinion.
[color=red][b]UPDATED[/b][/color] [size=75][url=http://jrmapes.livejournal.com/][b]The Web Between Worlds[/b][/url] - My LiveJournal - Personal and Gaming News.

IMTU: JR Mapes 0309 C38A975-D S tc++(**) ru+ tm+ !tn t4 tg- t20 !rtt ?t5 ge+ 3i++ c+ jt- au ls+ pi+ ta- he+ kk+ hi++ as++ va dr so+ zh da++ vi+ 633

[color=yellow]TRAVELLER INFLUENCE[/color]: "No other rpg except D&D has influenced current gaming more than Classic Traveller." [i]- Kellri[/i]

[color=yellow]GROGNARD GEARHEADS[/color]:"Building anything for Traveller is a blast. Just make sure you've got a spreadsheet and a college education. Traveller is built for REAL MEN. There's none of that freeform prose for pussies you'll see in other games." [i]- Kellri[/i]

[color=yellow]THE DUNGEON GESTALT[/color] - D&D is primal fetishism. It makes relics out of old character sheets and totems out of a stack of hardback rulebooks. The dungeon crawl itself is a ritual with no obligation to make sense beyond the circle of participants. In that sense, it's a lot like a cave painting of some ancient hunt. It's a convergence of random events in a controlled setting that forms the basis of a heroic tale in the minds of the participants. Powerful and primitive social magic that can't be reliably explained but only experienced. And IMO, a much more 'real' experience than the forced plot you see in most 'storyteller' games. [i]- Kellri[/i]

[color=yellow]GAMING-Back To The Basics[/color]:"It was a helluva romp in the 70s. The choices were D&D in the white box, Traveller in the black box, or if we wanted something really bizarre, Empire of the Petal Throne in the colourful box! ...You know... it's stunning. Between them, those three games cover so much ground, everything since has been footnotes and elaborations." [i]- pyratejohn[/i]

[url=http://knights-n-knaves.com/][b]Knights & Knaves[/b][/url] OD&D/AD&D/Traveller/Battletech/
[/size]

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