Architectural tricks

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Mythmere
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Architectural tricks

Post by Mythmere »

I'm screwing around on Tablesmith at the moment (http://www.mythosa.net/Utils.html) working on a table involving architectural tricks: bridges, doors, ceilings, etc.

I have hit a mental block: the only two things I can think of that architectural tricks do (other than magical weirdnesses) is to bar the path to something or to hide the path to something. What else is there that a purely architectural trick might do?

Dwayanu

Post by Dwayanu »

At first glance, your division seems to me indeed so fundamental that any more particular trick would fall into one category or the other. The way forward may lie in considering different meanings of "bar" and "hide."

For example, hiding can involve concealment or misdirection. Each of those might be further subdivided.

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TRP
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Post by TRP »

Entertain.

Make an impression (such as, instill awe w/o hiding, barring or diverting).

Entice to enter, rather than bar or hide.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell

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PapersAndPaychecks
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Post by PapersAndPaychecks »

They can confuse the party. (Examples of such an architectural trick: a maze; a bridge containing a lot of hematite that makes the party's compass go haywire.)
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