Excellent! I put in an order for this at my local game store a couple of days ago, so they are looking out for it on the new release sheets.jgbrowning wrote:
Just wanted to drop a line saying AA#7: The Sarcophagus Legion is available in print and in PDF forms.
For print, drop by our website or your FLGS and for PDF head to Your Games Now.
Thanks again to the creators of OSRIC. :)
Joseph Browning
Expeditious Retreat Press
OSRIC (1e rules) Products Available
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[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
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jgbrowning
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Is there one website that lists everything related to OSRIC with pictures of covers (so all books, modules etc.) irregardless of publisher?
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
- Matthew
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YourGamesNow lists the majority of available OSRIC products as a result of its categorisation, but not all of them. One of the aims of TARGA is to get a website up and running that will host such a thing, and links to reviews of the various products.
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
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jgbrowning
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AA#8 The Seven Shrines of Nav'k-Qar for sale.

AA#8: The Seven Shrines of Nav'k-Qar is available in print and in PDF forms.
For print, drop by our website or your FLGS (in a week or so) and for PDF head to Your Games Now.
The Seven Shrines of Nav'k-Qar is An OSRIC(tm) module designed for 6-8 adventurers of levels 8-12 and writen by James Boney.
Nav'k-Qar! A name lost to antiquities and feared only by scholars who know of the dread toad god's former power... once surrounded by a cult which performed the most vile and evil acts in his honor. Now that all of his followers are long dead and the temples of the Gray One completely destroyed, the final resting place of the cult's last riches has been a source of speculation for generations. At long last, one scholar discovered the location of that elusive shrine, the greatest one of all... the fabled Seven Shrines!
Do you have the strength, knowledge and skill to penetrate the horrors of that dread place and wrest the vast treasure from the jaws of the Gray One himself?
Thanks again to the creators of OSRIC.
Joseph Browning
Expeditious Retreat Press
Last edited by jgbrowning on Sun May 03, 2009 12:49 pm, edited 1 time in total.
That's a great cover! Who did it?
Swords & Wizardry - the 0e retro-clone: DOWNLOAD FREE
Swords & Wizardry Website and Forums
The Amazing Mumford does nothing perfectly, but he always does it with style.
Swords & Wizardry Website and Forums
The Amazing Mumford does nothing perfectly, but he always does it with style.
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jgbrowning
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Coleston the Cavalier
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Brave Halfling Publishing is proud to announce the release of “People of the Pit” in print.
This fantastic module is written by Alphonso Warden and features art by John Bignham.



This print product includes a protective laminate coating on the cover, 41 pages of text, 12 pieces of original art, 4 new monsters and 4 pages of maps that can be easily removed without damaging the module. When you purchase this module from Brave Halfling Publishing, you will also receive a free pdf of it as well!
Susurrus Profundi
Several millennia back, the peoples of the mighty Kingdom of Merritt entered into all-out war with their long-time nemesis, the People of the Pit, a nefarious race of slug-like creatures hailing from a vast subterranean city lying on their northern border. Though the battle was hard fought, with both sides initially incurring heavy losses, the Merrittians in due course gained the upper hand, almost wholly exterminating their foe. Even the very god of the People of Pit was banished to the lower planes by a cabal of Merrittian magic-users and clerics, or so they thought. Recently, the evil within the city of the People of the Pit has surged yet again, and it is up to you to see that it doesn’t spill out into the surrounding lands.
“People of the Pit” was designed to be run with a minimum of preparation, and can be integrated into the Game Master’s home campaign with little effort. Even though the adventure is designed for 4-6 players of levels 5-7, it can easily be modified to suit lower and higher level parties with the NPC tables in the appendix.
The print version is available for $10 and comes with a free pdf of the module.*
http://bravehalflingpublishing.com/blog ... rint--pdf/
The pdf (only) is available for $6.99.
http://bravehalflingpublishing.com/blog ... f-pit-pdf/
*There are precious few copies remaining from the first print run. The BHP Online Store will automatically remove the print version of this module when all remaining copies are sold. We are preparing to do a second print run (with some minor changes) by the middle of the summer.
A Word from the Designer of People of the Pit
I am greatly pleased that you have shown an interest in purchasing People of the Pit, which I feel will help fill a void in the role-playing game market. What void you say? Well, I feel that at present there are few adventure modules being written that are set in more exotic locales such as ancient Babylon, Egypt, India, Persia, Greece, or even the imaginary worlds of the late, great pulp writers H.P. Lovecraft, Clark Ashton Smith, and Abraham Merritt. Unfortunately, most modules today take place in some version of medieval Europe where the magic of the alchemists and black magicians of that era is real. Such a milieu, in the opinion of this designer, has lost much of its charm over the years, becoming banal. This stagnation in the market is inexcusable because “old school” role-playing game systems like OSRIC can easily support unconventional settings, and in the past often did.
People of the Pit is quite an exotic adventure, indeed, and replicates the general feel of the glorious pulp yarn of the same name that inspired it written by the legendary A. (Abraham) Merritt. However, considering the strong fantasy element inherent in “old school” role-playing games, I have infused the adventure with a bit more eldritch magic and mythical beasts sure to strike terror into the most doughty of players.
For those who may be unfamiliar with the term “old school” as it applies to adventure design, perhaps a bit of explanation is in order. To this designer, “old school” adventures are action-oriented dungeon crawls positively brimming with fell monsters, diabolical traps, and clever riddles. They are designed to tax both the brains and sword arms of the player characters. They are not, and I can’t emphasize this enough, burdened with ream upon ream of source material and intricate plots which reduce players to nothing more than scripted actors in the Game Master’s “grand saga.” Apart from limiting spontaneity on the part of the player characters, these overly story-driven adventures tend to burden the Game Master, forcing him or her to constantly reference the particulars of the background information in order to maintain the flow of the plot. Such is definitely not the kind of game I would ever want to participate in, and I hope that those reading this feel the same way. In other words, if you came of gaming age in the late seventies and early eighties or merely wish you had, then you will not be disappointed with People of the Pit. -Alphonso Warden
This fantastic module is written by Alphonso Warden and features art by John Bignham.



This print product includes a protective laminate coating on the cover, 41 pages of text, 12 pieces of original art, 4 new monsters and 4 pages of maps that can be easily removed without damaging the module. When you purchase this module from Brave Halfling Publishing, you will also receive a free pdf of it as well!
Susurrus Profundi
Several millennia back, the peoples of the mighty Kingdom of Merritt entered into all-out war with their long-time nemesis, the People of the Pit, a nefarious race of slug-like creatures hailing from a vast subterranean city lying on their northern border. Though the battle was hard fought, with both sides initially incurring heavy losses, the Merrittians in due course gained the upper hand, almost wholly exterminating their foe. Even the very god of the People of Pit was banished to the lower planes by a cabal of Merrittian magic-users and clerics, or so they thought. Recently, the evil within the city of the People of the Pit has surged yet again, and it is up to you to see that it doesn’t spill out into the surrounding lands.
“People of the Pit” was designed to be run with a minimum of preparation, and can be integrated into the Game Master’s home campaign with little effort. Even though the adventure is designed for 4-6 players of levels 5-7, it can easily be modified to suit lower and higher level parties with the NPC tables in the appendix.
The print version is available for $10 and comes with a free pdf of the module.*
http://bravehalflingpublishing.com/blog ... rint--pdf/
The pdf (only) is available for $6.99.
http://bravehalflingpublishing.com/blog ... f-pit-pdf/
*There are precious few copies remaining from the first print run. The BHP Online Store will automatically remove the print version of this module when all remaining copies are sold. We are preparing to do a second print run (with some minor changes) by the middle of the summer.
A Word from the Designer of People of the Pit
I am greatly pleased that you have shown an interest in purchasing People of the Pit, which I feel will help fill a void in the role-playing game market. What void you say? Well, I feel that at present there are few adventure modules being written that are set in more exotic locales such as ancient Babylon, Egypt, India, Persia, Greece, or even the imaginary worlds of the late, great pulp writers H.P. Lovecraft, Clark Ashton Smith, and Abraham Merritt. Unfortunately, most modules today take place in some version of medieval Europe where the magic of the alchemists and black magicians of that era is real. Such a milieu, in the opinion of this designer, has lost much of its charm over the years, becoming banal. This stagnation in the market is inexcusable because “old school” role-playing game systems like OSRIC can easily support unconventional settings, and in the past often did.
People of the Pit is quite an exotic adventure, indeed, and replicates the general feel of the glorious pulp yarn of the same name that inspired it written by the legendary A. (Abraham) Merritt. However, considering the strong fantasy element inherent in “old school” role-playing games, I have infused the adventure with a bit more eldritch magic and mythical beasts sure to strike terror into the most doughty of players.
For those who may be unfamiliar with the term “old school” as it applies to adventure design, perhaps a bit of explanation is in order. To this designer, “old school” adventures are action-oriented dungeon crawls positively brimming with fell monsters, diabolical traps, and clever riddles. They are designed to tax both the brains and sword arms of the player characters. They are not, and I can’t emphasize this enough, burdened with ream upon ream of source material and intricate plots which reduce players to nothing more than scripted actors in the Game Master’s “grand saga.” Apart from limiting spontaneity on the part of the player characters, these overly story-driven adventures tend to burden the Game Master, forcing him or her to constantly reference the particulars of the background information in order to maintain the flow of the plot. Such is definitely not the kind of game I would ever want to participate in, and I hope that those reading this feel the same way. In other words, if you came of gaming age in the late seventies and early eighties or merely wish you had, then you will not be disappointed with People of the Pit. -Alphonso Warden
Last edited by Coleston the Cavalier on Thu May 14, 2009 12:02 pm, edited 5 times in total.
[url=http://www.bravehalfling.com/][img]http://img689.imageshack.us/img689/9088/bhpad.jpg[/img][/url]
John Adams
John Adams
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Guy Fullerton
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Not John, but ...
11 x 17 saddle stitched book. There is a single staple holding the map page to the book, allowing easy removal of map (and extra staple) without buggering up the rest of the book.
(edited to correct page size)
11 x 17 saddle stitched book. There is a single staple holding the map page to the book, allowing easy removal of map (and extra staple) without buggering up the rest of the book.
(edited to correct page size)
Last edited by DuBeers on Fri Apr 03, 2009 9:31 am, edited 1 time in total.
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Coleston the Cavalier
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