18-Day Module challenge

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benjoshua
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Re: 18-Day Module challenge

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Day 8 - I've already mentioned Ravenloft a couple of times so I'll go with something else, Return to the Tomb of Horrors.
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Melan
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Re: 18-Day Module challenge

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Day 8: The Mortuary Temple of Esma: I have been meaning to review this one - it is one of Anthony Huso's modules, and while not perfect, it is a great high-level AD&D deathfest set in an elven lord's tomb. It has good tactical encounters, a sense of wonder that's inspired by Tharizdun while being its own thing, harsh choices and consequences, and mostly good puzzles (a bit less hot on this aspect). It is also a module to challenge a huge party of powergamers decked out in powerful magic items accumulated over an entire campaign.
"D&D is the ultimate right wing wet dream. A bunch of guys who are better than your average joe set out into the middle of nowhere where they murder and kill everything they come across in order to stockpile gold and elaborate magical bling. There are no taxes, no state and any poor people that get in your way get their village burned to the ground. It's like Ayn Rand on PCP." - Mr. Analytical

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Melan
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Re: 18-Day Module challenge

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Day 9 (getting a bit ahead): There are many modules I never played, but I was robbed of Dark Tower. Literally. I had a giant Wilderlands campaign (which actually began in a different world) whose final arc was a holy quest to restore the temple of Mitra, and Dark Tower would have been the final scenario. We were getting close - after a long journey that took months of game and IRL time, we were finally within six hexes of Red Moon Pass, ready to roll. That was when my backpack was stolen at a railway station, along with the module, my rulebooks, a folder of campaign materials, session notes, and what stung worst, a collection of characters who had by then accumulated years worth of history, and earned all those levels. There were no photocopies of those sheets. Needless to say, I never got to run Dark Tower. The thieves probably dumped all that worthless paper in a nearby dumpster, and there were no genuine valuables in my pack.
"D&D is the ultimate right wing wet dream. A bunch of guys who are better than your average joe set out into the middle of nowhere where they murder and kill everything they come across in order to stockpile gold and elaborate magical bling. There are no taxes, no state and any poor people that get in your way get their village burned to the ground. It's like Ayn Rand on PCP." - Mr. Analytical

Geoffrey
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Re: 18-Day Module challenge

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Day 9: A module that you have never played:

X2 Castle Amber
by Tom Moldvay
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Re: 18-Day Module challenge

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Day 9 - A Module That You've Never Played: _Pavis_ and _Big Rubble_ by Greg Stafford, Steve Perrin, Oliver Dickinson, & Diverse Hands at https://grodog.blogspot.com/2018/10/mod ... ubble.html

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benjoshua
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Re: 18-Day Module challenge

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Day #9 - Night Below by Carl Sargent. A huge adventure.
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Re: 18-Day Module challenge

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Day #8: I'm recycling Necropolis. It's in the name


Day #9: Vault of the Drow
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell

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Re: 18-Day Module challenge

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Melan wrote:Day 9 (getting a bit ahead): There are many modules I never played, but I was robbed of Dark Tower. Literally. [snip]
That was when my backpack was stolen at a railway station, along with the module, my rulebooks, a folder of campaign materials, session notes, and what stung worst, a collection of characters who had by then accumulated years worth of history, and earned all those levels. There were no photocopies of those sheets. Needless to say, I never got to run Dark Tower. The thieves probably dumped all that worthless paper in a nearby dumpster, and there were no genuine valuables in my pack.
That sucks, Gabor. You've told that story before, but I'd forgotten it :(

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Re: 18-Day Module challenge

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Day 10: A module you have big problems with:

Q1: Queen of the Demonweb Pits
by David C. Sutherland III with Gary Gygax
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Re: 18-Day Module challenge

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Day #10: Snakepipe Hollow. I like it, but the multilayered, worming tunnels often confuse me, and I've never felt comfortable running it smoothly.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell

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Re: 18-Day Module challenge

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Day 10 - A Module I Have Big Problems With: Return of the Eight by Roger E. Moore @ https://grodog.blogspot.com/2018/10/mod ... eight.html

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Melan
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Re: 18-Day Module challenge

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Day 10: I'll nominate two. Oasis of the White Palm and The Lost Tomb of Martek. These two modules are brimming with imagination. Their puzzle design is both fantastic (in both senses) and nested in the fiction - Ghost Tower of Inverness without being glorious, utter nonsense. They have surreal, otherworldly locales like the Skysea and the Moebius Tower. However, they are also increasingly horrid railroads, and Lost Tomb already represents the worst excesses of this style. (Pharaoh, the first module in the series, is still mostly good, if linear.) A poor adventure would be easy to write off. But the Desert of Desolation series is both good enough and influential enough to pose a big problem. In hindsight, someone at TSR should have told Tracy Hickman to do a rewrite before getting the MS edited and published. But they didn't, and here we are.
"D&D is the ultimate right wing wet dream. A bunch of guys who are better than your average joe set out into the middle of nowhere where they murder and kill everything they come across in order to stockpile gold and elaborate magical bling. There are no taxes, no state and any poor people that get in your way get their village burned to the ground. It's like Ayn Rand on PCP." - Mr. Analytical

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benjoshua
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Re: 18-Day Module challenge

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Day #10 - WGS7 Castle Greyhawk. A complete waste of money and time. Just no. :(
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Re: 18-Day Module challenge

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Day 11 - A Module You Never Tire Of: S4 Lost Caverns of Tsojcanth by Gary Gygax @ https://grodog.blogspot.com/2018/10/mod ... canth.html

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rredmond
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Re: 18-Day Module challenge

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Day 11: Arachnophobia! (Bryce Lynch link :) ) by James Kramer.
Love the Aliens kinda of feel, love the town, keep/monastery, dungeon layout. It's just a super great module that I never get tired of reading and running - though I haven't yet run it in total yet - soon I'm going to run my 5E teenage daughters, and friends, through it. Mwa ha ha ha ha haaaa!

Edited because I'm an idiot that can't spell Arachnophobia... ugh.
Last edited by rredmond on Tue Oct 09, 2018 12:53 pm, edited 1 time in total.
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