18-Day Module challenge
Moderator: Falconer
Re: 18-Day Module challenge
Day #3: The Caverns of Thracia by Jacquays. I'm referring to the original 1979 Judges Guild publication; I've never read any of the revised versions. This one is easily in my top 3 best modules of all time, and sometimes it's just plain #1 to me.
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
Re: 18-Day Module challenge
Day 2: G1 Steading of the Hill Giant Chief
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grodog
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Re: 18-Day Module challenge
grodog
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Allan Grohe
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Black Blade Publishing
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grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
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Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
Re: 18-Day Module challenge
Day 3: S3 Expedition to the Barrier Peaks
Oh, and before anyone gets to Day 4: After some discussion yesterday, we agreed that anything you can come up with, regardless of the size of the adventure itself is fine. There just aren't a whole lot of options for that. I've heard Dungeon mag, had a few, 2e had a couple as did Judges Guild, and U3. I think I'll be choosing a Delta Green adventure myself.
Oh, and before anyone gets to Day 4: After some discussion yesterday, we agreed that anything you can come up with, regardless of the size of the adventure itself is fine. There just aren't a whole lot of options for that. I've heard Dungeon mag, had a few, 2e had a couple as did Judges Guild, and U3. I think I'll be choosing a Delta Green adventure myself.
KELLRI
All Killer No Filler
Wrestling bears is not easy. It's almost impossible to get them to sell for you. - Superstar Billy Graham
All Killer No Filler
Wrestling bears is not easy. It's almost impossible to get them to sell for you. - Superstar Billy Graham
Re: 18-Day Module challenge
I was keeping it D&D, and now happy to branch out. grodog's Masks pick for yesterday was killer. 
"The cave you fear to enter holds the treasure you seek." - Joseph Campbell
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grodog
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Re: 18-Day Module challenge
Thanks Rob!TRP wrote:I was keeping it D&D, and now happy to branch out. grodog's Masks pick for yesterday was killer.
Allan.
grodog
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Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
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Re: 18-Day Module challenge
Day 3: L1 - The Secret of Bone Hill: describing way more than Bone Hill, the whole module is about places to go to and explore. It is a neat mini-campaign all by itself, and a good model to build your home setting.
"D&D is the ultimate right wing wet dream. A bunch of guys who are better than your average joe set out into the middle of nowhere where they murder and kill everything they come across in order to stockpile gold and elaborate magical bling. There are no taxes, no state and any poor people that get in your way get their village burned to the ground. It's like Ayn Rand on PCP." - Mr. Analytical
Re: 18-Day Module challenge
Day #3 - Ravenloft by Tracy Hickman. My favorite module ever.
Truth is worth finding and life is too short to work for money.
Re: 18-Day Module challenge
Day 1 Module from a Series
AD&D (and maybe an B and X here and there)
G1 Steading of the Hill Giant Chief
The beginning of Gygax's must-play Giants series.
OSRIC
AA23 Down the Shadowvein (XRP)
The follow-up to the excellent Pod-Caverns of the Sinister Shroom. The 2nd and 3rd modules in the series are designed in the same vast underground style as D2. Our group has explored a bit of this, but only scratched the surface.
AD&D (and maybe an B and X here and there)
G1 Steading of the Hill Giant Chief
The beginning of Gygax's must-play Giants series.
OSRIC
AA23 Down the Shadowvein (XRP)
The follow-up to the excellent Pod-Caverns of the Sinister Shroom. The 2nd and 3rd modules in the series are designed in the same vast underground style as D2. Our group has explored a bit of this, but only scratched the surface.
Last edited by Terrex on Mon Oct 01, 2018 9:22 am, edited 2 times in total.
Make Mine Advanced
Re: 18-Day Module challenge
Day 3: A module I like with a place in the title:
D3: Vault of the Drow
by Gary Gygax
D3: Vault of the Drow
by Gary Gygax
Click here to purchase my AD&D modules: http://www.lulu.com/spotlight/geof_mckinney
Re: 18-Day Module challenge
Day 2 Module w/ Name of Monster
AD&D (and maybe an B and X here and there)
D2 Shrine of the Kuo-Toa
I think I like the name of this one even more than the module itself. I can still remember analyzing the map for the first time at age 8. Yeah, this was "Advanced".
OSRIC
AA1 Pod-Caverns of the Sinister Shroom (XRP)
A great name and a great low-level module. We played this over three sessions and it was excellent. We had a fun time afterward with some of the odd-ball magical items, too.
AD&D (and maybe an B and X here and there)
D2 Shrine of the Kuo-Toa
I think I like the name of this one even more than the module itself. I can still remember analyzing the map for the first time at age 8. Yeah, this was "Advanced".
OSRIC
AA1 Pod-Caverns of the Sinister Shroom (XRP)
A great name and a great low-level module. We played this over three sessions and it was excellent. We had a fun time afterward with some of the odd-ball magical items, too.
Make Mine Advanced
Re: 18-Day Module challenge
Day 3 Module w/ Name of Place
AD&D (and maybe an B and X here and there)
I1 Dwellers of the Forbidden City
We got some mileage out of this one in the 80s and maybe the 90s. But, we never played it anywhere close to its potential.
OSRIC
Watchtower on the Hill (Johnny Rook Games)
This a decent introductory module. I ran it after a TPK in another adventure. We rolled up some new characters, they didn't bring enough help, and promptly got TPKed again.
AD&D (and maybe an B and X here and there)
I1 Dwellers of the Forbidden City
We got some mileage out of this one in the 80s and maybe the 90s. But, we never played it anywhere close to its potential.
OSRIC
Watchtower on the Hill (Johnny Rook Games)
This a decent introductory module. I ran it after a TPK in another adventure. We rolled up some new characters, they didn't bring enough help, and promptly got TPKed again.
Make Mine Advanced
Re: 18-Day Module challenge
Day 3: White Plume Mountain
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grodog
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- Joined: Mon Sep 12, 2005 11:39 pm
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Re: 18-Day Module challenge
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/
grodog@gmail.com
http://www.greyhawkonline.com/grodog/
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/ for my blog, From Kuroth's Quill
Re: 18-Day Module challenge
Day 4: The Submerged Spire of Sarpedon the Shaper