Alchemist class
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Alchemist class
I know of the complete Alchemist but anyone have sources for any other alchemist classes?
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Re: Alchemist class
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Re: Alchemist class
The savant class that as of yet only exists in my mind 
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Re: Alchemist class
There's also one in White Dwarf #19. IMO, such a class would work a lot better as an NPC than a PC class (I'm assuming you're not interested in a whole bunch of shitty Steampunk crap.)
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Re: Alchemist class
I was considering an all dwarf campaign and was thinking an alchemist might be a good replacement for a magic-user among dwarves. It's really just a thought exercise since I don't have a group of players right now. It did get me wondering if anyone had worked out the class.
I want to hear what you did in the dungeon, not the voting booth. Politics and rules minutia both bore me in my opinion.
The Stonegiant's Cave- Old school hand drawn maps and illustrations. I am taking commissions. Check me out on-
Blogger: https://thestonegiantscave.blogspot.com/
Deviant Art: https://www.deviantart.com/stonegiant81
Facebook: https://www.facebook.com/Thestonegiantscave
Also you can email me at: stonegiant81@gmail.com
The Stonegiant's Cave- Old school hand drawn maps and illustrations. I am taking commissions. Check me out on-
Blogger: https://thestonegiantscave.blogspot.com/
Deviant Art: https://www.deviantart.com/stonegiant81
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Also you can email me at: stonegiant81@gmail.com
Re: Alchemist class
IMO opinion the best and most practically playable treatment of the class was done for OSRIC. Currently $00.79 at RPGnow.
https://www.rpgnow.com/product/68969/Su ... -Alchemist?
http://grognardia.blogspot.com/2010/01/ ... emist.html
https://www.rpgnow.com/product/68969/Su ... -Alchemist?
http://grognardia.blogspot.com/2010/01/ ... emist.html
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grodog
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Re: Alchemist class
In addition to alchemist classes already mentioned, you might also look atStonegiant wrote:I was considering an all dwarf campaign and was thinking an alchemist might be a good replacement for a magic-user among dwarves. It's really just a thought exercise since I don't have a group of players right now. It did get me wondering if anyone had worked out the class.
Alchemist NPC class
- "Better Living Through Alchemy" by Tom Armstrong in Dragon #130
- "New D&D Character Class: The Alchemist, A" by Jon Pickens in TD#2
- "NPCs For Hire: ...And One Who Seeks the Perfect Mix" by Roger & Georgia Moore in Dragon #45
- "Recipe For the Alchemist, A" by Len Lakofka in Dragon #49(56)
Also worth checking out are the many sets of rules for poisons too, and ideally I think that a single system that rationalizes poisons, drugs, and drunkenness could be worked out at some point. We've had a few good threads on that topic in the past.
3.x aside:
Trent, have you given any thought to a general alchemy system that's partially based on the patent medicine rules for your Mountebank (a la Hop from the Gord story "The House in the Tree"), and if not, is that something that's still on your to-do list? (For that matter, other than the savant, what is still on your to-do list? ;D ).T. Foster wrote:The savant class that as of yet only exists in my mind
Allan.
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Re: Alchemist class
If I ever actually get the savant out its alchemy abilities will be at least broadly compatible with the mountebank’s fake alchemy ability.
Other than that (which I’m not actively working on) my other in-progress thing is the “maleficier” - a class overlay for evil magic-users or clerics who make a pledge or pact with evil nether-beings in exchange for extra power. LE maleficiers enter into formal written contracts with devils to become Diabolists (adapted from Necromancy in Dangerous Journeys), CE maleficiers make a personal vow of service and loyalty to a demon lord to become Demonurges (adapted from Sorcery in DJ), and female NE maleficiers pledge loyalty to the infernal coven of night hags to become Crones (adapted from DJ’s Witchcraeft). Each one gets some special abilities and access to a unique array of new spells. I’ve got the basic idea worked out, but will need to adapt a ton of new spells, which isn’t going to get done anytime soon.
Other than that (which I’m not actively working on) my other in-progress thing is the “maleficier” - a class overlay for evil magic-users or clerics who make a pledge or pact with evil nether-beings in exchange for extra power. LE maleficiers enter into formal written contracts with devils to become Diabolists (adapted from Necromancy in Dangerous Journeys), CE maleficiers make a personal vow of service and loyalty to a demon lord to become Demonurges (adapted from Sorcery in DJ), and female NE maleficiers pledge loyalty to the infernal coven of night hags to become Crones (adapted from DJ’s Witchcraeft). Each one gets some special abilities and access to a unique array of new spells. I’ve got the basic idea worked out, but will need to adapt a ton of new spells, which isn’t going to get done anytime soon.
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The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
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Re: Alchemist class
Best implementation I've ever seen is in the Rolemaster Companion 1, with the extra spell lists from the RMC 5 (you can safely skip Palingenesis, though). Would take some work to adapt to D&D.