Alchemist class

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Stonegiant
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Alchemist class

Post by Stonegiant »

I know of the complete Alchemist but anyone have sources for any other alchemist classes?
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Re: Alchemist class

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Re: Alchemist class

Post by T. Foster »

The savant class that as of yet only exists in my mind :)
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Re: Alchemist class

Post by Kellri »

There's also one in White Dwarf #19. IMO, such a class would work a lot better as an NPC than a PC class (I'm assuming you're not interested in a whole bunch of shitty Steampunk crap.)
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Re: Alchemist class

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I was considering an all dwarf campaign and was thinking an alchemist might be a good replacement for a magic-user among dwarves. It's really just a thought exercise since I don't have a group of players right now. It did get me wondering if anyone had worked out the class.
I want to hear what you did in the dungeon, not the voting booth. Politics and rules minutia both bore me in my opinion.

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Ratbreath
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Re: Alchemist class

Post by Ratbreath »

IMO opinion the best and most practically playable treatment of the class was done for OSRIC. Currently $00.79 at RPGnow.

https://www.rpgnow.com/product/68969/Su ... -Alchemist?

http://grognardia.blogspot.com/2010/01/ ... emist.html

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Re: Alchemist class

Post by grodog »

Stonegiant wrote:I was considering an all dwarf campaign and was thinking an alchemist might be a good replacement for a magic-user among dwarves. It's really just a thought exercise since I don't have a group of players right now. It did get me wondering if anyone had worked out the class.
In addition to alchemist classes already mentioned, you might also look at

Alchemist NPC class
- "Better Living Through Alchemy" by Tom Armstrong in Dragon #130
- "New D&D Character Class: The Alchemist, A" by Jon Pickens in TD#2
- "NPCs For Hire: ...And One Who Seeks the Perfect Mix" by Roger & Georgia Moore in Dragon #45
- "Recipe For the Alchemist, A" by Len Lakofka in Dragon #49(56)

Also worth checking out are the many sets of rules for poisons too, and ideally I think that a single system that rationalizes poisons, drugs, and drunkenness could be worked out at some point. We've had a few good threads on that topic in the past.

3.x aside:
IMO one of the very few good things about 3.x was that they expanded the baseline equipment list to include various alchemical items, and some were interesting. They're in the 3.x/d20 SRD, so it might be worth digging in there for some ideas about what alchemists could produce besides potions and poisons.
T. Foster wrote:The savant class that as of yet only exists in my mind :)
Trent, have you given any thought to a general alchemy system that's partially based on the patent medicine rules for your Mountebank (a la Hop from the Gord story "The House in the Tree"), and if not, is that something that's still on your to-do list? (For that matter, other than the savant, what is still on your to-do list? ;D ).

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Re: Alchemist class

Post by T. Foster »

If I ever actually get the savant out its alchemy abilities will be at least broadly compatible with the mountebank’s fake alchemy ability.

Other than that (which I’m not actively working on) my other in-progress thing is the “maleficier” - a class overlay for evil magic-users or clerics who make a pledge or pact with evil nether-beings in exchange for extra power. LE maleficiers enter into formal written contracts with devils to become Diabolists (adapted from Necromancy in Dangerous Journeys), CE maleficiers make a personal vow of service and loyalty to a demon lord to become Demonurges (adapted from Sorcery in DJ), and female NE maleficiers pledge loyalty to the infernal coven of night hags to become Crones (adapted from DJ’s Witchcraeft). Each one gets some special abilities and access to a unique array of new spells. I’ve got the basic idea worked out, but will need to adapt a ton of new spells, which isn’t going to get done anytime soon.
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Re: Alchemist class

Post by PapersAndPaychecks »

Best implementation I've ever seen is in the Rolemaster Companion 1, with the extra spell lists from the RMC 5 (you can safely skip Palingenesis, though). Would take some work to adapt to D&D.
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