New AD&D/D&D podcast - The Dungeon Master's Handbook

You can talk about "almost" anything here.

Moderator: Falconer

Post Reply
User avatar
ChicagoWiz
Veteran Member
Posts: 212
Joined: Fri Aug 27, 2010 8:19 am

New AD&D/D&D podcast - The Dungeon Master's Handbook

Post by ChicagoWiz »

Hello! I've started a new podcast about running AD&D/Classic D&D campaigns - my experiences, lessons, tips and tricks from 9 years of running a multi-group, Tony Bath-esque world. I've recorded four episodes so far, and I'm looking to release new episodes every two weeks.

I host at SoundCloud. You can find us there or on iTunes, Google Play Music, bluebrry or grab the RSS feed and put it into your podcast player:

Soundcloud: https://soundcloud.com/dungeonmastershandbook
iTunes: https://itunes.apple.com/us/podcast/the ... 1321200323
RSS Feed: http://feeds.soundcloud.com/users/sound ... sounds.rss

If you like what you hear, please leave me a review on iTunes or Soundcloud!
AD&D, OD&D, WhiteBox Game referee. Wargamer. Nerd. NERD!
Podcast: https://anchor.fm/the-dungeon-masters-handbook // Blog: https://chgowiz-games.blogspot.com/

User avatar
EOTB
Uber-Grognard
Posts: 7630
Joined: Sat Apr 12, 2008 1:19 pm
Location: Teleporting without Error

Re: New AD&D/D&D podcast - The Dungeon Master's Handbook

Post by EOTB »

It listened through these while doing some mapping last night. They're good; easy to listen to. The two sandbox podcasts are good at explaining basics of how to put together that type of campaign and run it; the one about DMing at a convention emphasizes points I agree with (a convention adventure is more like an action movie than a session in an ongoing campaign - get to the good stuff and keep it moving; this is by design unlike play as the DMG describes it).

Sound quality is high.

Based on these four casts, I'd recommend it for the beginning to intermediate old-school DM (or aspirant). Which is the neighborhood most podcasts live in. I'm not sure if it's really possible to podcast for more veteran DMs without sacrificing audience numbers, even though that's likely the only type of podcast I'd regularly listen to for my own enjoyment. (I don't regularly listen to podcasts of any sort.)

I didn't leave comments on soundcloud page as they require either social media log-on, or creating an account, which I'm either not interested in or don't have. But I think you're hitting the mark you're aiming at.
"There are more things, Lucilius, that frighten us than injure us; and we suffer more in imagination than in reality" - Seneca.

User avatar
ChicagoWiz
Veteran Member
Posts: 212
Joined: Fri Aug 27, 2010 8:19 am

Re: New AD&D/D&D podcast - The Dungeon Master's Handbook

Post by ChicagoWiz »

Thank you for the kind comments @EOTB, much appreciated. I'm glad I'm hitting my marks on what I was shooting for.

Some of the future episodes will get into some fun stuff from my campaign - like incorporating mass combat into my D&D sessions or the houserules I use.
AD&D, OD&D, WhiteBox Game referee. Wargamer. Nerd. NERD!
Podcast: https://anchor.fm/the-dungeon-masters-handbook // Blog: https://chgowiz-games.blogspot.com/

User avatar
tetramorph
Grognard
Posts: 531
Joined: Sat May 03, 2014 2:59 pm
Location: Austin, TX
Contact:

Re: New AD&D/D&D podcast - The Dungeon Master's Handbook

Post by tetramorph »

Good stuff, Chicago Wiz.

I enjoyed listening to them and they reminded me of some things I've forgotten and gave me a few more good ideas.

Maybe I'll be brave enough to offer a convention game some time!

User avatar
Chainsaw
Uber-Grognard
Posts: 12950
Joined: Wed Nov 19, 2008 3:05 pm
Location: TechNoir

Re: New AD&D/D&D podcast - The Dungeon Master's Handbook

Post by Chainsaw »

tetramorph wrote:Maybe I'll be brave enough to offer a convention game some time!
If you want to take a half-step, run something off-grid as your first attempt. Usually they're smaller, more informal groups that already all know each other and are more likely to work well together.
Davy Brown, Davy Brown
Where ya gonna be when the hammer comes down?
Can you outshoot the Devil? Outrun his hounds?
Ain't nothing to it but to stay above ground.

User avatar
tetramorph
Grognard
Posts: 531
Joined: Sat May 03, 2014 2:59 pm
Location: Austin, TX
Contact:

Re: New AD&D/D&D podcast - The Dungeon Master's Handbook

Post by tetramorph »

Chainsaw wrote:If you want to take a half-step, run something off-grid as your first attempt. Usually they're smaller, more informal groups that already all know each other and are more likely to work well together.
That's a great idea, Chainsaw.

How exactly does it work, for example, at the NTRPGCon?

How do I sign up?

How do I get players if it isn't official?

Fight on!

User avatar
ChicagoWiz
Veteran Member
Posts: 212
Joined: Fri Aug 27, 2010 8:19 am

Re: New AD&D/D&D podcast - The Dungeon Master's Handbook

Post by ChicagoWiz »

tetramorph wrote:Good stuff, Chicago Wiz.

I enjoyed listening to them and they reminded me of some things I've forgotten and gave me a few more good ideas.

Maybe I'll be brave enough to offer a convention game some time!
Thank you for the feedback. I hope you do run something! Once I did, I loved it! If you run something at GaryCon or GameHoleCon, let me know, I'd like to play :)
AD&D, OD&D, WhiteBox Game referee. Wargamer. Nerd. NERD!
Podcast: https://anchor.fm/the-dungeon-masters-handbook // Blog: https://chgowiz-games.blogspot.com/

User avatar
ChicagoWiz
Veteran Member
Posts: 212
Joined: Fri Aug 27, 2010 8:19 am

Re: New AD&D/D&D podcast - The Dungeon Master's Handbook

Post by ChicagoWiz »

Episode 4 is out!

https://soundcloud.com/dungeonmastersha ... x-campaign

This episode, I continue to talk about running a sandbox campaign, discussing issues like keeping the campaign growing, dealing with XP, time, missing players and other issues.
AD&D, OD&D, WhiteBox Game referee. Wargamer. Nerd. NERD!
Podcast: https://anchor.fm/the-dungeon-masters-handbook // Blog: https://chgowiz-games.blogspot.com/

Post Reply