Dungeon for OSRIC 10th Anniversary

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austinjimm
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Re: Dungeon for OSRIC 10th Anniversary

Post by austinjimm »

grodog wrote: I assumed this would be written for OSRIC. It seems silly to me to write a module celebrating OSRIC's 10th anniversary and not to use OSRIC's rules for it ;)
+1, make my vote for OSRIC.

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Re: Dungeon for OSRIC 10th Anniversary

Post by Guy Fullerton »

Cool — OSRIC it is!

I will track down the OGL / S&W version of the Sandman from Tome of Horrors Complete, and I made a list of other minor tweaks to make in the manuscript.

Jimm, there's also an S&W version of the Alu-Demon in ToH Complete. I don't own it (yet), so I don't know how useful it would be to you for the Necromantess.

Anybody listening have the S&W ToH Complete, and is willing to look up either/both of those?
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EOTB
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Re: Dungeon for OSRIC 10th Anniversary

Post by EOTB »

Whatever TOH book was kickstarted for S&W a few years ago, I have at the house. When I get home I'll see if it was TOH Complete.
"There are more things, Lucilius, that frighten us than injure us; and we suffer more in imagination than in reality" - Seneca.

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Re: Dungeon for OSRIC 10th Anniversary

Post by Terrex »

It's nice to see all the progress here :D. I'm glad to read this will be an OSRIC module!

I still owe the project these rooms :oops: :
X02. BOAT DOCK
X16. "VODYANOI'S ELBOW"
X26. VODYANOI LAIR

I'm going to add this to my Winter War prep time and hopefully post these here by Sunday.
Make Mine Advanced

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Re: Dungeon for OSRIC 10th Anniversary

Post by grodog »

If no one else has it, I have ToH Complete on my shelf, and can pull the Alu-Demon from there, too.
grodog
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austinjimm
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Re: Dungeon for OSRIC 10th Anniversary

Post by austinjimm »

grodog wrote:If no one else has it, I have ToH Complete on my shelf, and can pull the Alu-Demon from there, too.
I don't have it. Any way you could snap a picture of the page for me, Allan?

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Re: Dungeon for OSRIC 10th Anniversary

Post by grodog »

austinjimm wrote:
grodog wrote:If no one else has it, I have ToH Complete on my shelf, and can pull the Alu-Demon from there, too.
I don't have it. Any way you could snap a picture of the page for me, Allan?
Even better, here's the text!
Demon, Alu-

Hit Dice: 6
Armor Class: 1 [18]
Attack: Sword (1d8) or 2 claws (1d4)
Saving Throw: 11
Special: Spells, vampiric touch, immune to poison, magic
resistance (15%), telepathy 100 ft.
Move: 12/18 (flying)
Alignment: Chaos
Challenge Level/XP: 10/1400

The alu-demon is the female demonic offspring of a succubus and human.
Though part demon, not all alu-demons are inherently chaotic (although
lawful alu-demons are extremely rare). The typical alu-demon has black
or brown hair and dark green, brown, or black eyes. Alu-demons might be
sent to the Material Plane to seduce mortals. When on such missions they
typically arrange their flowing hair so it hides their horns and also fold
their wings against their backs (and tuck them under their robe, shirt, or
whatever garment of clothing one happens to be wearing at the time). Each
time an alu-demon hits with its claw attack it gains temporary hit points
equal to the damage she inflicts. These temporary hit points disappear in
one hour. Alu-demons can cast the following spells: Charm person (3/day),
dimension door (1/day), ESP (3/day) and suggestion (1/day).

Thar She Blows!

Across the storm-tossed seas of the Abyss there roams a sleek whaler,
the Broken Vow, a stately ship of bone and laquered wood with three
masts and a crew of 20 lost souls (zombies, but more mobile than usual
and possessed of a malevolent intelligence).

The captain of the Broken Vow
is a swaggering, foul-mouthed
alu-demon who wears slops of
black velvet, a vest of purple
satin and veritable horde of ivory
and gold jewelry (worth 500 gp).
The alu-demon carries a curved
sword and dagger, and can be
seen pacing the decks, barking
orders and periodically peering
into the grey swirl that passes for
an atmosphere above the ebony
waves flecked with crimson
foam.

The Broken Vow and its captain
hunt abyssal whales with jagged
harpoons fired from swivel guns.
They are currently on the hunt for
the whale that took the captain’s
last ship and crew.

Credit

The Alu-Demon originally
appeared in the First Edition module S4 Lost Caverns of Tsojcanth
(© TSR/Wizards of the Coast, 1982) and later in the First Edition
Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by
permission.

Copyright Notice

Author Scott Greene, based on original material by Gary Gygax.
grodog
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Allan Grohe
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Black Blade Publishing
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Re: Dungeon for OSRIC 10th Anniversary

Post by EOTB »

Thanks Allan! I got caught up last night and spaced pulling out my copy.
"There are more things, Lucilius, that frighten us than injure us; and we suffer more in imagination than in reality" - Seneca.

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Re: Dungeon for OSRIC 10th Anniversary

Post by austinjimm »

grodog wrote: Demon, Alu-

Hit Dice: 6
Armor Class: 1 [18]
Attack: Sword (1d8) or 2 claws (1d4)
Saving Throw: 11
Special: Spells, vampiric touch, immune to poison, magic
resistance (15%), telepathy 100 ft.
Move: 12/18 (flying)
Alignment: Chaos
Challenge Level/XP: 10/1400
Thanks, Allan, however...

That's actually significantly different (IMO) from the one in the MM2. This one differs in AC, Move, Attack (not a fan of the "2 claws"), and Special abilities (the MM2 version can cast spells as a 1st to 12th level MU, is affected only by magic or iron weapons, and has twice the mag. res. listed).

I probably won't use this version, but stat one up for OSRIC instead.

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Re: Dungeon for OSRIC 10th Anniversary

Post by grodog »

austinjimm wrote:I probably won't use this version, but stat one up for OSRIC instead.
Here are the MM2 stats:
Alu-demon (Semi-demon)
FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: Base 5
MOVE: 12"/12" (MC:C)
HIT DICE: 6+2 to 6+6
(4-24 for constitution bonus,
if applicable)
% IN LAIR: 15%
TREASURE TYPE: S, T, U
NO. OF AlTACKS: 1
DAMAGE/AlTACK:
By weapon type plus
applicable strength
adjustment
SPECIALATACKS: See below
SPECIAL DEFENSES: + I or
MAGIC RESISTANCE: 30%
INTELLIGENCE:
Very to genius
ALIGNMENT: Chaotic evil -
chaotic (evil)
SIZE: M (5 1 /2' - 7' tall)
PSlONlC ABILITY:
Individuals only
Attack/Defense Modes:
better weapon to hit
Individuals only
LEVEL/X.P. VALUE:
Vlll or IX/3000 or 4050 + 14/hp

The alu-demonsare theoffspring of the mating of succubi and humans.
They are always female. Their base armor class is high because of their
demonic heritage, and this can be increased by magical protections,
including enchanted armor. Wearing only mundane protection interfereswith
the intrinsic protection of alu-demons, so this is never done. If
the protection is basically inferior to the normal armor class of the
wearer, then onlythe magical plus isadded, but otherwise full benefit is
gained. Thus, + I leather adds +1 only, while +1 plate mail would
increase armor class to 2.
Furthermore, alu-demons with high dexterity gain bonuses as would a
normal human. Twenty-five percent of alu-demons are of genius level.
While most of thesecreaturesareable toperform the limited numberof
spell-like magic powers below, those of genius intelligence are actual
magic-users. Magic use level ranges from 1 st through 12th with equal
probabilities for each. Magic use is in addition to intrinsic powers.
The intrinsic powers of alu-demons, performable 1 at a time, 1 per
round, are: charm person, ESP, shape change (to a humanoid form of
approximately their own height and weight only), and suggestion. Each
can be performed up to 3 times per day at 12th level of ability. Dimension
door can be used once per day. All alu-demons have superior infravision
for 240 feet.
In addition to the ability to employ any sort of weapon, regardless of
normal class restrictions, ah-demons can, at will, drain life energyfrom
a person and use half of it to restore their own lost hit points. Such
attacks must be by firm touch, indicated by a successful to-hit score in
melee. From 1-8 hit points of energy are drained. Energy gained is from
1-4 hit points, with fractions rounded up.
Ah-demons can be harmed only by cold-wrought iron or magic weapons.
They have natural resistance to magic. Some 20% are not totally
devoted to Evil.
Ah-demons appear quite human, having onlyvestigal horns. Onlytheir
rather small bat wings betray them for what they actually are.
grodog
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Allan Grohe
Editor and Project Manager
Black Blade Publishing
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grodog@gmail.com
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Re: Dungeon for OSRIC 10th Anniversary

Post by Guy Fullerton »

austinjimm wrote:I probably won't use this version, but stat one up for OSRIC instead.
It sorta doesn't matter. All we need to reference from ToH Complete is the stat block. It could look something like this:

Alu-Demon (special) — AC 6; MV 120 ft (also fly); HD 6; hp 35; #AT 1 or 2; Dmg 1d8 or by weapon; SA vampiric regeneration; SD magic resistance and more; AL CE; XP <whatever>
Special: Also has 5th level magic-user spells:
<list those spells>

... which is good enough to run it with whatever.
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Re: Dungeon for OSRIC 10th Anniversary

Post by Guy Fullerton »

...and facepalm:

Check out the Demonette and Demoniac in OSRIC.
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Re: Dungeon for OSRIC 10th Anniversary

Post by Guy Fullerton »

Allan, would you mind pasting the ToH Sandman?

I suspect it will be good enough for government work.
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Re: Dungeon for OSRIC 10th Anniversary

Post by grodog »

Guy Fullerton wrote:Allan, would you mind pasting the ToH Sandman?
I suspect it will be good enough for government work.
Here you go:
Sandman

Hit Dice: 4
Armor Class: 3 [16]
Attack: Strike (1d4 plus sleep)
Saving Throw: 13
Special: Sleep aura, resistance to non-magical ranged
weapons (50%), magic resistance (25%)
Move: 12
Alignment: Neutrality (chaotic tendencies)
Challenge Level/XP: 6/400

Sandmen are silicate creatures from the Elemental Plane of Earth. They
appear as slender humans constructed of sand. They have delicate facial
features and long, slender fingers. Their purpose on the Material Plane is
unknown, but spellcasters often summon them when they want to protect
someone or something. Though sandmen have chaotic tendencies many
willingly serve summoners of other alignments.

Sandmen have an immense dislike for humans (reasons unknown) and
attack them on sight—human spellcasters take heed when employing
their services!

A sandman can radiate a 20-foot-radius sleep aura as it pleases. A
creature in the area must succeed on a saving throw or be affected as
though by a sleep spell cast by an 8th level magic-user. There is no limit
to the number of Hit Dice a sandman can affect with this aura. A creature
that successfully saves cannot be affected again by the same sandman’s
sleep aura for one day.

A creature struck by or touching a sandman must also succeed on a
saving throw or be affected as though by a sleep spell cast by an 8th level
magic-user. Again, there is no limit to the number of Hit Dice a sandman
can affect with this ability.
grodog
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Editor and Project Manager
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grodog@gmail.com
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Re: Dungeon for OSRIC 10th Anniversary

Post by austinjimm »

Guy Fullerton wrote:...and facepalm:

Check out the Demonette and Demoniac in OSRIC.
There it is!

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