Underwater modules?
Underwater modules?
Did TSR ever publish an underwater module (where the majority takes place underwater). I'm looking for earlier stuff. I'd also be interested in any Dragon Mag adventures or JG etc. Anything non-suckster period (ie. late 1E, 2E).
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Thomas Jefferson in letter to Madison
Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant
Re: Underwater modules?
U2 (Danger at Dunwater) and U3 (The Final Enemy). There's also an underwater adventure in Judges Guild's Modron but it's pretty wack.
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The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG
Re: Underwater modules?
Dungeon Magazine #3 has The Deadly Sea by Carol & Robert Pasnak.
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Wrestling bears is not easy. It's almost impossible to get them to sell for you. - Superstar Billy Graham
Re: Underwater modules?
Axe, I think you could get some mileage out of U3. It has been a long time, but that one is decent and I have vague, but good memories of running it. U2, however, is very plot-oriented and you're less likely to easily modify that one for play.T. Foster wrote:U2 (Danger at Dunwater) and U3 (The Final Enemy). There's also an underwater adventure in Judges Guild's Modron but it's pretty wack.
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