Some monsters unaffected by darkness spell

Questions and discussion about AD&D rules, classes, races, monsters, magic, etc.
Post Reply
User avatar
AxeMental
Uber-Grognard
Posts: 15105
Joined: Mon Sep 12, 2005 7:38 am
Location: Florida

Some monsters unaffected by darkness spell

Post by AxeMental »

I'm looking to stock a low to mid level room with some monsters located deep in a dungeon in a room sized area of continuos darkness (as spell). So, I suppose any monsters that could live and hunt by smell would work.

Besides the oozy stuff, bats I suppose any ideas? I think I remember hearing about some spiders that hunt by smell only as well as some snakes (not the pit vipers, but some others that can be found in caves) but would those correlate with the ones in the MM? Anything else?

Also, does the MM, DMG (or other source) mention specifically monsters not affected by the darkness spell. My impression is that undead are affected by darkness (since it stops infrared). Do you agree with this? Also, is there any evidence the oozes don't use heat or sight (they obviously don't have eyes, but still? Thanks :wink:

Btw the rooms darkness won't be deactivated by anything less the a continuos light (not even temporarily) only a dispel magic. Finding a scroll of dispel magic is going to be the best bet in getting past this area unscathed, so this should be a deadly encounter. There will be a shallow stream in the room, and I was considering a blind albino walking catfish or crayfish but thought something more common would be more interesting.
Last edited by AxeMental on Wed Jan 15, 2014 12:27 am, edited 1 time in total.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison

Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant

User avatar
Wheggi
Sly Pimp
Posts: 7963
Joined: Mon Dec 05, 2005 10:39 pm
Location: Land of Cheese and Snow

Re: Some monsters unaffected by darkness spell

Post by Wheggi »

I assume shadows benefit greatly from darkness.

- Wheggi
The Twisting Stair
An old school role-playing game periodical with a focus on adventure design

Stephen Colbert: “What would you do, when coming up with your character you roll six rolls of three six-sided dice to come up with your character”

Joe Magliano: “There’s a new way now where you roll 4d6 and you take away the lowest.”

Stephen Colbert: “Really? That’s for children!”

User avatar
huekim
Member
Posts: 9
Joined: Sat May 14, 2011 6:28 pm
Location: Kamuela, HI / Madison, Milwaukee, WI

Re: Some monsters unaffected by darkness spell

Post by huekim »

This is probably not "btb", but I think you could make the argument that various magical constructs like living statues, animated objects, caryatid columns and such would be unaffected and by darkness. Due to the lack of a visual system/organs, constructs and animated undead such as skeletons would likely have some type of magical visual perception and/or sensory system that doesn't require light.

genghisdon
Veteran Member
Posts: 397
Joined: Mon Jun 08, 2009 6:39 pm
Location: windsor, ontario

Re: Some monsters unaffected by darkness spell

Post by genghisdon »

This is a tricky one to answer "BTB". Not all that many are unaffected by darkness. Some, like the shadow, presumably won't be impaired.

A Shade (MM2), has it's own rules. Shadow demons (FF) would be presumed to "see" in darkness, but maybe it's just infravision.

Grimlocks (FF) are blind. A good pick for humanoids, if that's desired. Dark Creepers/Stalkers probably can see through magical darkness as well (at least their own kind of it!)

Bats can be presumed to function (giant bat, mobat, doombat). Blind bugs, reptiles & fish are possibilities; a spider can get by via detecting vibrations (esp via web) or air pressure changes, but most get some mileage from having 8 eyes! Speaking of vibrations, some worms & critters like a landshark/bullette might work, perhaps umber hulks even? The options for alternate senses probably are: hearing, smell, taste, thermal sensitivity, vibrations, air pressure change detection, electricity detection, sonar/radar/echolocation, & psychic/magical senses.

some cool spider info: http://australianmuseum.net.au/How-spid ... -the-world

Things like the eye killer or blindheim (FF) are? possibly?

Critters without recognizable biology (or just lacking eyes) are up for a DM fiat, as mentioned; golems & other constructs, elementals, many undead types, and so forth. Not sure about "BTB" though.

I've used continual darkness in dungeons, sometimes whole levels or complexes. A single room isn't much. Don't count on dispel magic countering it, continual light is easier to access & players tend to carry it around in spades. Both of which give me some fits on verisimilitude as a DM, but it's definitely classic/advanced D&D territory.

BTW, scrolls aren't useful when one can't see (although from what you describe, you probably intend it to be used from outside the darkness). For something so minor/commonplace a hazard, I'd put NOTHING in the adventure to counter it.

Also, simply giving LESS penalties to some monsters than a human/visual oriented creature can work just fine. Even something like the D&D orc, with the snout of a pig (keen olfactory ability) & the ears of a wolf (some descriptions) might be said to only suffer -2 hit/AC as opposed to -4 hit/AC, and thus be more challenging (and frightening, as the players aren't sure what they are fighting in the dark)

User avatar
Blackadder23
Veteran Member
Posts: 348
Joined: Thu Oct 24, 2013 5:25 pm

Re: Some monsters unaffected by darkness spell

Post by Blackadder23 »

You can make a case for almost any monster being able to function without sight for one reason or another. Basically it's whatever you decide.

Personally, I would rule that any creature which doesn't have functioning biological eyes, or which deliberately avoids light, is not inconvenienced by a darkness spell. They're in darkness all the time anyway.
Michael Sipe 1979-2018
Rest in peace, brother.

Post Reply