This is a tricky one to answer "BTB". Not all that many are unaffected by darkness. Some, like the
shadow, presumably won't be impaired.
A
Shade (MM2), has it's own rules.
Shadow demons (FF) would be presumed to "see" in darkness, but maybe it's just infravision.
Grimlocks (FF) are blind. A good pick for humanoids, if that's desired.
Dark Creepers/Stalkers probably can see through magical darkness as well (at least their own kind of it!)
Bats can be presumed to function (giant bat, mobat, doombat). Blind bugs, reptiles & fish are possibilities; a spider can get by via detecting vibrations (esp via web) or air pressure changes, but most get
some mileage from having 8 eyes! Speaking of vibrations, some worms & critters like a landshark/bullette might work, perhaps umber hulks even? The options for alternate senses probably are: hearing, smell, taste, thermal sensitivity, vibrations, air pressure change detection, electricity detection, sonar/radar/echolocation, & psychic/magical senses.
some cool spider info:
http://australianmuseum.net.au/How-spid ... -the-world
Things like the
eye killer or
blindheim (FF) are? possibly?
Critters without recognizable biology (or just lacking eyes) are up for a DM fiat, as mentioned; golems & other constructs, elementals, many undead types, and so forth. Not sure about "BTB" though.
I've used
continual darkness in dungeons, sometimes whole levels or complexes. A single room isn't much. Don't count on
dispel magic countering it,
continual light is easier to access & players tend to carry it around in spades. Both of which give me some fits on verisimilitude as a DM, but it's definitely classic/advanced D&D territory.
BTW, scrolls aren't useful when one can't see (although from what you describe, you probably intend it to be used from outside the darkness). For something so minor/commonplace a hazard, I'd put NOTHING in the adventure to counter it.
Also, simply giving LESS penalties to some monsters than a human/visual oriented creature can work just fine. Even something like the D&D orc, with the snout of a pig (keen olfactory ability) & the ears of a wolf (some descriptions) might be said to only suffer -2 hit/AC as opposed to -4 hit/AC, and thus be more challenging (and frightening, as the players aren't sure what they are fighting in the dark)