Matthew wrote:Yeah, if somebody purposefully makes a mission critical error with the excuse "I am just playing my character", that strikes me as weird and a little creepy. Not somebody I would choose to play games with too often.
Hmmm, I don't know Matt, we do it all the time, especially when we as DMs are controlling NPCs (for flavor, and recreating a game reality). Do we always make the best choices in real life. Nope (otherwise we wouldn't see traffic accidents, drug users, people in bad relationships etc.). So the same should apply for a game that simulates a game/fantasy reality. The guy that chooses to do the stupid thing because he's playing a stupid character (half orc, 7 wis) is actually playing correctly in a way. He's playing make believe. Hopefully he's smart enough not to do the idiot act when it matters.
If you played every PC the same, there wouldn't be a point in rolling things like wisdom, intel, or picking an alignment. Hell, there wouldn't be a point in playing D&D. Your supposed to be yourself yes...and your supposed to want to survive, but in the bindings of what the character would know and how it would likely act (based on class, race, alignment etc.).
Do players often do the best thing to survive even though its not in their characters likely personality? Sure. Are they playing better then the guy who plays to his characters personality? Maybe, maybe not. I'll take the occasional crazy mad dwarf running down the hall chopping the shit out of anything that moves (and in the process perhaps falling into a pit trap) over the predictable methodical same old same old any day (that vanilla gets boring). And hell, sometimes the guy that plays balls to the walls (but not necessarily the smartest) stumbles upon the best course of action by chance, or just gets lucky. Dungeons are often designed to reward actions that on the surface seem stupid (the classic modules have many examples).
I'm no fan of Thespian acting or deep immersion (both annoying and missing the point of the game). But then again I'm not a fan of "not getting into the game" either (playing every character you control exactly the same). The point of the game is to have fun and win, but even more its to experience and adventure.
As far as killing your PC to develop a story? Yep, thats not playing correctly (as stated above your supposed to be trying to survive).
But, I don't think the guy that dropped the rope did that. I think he was being evil (so intentionally killing the other PC, but not wanting to fess up to why).
As to the guy playing CoC dropping the flashlight. That was his choice (not an uncontrollable reaction, from a bad san role) that may or may not be fine, and depends on the intent of the player (is he messing with the group, or really trying to "be there" (the definition of immersion in RPGs) maybe his character just gave up -what he feels like he'd do IRL- (or perhaps didn't realize his action was going to kill the group). I've actually seen people do weird shit like that in real life. One girl I know dropped a gun after firing it, even though I know it wasn't an involuntary reaction, but she pretended it was, dropping it for whatever reason (attention, pretending to be girly or what have you). Since people do this sort of thing in real life, then yes, its OK to do it in a game now and then -to drop the flashlight- (as long as its to how you perceive your character) its the players character to do what as he likes (you can do anything that don't defy the laws of your worlds physics in an RPG).
PS While a player who is clever IRL can play a dolt, its more difficult for a player who's a real life idiot to play someone thats supposed to be bright (say an 18 intel or Wis), he's still going to make bone headed mistakes (the DM can't help him). The game can only go so far, your still yourself. The important thing is you make an effort (at least a little).