Horse Barding, Mounted Combat
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Horse Barding, Mounted Combat
The PHB lists 3 types of barding for horses: leather, chain, and plate. What are the effects of these (and particularly leather barding) on a horse's AC? (Remember, a normal horse with no armor is already AC 7.)
Also, I find no guidance in DMG regarding mounted combat (e.g. general bonuses/penalties, charging, unhorsing, etc.). Is there another AD&D source for this?
Also, I find no guidance in DMG regarding mounted combat (e.g. general bonuses/penalties, charging, unhorsing, etc.). Is there another AD&D source for this?
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Re: Horse Barding, Mounted Combat
Two places to look for "by-the-book" rulings spring to mind: Unearthed Arcana (horse barding) and Wilderness Survival Guide (mounted combat). You can also look to Chain Mail and Swords & Spells for inspiration, as the AD&D rules borrow from them with regard to mounted combat. Indeed, I think it was on this basis that Foster argued that the +1/−1 combat modifiers ought to be +2/−2, since the former was drawn from the 2d6 based CM system.
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Re: Horse Barding, Mounted Combat
Thanks, Matthew. I'm surprised there's not a more "Gygaxian" source for the AD&D mounted combat rules. I'd have thought Gary would be all over that. The Wilderness Survival rules for unhorsing an opponent are overly complicated for my game. I'll probably just use my grappling rules for that. I agree with Foster on the +2/-2 rule. I was already thinking that actually.
Last edited by austinjimm on Tue Apr 09, 2013 3:10 pm, edited 1 time in total.
Re: Horse Barding, Mounted Combat
Was visiting my sister for a week up in Tallahassee where she lives on a farm, has 5 horses. The grass isn't in yet and man do these guys eat (about a bail of hay a day fed twice a day, plus grains etc.). Also they need to be blanketed when the temp drops into the 30s or risk some getting sick (which ties onto them) might be because of the region. Then they drink alot of water. I never owned a horse, but wow its tiring just watching.
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Re: Horse Barding, Mounted Combat
I was just figuring this out a couple days ago for my OUTDOOR SURVIVAL wilderness game. That is, how much does a horse eat/drink?AxeMental wrote:Was visiting my sister for a week up in Tallahassee where she lives on a farm, has 5 horses. The grass isn't in yet and man do these guys eat (about a bail of hay a day fed twice a day, plus grains etc.). Also they need to be blanketed when the temp drops into the 30s or risk some getting sick (which ties onto them) might be because of the region. Then they drink alot of water. I never owned a horse, but wow its tiring just watching.
Here's my current draft:
I know, I've suddenly slid this thread from from BTB AD&D to Homebrewed OD&D. Sorry 'bout that.Daily Necessity Requirements for Horses: In most terrain types (except desert and perhaps mountain) a horse's daily food requirement can be met by letting the animal graze for 1-2 hours hours before and after the daily movement phase and allowing a full day of grazing every 7th day (during the required rest day for any travelling party). A horse's water requirement varies according to type of horse:
5 gallons/day for a light riding horse,
7 gallons/day for a medium horse,
8 gallons/day for a draft horse,
and 10 gallons/day for a heavy war horse.
Like men, a horse's daily water need can be met by passing through any water hex during the movement phase.
Anyway, I'm wondering if my take (above) is close to what a real horse travelling for days in the wilderness would require. Anybody here knowledgeable about such things?
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Re: Horse Barding, Mounted Combat
I am guessing, but probably he just did not see the need to write them as a distinct subset of the normal combat rules, which is where we see the stuff about lance damage and horse hooves (or rather the PHB weapons tables and MM entry for horses). Alternatively we can surmise they did not feature much in his dungeon based games, but that seems to go against the evidence.austinjimm wrote: Thanks, Matthew. I'm surprised there's not a more "Gygaxian" source for the AD&D mounted combat rules. I'd have thought Gary would be all over that. The Wilderness Survival rules for unhorsing an opponent are overly complicated for my game. I'll probably just use my grappling rules for that.
As a counterpoint it is worth noting that the +2 to hit for CM beserkers was carried over directly to the AD&D MM entry, so there was a clear precedent in using +1/−1. Personally, I think +2/−2 is too big a jump up, but opinions vary.austinjimm wrote: I agree with Foster on the +2/-2 rule. I was already thinking that actually.
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Re: Horse Barding, Mounted Combat
You mean AD&D *isn't* home-brewed OD&D?austinjimm wrote:I know, I've suddenly slid this thread from from BTB AD&D to Homebrewed OD&D.
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Re: Horse Barding, Mounted Combat
I thought that GREYHAWK was home-brewed OD&D, and that AD&D was a rebranding of GREYHAWK in order to give one of the two co-authors of the original game sole control over it.Philotomy Jurament wrote:You mean AD&D *isn't* home-brewed OD&D?austinjimm wrote:I know, I've suddenly slid this thread from from BTB AD&D to Homebrewed OD&D.
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Re: Horse Barding, Mounted Combat
Yes, but... Translating plusses from Chainmail to D&D presents a problem in interpreting the relative value of the plus as it transitions from a 2d6 bell curve (Chainmail) to a d20 linear progression (D&D), a certain amount of which must be left to the intuition of the referee, insofar as he deems it (i.e. mountedness) an advantage/disadvantage.Matthew wrote:As a counterpoint it is worth noting that the +2 to hit for CM beserkers was carried over directly to the AD&D MM entry, so there was a clear precedent in using +1/−1. Personally, I think +2/−2 is too big a jump up, but opinions vary.austinjimm wrote: I agree with Foster on the +2/-2 rule. I was already thinking that actually.
(Please excuse the run-on sentence-- and at least one invented word-- multiple beers.)
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Re: Horse Barding, Mounted Combat
Sure, but translating the 2d6 bell curve to the 1d20 linear progression will not really get you very far, because the base probabilities are themselves derived from completely different operations. That is to say, with a long sword you are always going to need 7, 8, 9, 10 or 11 to not only hit, but kill an opponent in CM. In OD&D/AD&D there are many more factors altering the probabilities. Moreover, in CM the +1/−1 deal is itself a simplification of the mass combat system where each class is "one pip" above the one below in both attack and defence versus that class. To put it another way:
CM
Long Sword versus Plate Armour and Shield: 8.3% (Foot); 16.7% (Horse)
Long Sword versus Plate Armour and No Shield: 16.7% (Foot); 27.8% (Horse)
Long Sword versus Mail Armour and Shield: 27.8% (Foot); 41.7% (Horse)
Long Sword versus Mail Armour and No Shield: 41.7% (Foot); 58.3% (Horse)
Long Sword versus Leather Armour and Shield: 27.8% (Foot); 41.7% (Horse)
Long Sword versus Leather Armour and No Shield: 41.7% (Foot); 58.3% (Horse)
Long Sword versus No Armour and Shield: 41.7% (Foot); 58.3% (Horse)
Long Sword versus No Armour and No Shield: 58.3% (Foot); 72.2% (Horse)
OD&D/AD&D (THAC0 20)
Any Weapon versus Plate Armour and Shield: 15% (Foot); 20 or 25% (Horse)
Any Weapon versus Plate Armour and No Shield: 20% (Foot); 25 or 30% (Horse)
Any Weapon versus Mail Armour and Shield: 25% (Foot); 30 or 35% (Horse)
Any Weapon versus Mail Armour and No Shield: 30% (Foot); 35 or 40% (Horse)
Any Weapon versus Leather Armour and Shield: 35% (Foot); 40 or 45% (Horse) [Add 5% for AD&D]
Any Weapon versus Leather Armour and No Shield: 40% (Foot); 45 or 50% (Horse) [Add 5% for AD&D]
Any Weapon versus No Armour and Shield: 45% (Foot); 50 or 55% (Horse) [Add 5% for AD&D]
Any Weapon versus No Armour and No Shield: 55% (Foot); 60 or 65% (Horse) [Add 5% for AD&D]
The long and short of it is that these are not comparable systems. By the logic presented above a shield should similarly add more than 5% in AD&D, since it reduces the probability of a hit in some cases by more than 15% in CM. Indeed, in the above cases:
No Armour: 58.3% → 41.7% (16.6%)
Leather Armour: 41.7% → 27.8% (13.9%)
Mail Armour: 41.7% → 27.8% (13.9%)
Plate Armour: 16.7% → 8.3% (8.4%)
CM
Long Sword versus Plate Armour and Shield: 8.3% (Foot); 16.7% (Horse)
Long Sword versus Plate Armour and No Shield: 16.7% (Foot); 27.8% (Horse)
Long Sword versus Mail Armour and Shield: 27.8% (Foot); 41.7% (Horse)
Long Sword versus Mail Armour and No Shield: 41.7% (Foot); 58.3% (Horse)
Long Sword versus Leather Armour and Shield: 27.8% (Foot); 41.7% (Horse)
Long Sword versus Leather Armour and No Shield: 41.7% (Foot); 58.3% (Horse)
Long Sword versus No Armour and Shield: 41.7% (Foot); 58.3% (Horse)
Long Sword versus No Armour and No Shield: 58.3% (Foot); 72.2% (Horse)
OD&D/AD&D (THAC0 20)
Any Weapon versus Plate Armour and Shield: 15% (Foot); 20 or 25% (Horse)
Any Weapon versus Plate Armour and No Shield: 20% (Foot); 25 or 30% (Horse)
Any Weapon versus Mail Armour and Shield: 25% (Foot); 30 or 35% (Horse)
Any Weapon versus Mail Armour and No Shield: 30% (Foot); 35 or 40% (Horse)
Any Weapon versus Leather Armour and Shield: 35% (Foot); 40 or 45% (Horse) [Add 5% for AD&D]
Any Weapon versus Leather Armour and No Shield: 40% (Foot); 45 or 50% (Horse) [Add 5% for AD&D]
Any Weapon versus No Armour and Shield: 45% (Foot); 50 or 55% (Horse) [Add 5% for AD&D]
Any Weapon versus No Armour and No Shield: 55% (Foot); 60 or 65% (Horse) [Add 5% for AD&D]
The long and short of it is that these are not comparable systems. By the logic presented above a shield should similarly add more than 5% in AD&D, since it reduces the probability of a hit in some cases by more than 15% in CM. Indeed, in the above cases:
No Armour: 58.3% → 41.7% (16.6%)
Leather Armour: 41.7% → 27.8% (13.9%)
Mail Armour: 41.7% → 27.8% (13.9%)
Plate Armour: 16.7% → 8.3% (8.4%)
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Re: Horse Barding, Mounted Combat
Matthew, wonderful post, I know you have addressed much of this intermittently in previous threads, but it is nice to see the probability differences in the attack matrices of differing editions laid out so succinctly. Thanks.
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“Superstitions are religious forms surviving the loss of ideas. Some truth no longer known or a truth which has changed its aspect is the origin and explanation of all. The name from the Latin, superstes, signfies that which survives, they are the dead remnants of old knowledge or opinion” - Eliphas Levi (138 The History of Magic).
“Let no one wake a man brusquely for it is a matter difficult of cure if the soul find not its way back to him”, the Upanishads of ancient India ( 58 Our Oriental Heritage, Durant).
"Life is intrinsically, well, boring and dangerous at the same time. At any given moment the floor may open up. Of course, it almost never does; that's what makes it so boring" – Edward Gorey.
"The bright day is done and we are for the dark" - Shakespeare
"No lamp burns till morning" - Persian proverb.
“The living close the eyes of the dead, but it is the dead that open the eyes of the living”— Old Slavic saying.
'The best place to hide a light is in the sun' – old Arab proverb.
'To thee, thou wedding-guest!
He prayeth well who loveth well
Both man and bird and beast.
He prayeth best who loveth best,
All things both great and small:
For the dear God, who loveth us,
He made and loveth all' - Samuel Taylor Coleridge (VII Rhyme of the Ancient Mariner).
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Re: Horse Barding, Mounted Combat
Always glad to be of service. 
[i]It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.[/i]
– Yoshida Kenko (1283-1350), [i]Tsurezure-Gusa[/i] (1340)
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