Matthew wrote:Right, but I think what AxeMental is getting at is that AD&D is about the transformation of normal people into hero-types, which it is in some ways. The disconnect is basically this ...genghisdon wrote: If D&D was about "normals" it wouldn't have levels; PC's would be L1 forever (or maybe a hard L2 or 3 cap)
Man-at-arms = Normal Man = Man
Level One Fighter = Serjeant = Veteran = Man + 1
... which is to say, level one fighters are not unblooded, they already have one foot on the path ahead and that is where the player joins them. For many, though, level one represents the farm boy who has seen no greater action than bull's-eyeing womp-rats in their T-16s, which is not entirely unsupported by the rules (it is noticeable that magicians are very much apprentices when they begin, for example).
Matt, the way I see it a person in the 1E world can attain level 1 from experiance (Veteran) or from training (like the way a squire might). I think a squire probably has gone threw a life of watching battles, and perhaps getting involved a bit. So in a way he is a veteran of many battles, even if he only watched the men fight it out.
Adventurers are said to be rare (and I see them as the only ones that really advance quickly). So, NPCs are 1st level fighters from experience (more often) while PCs are 1st level from "fighting school" more often. I have always found a parallel with RL officers training (like West Point) and a sergent who gets to be a sergent through actual combat experiance. Both are better then the average soldier (with only boot camp and a few battles under their belt).