Clerical Cause Fear (1st level)

Questions and discussion about AD&D rules, classes, races, monsters, magic, etc.
User avatar
darnizhaan
Veteran Member
Posts: 173
Joined: Sun Aug 22, 2010 8:11 pm
Location: Alabama

Clerical Cause Fear (1st level)

Post by darnizhaan »

Gosh, looking at the spell description, this doesn't seem to allow for a saving throw. How do you play it in your campaign?

User avatar
AxeMental
Uber-Grognard
Posts: 15104
Joined: Mon Sep 12, 2005 7:38 am
Location: Florida

Re: Clerical Cause Fear (1st level)

Post by AxeMental »

darnizhaan wrote:Gosh, looking at the spell description, this doesn't seem to allow for a saving throw. How do you play it in your campaign?
You have to wonder how often this sort of thing might have been missed in editing (ie. an unintended rule, which could be critical), given the speed the books were produced and the number of people on the project. I tend to think a save is likely (given other spells with saves). But then again, its not lethal. :?
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison

Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant

User avatar
Mudguard
Uber-Grognard
Posts: 1152
Joined: Tue Apr 20, 2010 6:01 pm

Re: Clerical Cause Fear (1st level)

Post by Mudguard »

Checked it out...It's a touch attack(roll "to hit") and causes victim to flee one round per level of caster. Doesn't seem that powerful.

Guy Fullerton
Uber-Grognard
Posts: 1359
Joined: Thu Jan 29, 2009 2:57 pm

Re: Clerical Cause Fear (1st level)

Post by Guy Fullerton »

No save.

It requires a to hit roll. I play it as needing to hit the target's standard AC, not a softball "easy to touch" AC. Succeeding at a to hit roll against a good AC is no sure thing, even for a mid/high level cleric. (Even against lowly AC 5, it's only a 50/50 chance of success at level 7!) Plus the cleric needs to be in melee to cast it, so the casting might get disrupted. And there's the opportunity cost of not memorizing a more sure-thing spell like cure light wounds.
Guy Fullerton
Chaotic Henchmen Productions
http://www.chaotichenchmen.com/

User avatar
T. Foster
GRUMPY OLD GROGNARD
Posts: 12395
Joined: Sat Sep 10, 2005 8:37 pm
Contact:

Re: Clerical Cause Fear (1st level)

Post by T. Foster »

Guy Fullerton wrote:No save.

It requires a to hit roll. I play it as needing to hit the target's standard AC, not a softball "easy to touch" AC. Succeeding at a to hit roll against a good AC is no sure thing, even for a mid/high level cleric. (Even against lowly AC 5, it's only a 50/50 chance of success at level 7!) Plus the cleric needs to be in melee to cast it, so the casting might get disrupted. And there's the opportunity cost of not memorizing a more sure-thing spell like cure light wounds.
I concur with all of the above. In my experience pretty much the only time you're going to see this spell in play is when there's a largish group of bad guy NPC clerics & the DM/designer wants them to have a variety of spells.
The Mystical Trash Heap - blog about D&D and other 80s pop-culture
The Heroic Legendarium - my book of 1E-compatible rules expansions and modifications, now available for sale at DriveThruRPG

User avatar
Flambeaux
Uber-Grognard
Posts: 4586
Joined: Sun Nov 19, 2006 8:52 pm
Location: Dallas, TX
Contact:

Re: Clerical Cause Fear (1st level)

Post by Flambeaux »

I rule the To Hit Roll is against AC 9 or AC 10. All you've got to do is touch them.

But even with that, it's not that great a spell.
Co-host of The PlayEd Podcast
Raising my children on the Permanent Things: Latin, Greek, and Descending Armor Class.
Agní Parthéne Déspina, Áhrante Theotóke, Hére Nímfi Anímfefte
Forsan et haec olim meminisse iuvabit

User avatar
Juju EyeBall
Uber-Grognard
Posts: 8081
Joined: Tue Mar 11, 2008 1:22 pm

Re: Clerical Cause Fear (1st level)

Post by Juju EyeBall »

Flambeaux wrote:I rule the To Hit Roll is against AC 9 or AC 10. All you've got to do is touch them.

But even with that, it's not that great a spell.
I see it as a spell to use during negotiation type situations, not combat.
The DUNGEON MASTERS GUIDE City of Brass cover is good and bad at the same time. While its very representational of a high level adventure, it sends a clear message to the dumb: Satan is going to cornhole Miss USA with a big red member and theres nothing science or the military can do about it. - Gene Weigel
Philotomy Jurament wrote:
TRP wrote:I miss the old ways and worshiping the old gods.
I seldom bother; they don't listen, they just sit there, strong and dumb, on their mountain.
Gygax Games Gail Gary JRT

>>>>>>>
I made some tables for record-keeping and other things. You can find them here

User avatar
darnizhaan
Veteran Member
Posts: 173
Joined: Sun Aug 22, 2010 8:11 pm
Location: Alabama

Re: Clerical Cause Fear (1st level)

Post by darnizhaan »

I agree that it does not require a save as written. However, it is a powerful spell for a first level cleric when faced with a 20th level fighter. Unlike command, it requires no saving throw, can affect anyone, and if you say it only requires a hit to AC 10 (minus dex mod, if appropriate) it is going to hit a lot.

User avatar
Flambeaux
Uber-Grognard
Posts: 4586
Joined: Sun Nov 19, 2006 8:52 pm
Location: Dallas, TX
Contact:

Re: Clerical Cause Fear (1st level)

Post by Flambeaux »

darnizhaan wrote:I agree that it does not require a save as written. However, it is a powerful spell for a first level cleric when faced with a 20th level fighter. Unlike command, it requires no saving throw, can affect anyone, and if you say it only requires a hit to AC 10 (minus dex mod, if appropriate) it is going to hit a lot.
Yes. Exactly. If a, say, 20th level fighter lets an enemy get that close, he deserves what he gets.

But I've never seen characters in play get much beyond name level. So boosting the apparent strength of a low level spell doesn't really bother me.

Sauce for the goose, Mr. Saavik.
Co-host of The PlayEd Podcast
Raising my children on the Permanent Things: Latin, Greek, and Descending Armor Class.
Agní Parthéne Déspina, Áhrante Theotóke, Hére Nímfi Anímfefte
Forsan et haec olim meminisse iuvabit

User avatar
Mudguard
Uber-Grognard
Posts: 1152
Joined: Tue Apr 20, 2010 6:01 pm

Re: Clerical Cause Fear (1st level)

Post by Mudguard »

20th Level Fighter: Snicker Snak...

User avatar
AxeMental
Uber-Grognard
Posts: 15104
Joined: Mon Sep 12, 2005 7:38 am
Location: Florida

Re: Clerical Cause Fear (1st level)

Post by AxeMental »

Flambeaux wrote:I rule the To Hit Roll is against AC 9 or AC 10. All you've got to do is touch them.

But even with that, it's not that great a spell.
The only touch spell where I disregard metal armor is shocking grasp (because metal conducts obviously). My take Flam, is that the armor is a barrier between the hand of the caster and the person inside the armor. So, the guy with a -4 AC (plate plus dex plus magic ring etc.) is going to require a -4 for the guy casting cause fear.

Given the power of this spell....touch the 15th level fighter and he runs away for the duration of the battle) I'm pretty certain that was Gygax's intention.
"I prefer dangerous freedom over peaceful slavery."
Thomas Jefferson in letter to Madison

Back in the days when a leopard could grab and break your Australopithecus (gracile or robust) nek and drag you into the tree as a snack, mankind has never had a break"
** Stone Giant

User avatar
darnizhaan
Veteran Member
Posts: 173
Joined: Sun Aug 22, 2010 8:11 pm
Location: Alabama

Re: Clerical Cause Fear (1st level)

Post by darnizhaan »

Flambeaux wrote:Yes. Exactly. If a, say, 20th level fighter lets an enemy get that close, he deserves what he gets.
Wait, wouldn't you want to melee if you are a fighter? What is your alternative? And how is your alternative better than your melee weapon?

20th level fighter was just an example, we could as easily be talking about an 8th level opponent of any class.

User avatar
Flambeaux
Uber-Grognard
Posts: 4586
Joined: Sun Nov 19, 2006 8:52 pm
Location: Dallas, TX
Contact:

Re: Clerical Cause Fear (1st level)

Post by Flambeaux »

Smart players know that melee is a losing proposition.

Fighters may have to fight but the better fighters will avoid it, just as clerics and magic-users do, unless necessary.

By 8th level, 12th level, or 20th level, any decent fighter should have a retinue that does the fighting for him.

As far as I'm concerned, touch means contact with the person. I consider the armor worn an extension of the person. Therefore, touch the armor is the same as touch the person.

But, as I noted above, I make no claims to rule this in a btb fashion.
Co-host of The PlayEd Podcast
Raising my children on the Permanent Things: Latin, Greek, and Descending Armor Class.
Agní Parthéne Déspina, Áhrante Theotóke, Hére Nímfi Anímfefte
Forsan et haec olim meminisse iuvabit

User avatar
darnizhaan
Veteran Member
Posts: 173
Joined: Sun Aug 22, 2010 8:11 pm
Location: Alabama

Re: Clerical Cause Fear (1st level)

Post by darnizhaan »

Flambeaux,

That is an interesting way to look at it but it doesn't seem very fun for the fighter.

User avatar
deathsdj
Veteran Member
Posts: 122
Joined: Tue Dec 13, 2011 8:11 pm

Re: Clerical Cause Fear (1st level)

Post by deathsdj »

I go with regular AC for all touch attacks. They have to find an opening just like a weapon does. I also don't let shocking grasp ignore metal armor because nobody wears metal armor directly on their skin. There is padding and clothing beneath.

Keeps it simple too although i won't say for certain it is btb. Not sure if there is a definitive btb answer for this.

Cheers!

MJW

Post Reply