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Re: My arm got cut off - quick, cast CLW!

Posted: Mon Nov 28, 2011 8:38 pm
by SimperingToad
Chainsaw wrote:Yeah.. I appreciate the pragmatism and practicality of abstract wounds/HP, but severed limbs are fun! :P
When you're the severer. Not the severee. :wink:

Re: My arm got cut off - quick, cast CLW!

Posted: Mon Nov 28, 2011 10:53 pm
by grodog
Paging Jon Hershberger, paging Jon Hershberger: rat-bastard DM use of critical hits tables required.

Re: My arm got cut off - quick, cast CLW!

Posted: Mon Nov 28, 2011 10:54 pm
by sepulchre
Chainsaw wrote:
-but severed limbs are fun!
No doubt. I would only suggest specific injuries be 'applied' and related to losing the last handful of hit points to avoid conflating them with the loss of hit points directly. Thus healing with CLW does not directly relate to specific injuries.

Granted, Gygax appears to belie the above points from the DMG in his description of the physical fitness droid : A score of 20 “to hit” means the victim has a broken limb (determine randomly) (19 S3 Expedition to the Barrier Peaks). That is, specific injuries are applied based on a "to hit" die roll, but are again not confused with hit points of damage.

Re: My arm got cut off - quick, cast CLW!

Posted: Mon Nov 28, 2011 10:59 pm
by tacojohn4547
Heh - severed limbs are just part of the fun when you roll with a CH/BM table. :twisted:

We've got a half orc fighter in our party that lost an ear in one battle. Didn't slow that mofo down one bit. He still "kickes the door down and CHARGES IN"!!! We now affectionately refer to him as Grundel One Ear! How fucking badass is that?!? :!:

Re: My arm got cut off - quick, cast CLW!

Posted: Fri Dec 02, 2011 1:35 pm
by Matthew
I seem to recall that some magical swords remove limbs without killing the character. In such cases, it seems to me that regeneration is required to restore the missing extremity, but hit points would still be regained from cure light wounds.

Re: My arm got cut off - quick, cast CLW!

Posted: Wed Sep 10, 2014 5:29 pm
by prespos
Chainsaw wrote:How would you resolve this? Non-issue because grievous wounds are "after the fact" descriptions used when someone's already dead? What if you wanted to include them as part of what happens when you "go negative"?
CLW brings back the HP.
You need a regeneration spell to bring back that arm, though.