AxeMental wrote:I remember reading someplace (in may have been UA) the base chance for MS and HIS for non-thieves (if anyone has that page ref. please let me know). It was close to the ability of a 1st level thief (I think) level of class didn't matter.
There's nothing like that in UA, that I recall. Maybe it was in
Dragon or
White Dwarf or one of the 2e books (e.g.,
Skills & Powers)? In any case, I think that's a poor approach. I prefer the idea that the thief's abilities are special. His ability to move silently and to hide in shadows are
better than generic stealthiness that's possible by any class. I prefer to think that a thief doesn't just quietly sneak, he
moves without making a sound. He doesn't just hide, he
hides in shadows you wouldn't think could conceal a man. He doesn't just climb, he
climbs sheer walls without using a rope! Et cetera.
I think giving the other classes the opportunity to use the Thief's abilities undermines the class, and also introduces the idea of an undefined or underlying "skill system" upon which the classes are built. That's an approach I don't welcome in AD&D. (And one that came to full fruition in 2e.)
Its a wacky system but it was my best BTB understanding (given those non-thief MS and HIS stats I can't seem to find).
I suspect you're using a house-rule you thought was BTB (which isn't an unheard of possibility for any of us, after decades of play). I do remember some climbing rules for non-thieves in the WSG/DSG books, but I never use those, just like I never use the official fire-starting rules from those books. (I don't hold the later AD&D books in high regard.)
I don't think it says anyplace that a surprise can be undetected...
Well, the DMG pg 61 says "A surprised party is caught unawares or unprepared." That could be read as saying "unaware of you or unprepared for you." I don't think EGG believed precisely defining surprise and all its possibile variations would be beneficial or necessary. In fact, the DMG says something along those lines: "When one side or another is surprised, this general term can represent a number of possible circumstances…While each possible cause of surprise could be detailed…the overall result would not materially add to the game -- in fact, the undue complication would detract from the smooth flow of play." (DMG pg 62)
I think surprise is intended to be a flexible concept that the DM applies to the situation, as appropriate. So if you hear deep, bassy snores when listening at a door, the surprise roll can be used to see if you awaken the sleeping ogre, when you open the door, or if he remains unaware of you. It can be used when you burst into a subterranean barracks and startle a squad of orcs playing dice: are they stunned into a few moments of inactivity, or do they respond immediately? It can be used when sneaking past the guard: does he get a funny feeling or look your way for some reason, or does he remain oblivious? Et cetera.