Re: How much of UA is 'accepted' by the 1E AD&D crowd?
Posted: Thu Sep 15, 2011 9:15 pm
There's alot of good in the UA. The new spells and magic items are well thought out for the most part, and help revive some of the classes that might be getting stale (the druid and illusionist as was pointed out above).
What people object to are those new rules and concepts introduced that were somehow corrosive to the rules that already existed in 1E (most damaging was probably weapons specialization for a half dozen reasons). Remember, this book was presented as official new rules, a "fix" to something that wasn't broken (just the opposite 1E was perfect).
I completely disagree with Foster's statement suggesting that this is an old guy thing, it has nothing to do with when you started to play (or at least it shouldn't)
Foster: People will make lots of "fact-based" arguments about how terrible UA is and how its additions wrecked the game (see, for instance, this thread), but I suspect that, much as the detractors might deny it, a lot of the objection at the end of the day really comes down to old guy being old and not wanting to make any changes from the way he played the game c. 1979-84 (assuming he wasn't reading Dragon magazine and incorporating the new rules as Gygax presented them there c. 1981-83).
1E pre-UA is a game (an objective thing) with predictable results when played out following those rules (even for a brand new players today, despite a change in our collective knowledge of fantasy if they follow the rules they will get close to identical results). The setting (suggested in the three books) and rules if followed create replication between tables and over time (granted 1E is a game of the imagination and should have variety related to the DMs particulars).
1E Post-UA is a slightly different game. When played out, and lets assumed fully embraced by the players and DM it is inferior to what existed before it.
If UA had improved the game, I would be the first person to embrace it. Instead, its new rules and concepts (found in the new classes) were corrosive and damaging (never mind lame, unimaginative, and uninteresting).
And don't buy into the argument this has anything to do with nostalgia. You can say it has to do with taste and personal preference (like preferring Chess to Backgammon) but its got nothing to do with what game we started with...and I'm surprised any of the members here would make that argument (suggesting we don't have the ability to see past rose colored glasses). Of course, I'm most likely miss-reading Foster's statement.
What people object to are those new rules and concepts introduced that were somehow corrosive to the rules that already existed in 1E (most damaging was probably weapons specialization for a half dozen reasons). Remember, this book was presented as official new rules, a "fix" to something that wasn't broken (just the opposite 1E was perfect).
I completely disagree with Foster's statement suggesting that this is an old guy thing, it has nothing to do with when you started to play (or at least it shouldn't)
Foster: People will make lots of "fact-based" arguments about how terrible UA is and how its additions wrecked the game (see, for instance, this thread), but I suspect that, much as the detractors might deny it, a lot of the objection at the end of the day really comes down to old guy being old and not wanting to make any changes from the way he played the game c. 1979-84 (assuming he wasn't reading Dragon magazine and incorporating the new rules as Gygax presented them there c. 1981-83).
1E pre-UA is a game (an objective thing) with predictable results when played out following those rules (even for a brand new players today, despite a change in our collective knowledge of fantasy if they follow the rules they will get close to identical results). The setting (suggested in the three books) and rules if followed create replication between tables and over time (granted 1E is a game of the imagination and should have variety related to the DMs particulars).
1E Post-UA is a slightly different game. When played out, and lets assumed fully embraced by the players and DM it is inferior to what existed before it.
If UA had improved the game, I would be the first person to embrace it. Instead, its new rules and concepts (found in the new classes) were corrosive and damaging (never mind lame, unimaginative, and uninteresting).
And don't buy into the argument this has anything to do with nostalgia. You can say it has to do with taste and personal preference (like preferring Chess to Backgammon) but its got nothing to do with what game we started with...and I'm surprised any of the members here would make that argument (suggesting we don't have the ability to see past rose colored glasses). Of course, I'm most likely miss-reading Foster's statement.